Anyone have more StarWars Textures

Tips for creating and manipulating planet textures for Celestia.
billybob884
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Post #41by billybob884 » 04.09.2002, 02:33

Sorry its kinda a big list


Mike M. :mrgreen:
Mike M.

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Rassilon
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Post #42by Rassilon » 07.09.2002, 03:07

Its ok I get busy sometimes...Ill try to get to a few later on today...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

billybob884
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Post #43by billybob884 » 08.09.2002, 00:14

Rassilon wrote:Its ok I get busy sometimes...Ill try to get to a few later on today...



well thats good for me, because with the help of a friend i am making a huge setup to almost "re-enact" some scenes from the movies and need the time to make all the orbital info.


Mike M. :mrgreen:
Mike M.



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billybob884
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Post #44by billybob884 » 10.09.2002, 22:54

dont download the skyhopper t16, i just found out that it doesnt go in space (otherwise i'd have this, the snow speeder, the clowdcar, ect.)
Mike M.



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Rassilon
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Post #45by Rassilon » 13.09.2002, 02:33

Ok looking at one of these today....the first one in fact...The problem lies in the fact that the modeller used odd shaped textures...like 468 x 450...so if I were to resize these to say 512 x 512...which would work in Celestia...but would distory the texture on the model...thereby defeating the purpose...If someone wants to take on the task of remapping these to fit correctly they can....I currently dont have the time...I figured it was a matter of resize and remapping via location to Celestia/textures/medres...which isnt a problem...

UVW Mapping textures is though...Takes alot of time...so maybe later when I have a bit of time I could tackle a few of them for you...

Or better yet find some of those that use exact square textures...or ones that are rectangular but perfect...eg 412 x 824 is ok...will scale to 1024 x 512 or 512 x 256...

Sorry I didnt get to this till now...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

billybob884
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Post #46by billybob884 » 13.09.2002, 02:36

oh well, besides, i probably wouldnt have gotten around to posting all the files once placed in the addon anyway.
Mike M.



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Rassilon
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Post #47by Rassilon » 13.09.2002, 02:48

I am also noticing that most of them are wierd sizes...These were all made for scene rendering unfortunately...One such example is the Imperial Star Destroyer...That fricken thing is well over 500,000 faces hehe it slows down my computer to 5 fps when trying to rotate the scene...Thats big :mrgreen:
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

abiogenesis
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Post #48by abiogenesis » 13.09.2002, 03:42

Hey, Ras-

If the UV is specified using explicit pixel coordinates as opposed to percentages of the texture size, you can resize the textures by adding a "buffer" along the right and bottom edges. Essentially changing the canvas size. It will increase the size of the texture without adding any detail, but it's the easiest way if they use explicit mapping.

- a b i o g e n e s i s -

billybob884
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Post #49by billybob884 » 17.09.2002, 23:50

Good news! I've gotten a ship to work with .jpg textures that will work with celestia's size regulations. all i need to do now is get it to read the textures from the medres folder...
Mike M.



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Rassilon
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Post #50by Rassilon » 18.09.2002, 01:24

abiogenesis wrote:Hey, Ras-

If the UV is specified using explicit pixel coordinates as opposed to percentages of the texture size, you can resize the textures by adding a "buffer" along the right and bottom edges. Essentially changing the canvas size. It will increase the size of the texture without adding any detail, but it's the easiest way if they use explicit mapping.

- a b i o g e n e s i s -


Yes I can forsee that to work...but then I'm not the greatest mapper in the world either lol....

Billybob...If the total file size is under 1.5 megs email it to me or if you can post it for me to download and I can map it correctly to read from the medres folder...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

billybob884
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Post #51by billybob884 » 28.09.2002, 21:19

Hey Rassilon, here is a list of where you can download each of them:
Rebel Ships:
http://www.theforce.net/scifi3d/starwar ... orvette(DS)3DS.zip
http://www.theforce.net/scifi3d/starwar ... pcs3ds.zip
http://www.theforce.net/scifi3d/starwar ... con3DS.zip
http://www.theforce.net/scifi3d/starwar ... ing3DS.zip
http://www.theforce.net/scifi3d/starwar ... ing3DS.zip
http://www.theforce.net/scifi3d/starwar ... ing3DS.zip
http://www.theforce.net/scifi3d/starwar ... ing3DS.zip
http://www.theforce.net/scifi3d/starwar ... ter3DS.zip
http://www.theforce.net/scifi3d/starwar ... apePod(3DS).zip

Imperial Ships:
http://www.theforce.net/scifi3d/starwar ... hstar2(3DS).zip
http://www.theforce.net/scifi3d/starwar ... s/dcs2(3DS).zip
http://www.theforce.net/scifi3d/starwar ... ium3DS.zip
http://www.theforce.net/scifi3d/starwar ... isd3ds.zip (huge file 8 mb)
http://www.theforce.net/scifi3d/starwar ... tor(jarJar)3DS.zip
http://www.theforce.net/scifi3d/starwar ... ve13DS.zip
http://www.theforce.net/scifi3d/starwar ... ief3DS.zip
http://www.theforce.net/scifi3d/starwar ... iei3DS.zip
http://www.theforce.net/scifi3d/starwar ... def3DS.zip
http://www.theforce.net/scifi3d/starwar ... omber(Dr.J)3DS.zip
http://www.theforce.net/scifi3d/starwar ... tie3DS.zip
http://www.theforce.net/scifi3d/starwar ... hut3DS.zip

Just get them to read from the medres folder and e-mail them to me here: mcdermott964@att.net (only mail me a little less than 10 meg, like around 9.8 because 10 is my limit). I'm going on vacation tomorrow, so I wont be back for a week, but when I'm back and I get them i'll take care of resizing them and converting them to jpg. Thanks soooo much!
Mike M.



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