Mike M.

abiogenesis wrote:Hey, Ras-
If the UV is specified using explicit pixel coordinates as opposed to percentages of the texture size, you can resize the textures by adding a "buffer" along the right and bottom edges. Essentially changing the canvas size. It will increase the size of the texture without adding any detail, but it's the easiest way if they use explicit mapping.
- a b i o g e n e s i s -
Rebel Ships:
http://www.theforce.net/scifi3d/starwar ... orvette(DS)3DS.zip
http://www.theforce.net/scifi3d/starwar ... pcs3ds.zip
http://www.theforce.net/scifi3d/starwar ... con3DS.zip
http://www.theforce.net/scifi3d/starwar ... ing3DS.zip
http://www.theforce.net/scifi3d/starwar ... ing3DS.zip
http://www.theforce.net/scifi3d/starwar ... ing3DS.zip
http://www.theforce.net/scifi3d/starwar ... ing3DS.zip
http://www.theforce.net/scifi3d/starwar ... ter3DS.zip
http://www.theforce.net/scifi3d/starwar ... apePod(3DS).zip
Imperial Ships:
http://www.theforce.net/scifi3d/starwar ... hstar2(3DS).zip
http://www.theforce.net/scifi3d/starwar ... s/dcs2(3DS).zip
http://www.theforce.net/scifi3d/starwar ... ium3DS.zip
http://www.theforce.net/scifi3d/starwar ... isd3ds.zip (huge file 8 mb)
http://www.theforce.net/scifi3d/starwar ... tor(jarJar)3DS.zip
http://www.theforce.net/scifi3d/starwar ... ve13DS.zip
http://www.theforce.net/scifi3d/starwar ... ief3DS.zip
http://www.theforce.net/scifi3d/starwar ... iei3DS.zip
http://www.theforce.net/scifi3d/starwar ... def3DS.zip
http://www.theforce.net/scifi3d/starwar ... omber(Dr.J)3DS.zip
http://www.theforce.net/scifi3d/starwar ... tie3DS.zip
http://www.theforce.net/scifi3d/starwar ... hut3DS.zip