Sorry its kinda a big list
Mike M.
Anyone have more StarWars Textures
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Ok looking at one of these today....the first one in fact...The problem lies in the fact that the modeller used odd shaped textures...like 468 x 450...so if I were to resize these to say 512 x 512...which would work in Celestia...but would distory the texture on the model...thereby defeating the purpose...If someone wants to take on the task of remapping these to fit correctly they can....I currently dont have the time...I figured it was a matter of resize and remapping via location to Celestia/textures/medres...which isnt a problem...
UVW Mapping textures is though...Takes alot of time...so maybe later when I have a bit of time I could tackle a few of them for you...
Or better yet find some of those that use exact square textures...or ones that are rectangular but perfect...eg 412 x 824 is ok...will scale to 1024 x 512 or 512 x 256...
Sorry I didnt get to this till now...
UVW Mapping textures is though...Takes alot of time...so maybe later when I have a bit of time I could tackle a few of them for you...
Or better yet find some of those that use exact square textures...or ones that are rectangular but perfect...eg 412 x 824 is ok...will scale to 1024 x 512 or 512 x 256...
Sorry I didnt get to this till now...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
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I am also noticing that most of them are wierd sizes...These were all made for scene rendering unfortunately...One such example is the Imperial Star Destroyer...That fricken thing is well over 500,000 faces hehe it slows down my computer to 5 fps when trying to rotate the scene...Thats big
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
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Hey, Ras-
If the UV is specified using explicit pixel coordinates as opposed to percentages of the texture size, you can resize the textures by adding a "buffer" along the right and bottom edges. Essentially changing the canvas size. It will increase the size of the texture without adding any detail, but it's the easiest way if they use explicit mapping.
- a b i o g e n e s i s -
If the UV is specified using explicit pixel coordinates as opposed to percentages of the texture size, you can resize the textures by adding a "buffer" along the right and bottom edges. Essentially changing the canvas size. It will increase the size of the texture without adding any detail, but it's the easiest way if they use explicit mapping.
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abiogenesis wrote:Hey, Ras-
If the UV is specified using explicit pixel coordinates as opposed to percentages of the texture size, you can resize the textures by adding a "buffer" along the right and bottom edges. Essentially changing the canvas size. It will increase the size of the texture without adding any detail, but it's the easiest way if they use explicit mapping.
- a b i o g e n e s i s -
Yes I can forsee that to work...but then I'm not the greatest mapper in the world either lol....
Billybob...If the total file size is under 1.5 megs email it to me or if you can post it for me to download and I can map it correctly to read from the medres folder...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
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Hey Rassilon, here is a list of where you can download each of them:
Just get them to read from the medres folder and e-mail them to me here: mcdermott964@att.net (only mail me a little less than 10 meg, like around 9.8 because 10 is my limit). I'm going on vacation tomorrow, so I wont be back for a week, but when I'm back and I get them i'll take care of resizing them and converting them to jpg. Thanks soooo much!
Rebel Ships:
http://www.theforce.net/scifi3d/starwar ... orvette(DS)3DS.zip
http://www.theforce.net/scifi3d/starwar ... pcs3ds.zip
http://www.theforce.net/scifi3d/starwar ... con3DS.zip
http://www.theforce.net/scifi3d/starwar ... ing3DS.zip
http://www.theforce.net/scifi3d/starwar ... ing3DS.zip
http://www.theforce.net/scifi3d/starwar ... ing3DS.zip
http://www.theforce.net/scifi3d/starwar ... ing3DS.zip
http://www.theforce.net/scifi3d/starwar ... ter3DS.zip
http://www.theforce.net/scifi3d/starwar ... apePod(3DS).zip
Imperial Ships:
http://www.theforce.net/scifi3d/starwar ... hstar2(3DS).zip
http://www.theforce.net/scifi3d/starwar ... s/dcs2(3DS).zip
http://www.theforce.net/scifi3d/starwar ... ium3DS.zip
http://www.theforce.net/scifi3d/starwar ... isd3ds.zip (huge file 8 mb)
http://www.theforce.net/scifi3d/starwar ... tor(jarJar)3DS.zip
http://www.theforce.net/scifi3d/starwar ... ve13DS.zip
http://www.theforce.net/scifi3d/starwar ... ief3DS.zip
http://www.theforce.net/scifi3d/starwar ... iei3DS.zip
http://www.theforce.net/scifi3d/starwar ... def3DS.zip
http://www.theforce.net/scifi3d/starwar ... omber(Dr.J)3DS.zip
http://www.theforce.net/scifi3d/starwar ... tie3DS.zip
http://www.theforce.net/scifi3d/starwar ... hut3DS.zip
Just get them to read from the medres folder and e-mail them to me here: mcdermott964@att.net (only mail me a little less than 10 meg, like around 9.8 because 10 is my limit). I'm going on vacation tomorrow, so I wont be back for a week, but when I'm back and I get them i'll take care of resizing them and converting them to jpg. Thanks soooo much!