New accretion disk method (WORK IN PROGRESS)
Re: New accretion disk method (WORK IN PROGRESS)
http://gishbar.blogspot.com/
provides info for Io. I dunno of an equivalent for Enceladus.
provides info for Io. I dunno of an equivalent for Enceladus.
Selden
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
Re: New accretion disk method (WORK IN PROGRESS)
I don't have the crappy rendering at large distance... What's going on??
-
Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 20 years 10 months
- Location: Montreal
Re: New accretion disk method (WORK IN PROGRESS)
ElChristou wrote:I don't have the crappy rendering at large distance... What's going on??
The crappy rendering at large distance strongly depends on the number of sprites, color and transparency.
EDIT : Maybe I could use the map shown here, to locate some plumes on Enceladus :
http://www.sciencedaily.com/releases/20 ... 151729.htm
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
Re: New accretion disk method (WORK IN PROGRESS)
Cham, would be interesting to re think your BH addon using your layer method with several models, explaining with the script the different methods to detect each elements of the BH; have a look here to see what I mean: http://fr.wikipedia.org/wiki/Fichier:BlackHole1.jpg
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
Re: New accretion disk method (WORK IN PROGRESS)
And this one can be helpful fro the jet model with sprites: http://fr.wikipedia.org/wiki/Fichier:Onde-radioM87.jpg
- Chuft-Captain
- Posts: 1779
- Joined: 18.12.2005
- With us: 18 years 11 months
Re: New accretion disk method (WORK IN PROGRESS)
FYI, I see nothing at all (which didn't surprise me at all...as I have a laptop with shared memory graphics and openGL 1.4).Cham wrote:I want some feedback, please, to know if the sprites are working well on your machine. Please, state your video card and OS) :
I'm pretty sure that sprites require openGL 2.0 at least.
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-
Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 20 years 10 months
- Location: Montreal
Re: New accretion disk method (WORK IN PROGRESS)
ElChristou wrote:And this one can be helpful fro the jet model with sprites: http://fr.wikipedia.org/wiki/Fichier:Onde-radioM87.jpg
Yes ! I was exactly thinking about the green jets shown here :
This is why I added a gentle curve to the model shown previously.
This one is nice too :
Chuft-Captain wrote:I'm pretty sure that sprites require openGL 2.0 at least.
Yes, it requires OGL2 (for the moment). However, Chris is planning a major change in the code, about the sprites, so maybe it will be available on machines without OGL2.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
Re: New accretion disk method (WORK IN PROGRESS)
This is beautiful work!Cham wrote:The combination sprites model + 3ds surface with texture gives some pretty views in Celestia, even if it's not perfect as seen from some point of views. In many cases, it's very satisfying and certainly a great improvement.
Here's one of my old black hole with two sprite rings added to it :
EDIT : Eventually, when the sprites code will be polished and fully functional, I'll get rid of all the 3ds surfaces and the accretion disks should be fully made of sprites.
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
Re: New accretion disk method (WORK IN PROGRESS)
Cham, I tested your enceladus plume, but what about a few more sprites like this PS mokup? On the left the original rendering. I guess the particules in space would not really follow a earth like plume and be much more diffused... What do you think? I guess you need a few points with specific sprites to render something similar. Perhaps 4 to 6 of those special sprites would be enough...
-
Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 20 years 10 months
- Location: Montreal
Re: New accretion disk method (WORK IN PROGRESS)
Here's a first model of a BH jet, superposed on my old animated jets. It's a bit timid, but it looks good in Celestia. More to come.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 20 years 10 months
- Location: Montreal
Re: New accretion disk method (WORK IN PROGRESS)
Here's a second BH jet pair, applied to my central black hole :
And here are the two models (jets only), for you to play with :
And here are the two models (jets only), for you to play with :
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 20 years 10 months
- Location: Montreal
Re: New accretion disk method (WORK IN PROGRESS)
Here's a third one of the same kind
Rasor sharp, laser like pair of jets :
It isn't exactly the shape I want to produce, but there are some progress.
Rasor sharp, laser like pair of jets :
It isn't exactly the shape I want to produce, but there are some progress.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 20 years 10 months
- Location: Montreal
Re: New accretion disk method (WORK IN PROGRESS)
Interesting ! I combined the last two jests together and removed my old animated jets. Here's the result (pretty spectacular, in Celestia). Looks like highly energetic ! (click the pictures for a large version) :
There's no animation in the jets, though.
There's no animation in the jets, though.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 20 years 10 months
- Location: Montreal
Re: New accretion disk method (WORK IN PROGRESS)
This jet pair is perfect to my taste !
Now, toward some galactic jets :
Now, toward some galactic jets :
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 20 years 10 months
- Location: Montreal
Re: New accretion disk method (WORK IN PROGRESS)
I finally found a simple way to design some very nice *generic* jets for most purposes (black holes, galaxies, proto-systems, ...). Here's an example applied to a galaxy :
For the curious and the ones with some knowledge of Mathematica and Maple, here's the Mathematica code which is used to generate the jets :
For the curious and the ones with some knowledge of Mathematica and Maple, here's the Mathematica code which is used to generate the jets :
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 20 years 10 months
- Location: Montreal
Re: New accretion disk method (WORK IN PROGRESS)
Last jets adapted to another old black hole model :
For comparison, there's a nice picture of a real jet from M87 here :
http://upload.wikimedia.org/wikipedia/c ... 87_jet.jpg
Next step : deformations of the jets at their extremities, and new accretion disks with spiral effects...
For comparison, there's a nice picture of a real jet from M87 here :
http://upload.wikimedia.org/wikipedia/c ... 87_jet.jpg
Next step : deformations of the jets at their extremities, and new accretion disks with spiral effects...
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 20 years 10 months
- Location: Montreal
Re: New accretion disk method (WORK IN PROGRESS)
My jets models for black holes have been improved. Here are the latest models (probably the last BH jets, before I turn to galactic distorded jets) :
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 20 years 10 months
- Location: Montreal
Re: New accretion disk method (WORK IN PROGRESS)
Galactic jets turned MAD ! LOL
Try this model, just for the fun of it ! Gives me some ideas !
Take note that the mad jets aren't properly oriented relative to this galaxy (selected randomly as a test).
Try this model, just for the fun of it ! Gives me some ideas !
Take note that the mad jets aren't properly oriented relative to this galaxy (selected randomly as a test).
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
Re: New accretion disk method (WORK IN PROGRESS)
Am I the only one who thought of the Mice galaxies when I saw that last one?
-
Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 20 years 10 months
- Location: Montreal
Re: New accretion disk method (WORK IN PROGRESS)
Some new accretion disks (full sprites) :
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"