Hi again
Q1) Every time i create my own texture and wrap it round a planet a HUGE line from the norh to south pole shows. Can someone tell me what i am doing wrong please. I think it is because my texture is not fully "finished" but other than that i do not know. By the way all my textures (except for rings and clouds) are JPEG's.
Q2) How do i give a planet a temperature because all my others say -1K and i really want to make a decent good system for the first time.
Thanks for your reading. MR NOOB
2 Simple Questons So Please Answer !!
2 Simple Questons So Please Answer !!
Acer Aspire One D250 Netbook
CPU: Intel Atom N270 1.66 GHz
Chipset: Intel 945GSE Express
Memory: 1GB DDR 2 533 SDRAM
HDD: 160GB 5400rpm
Graphics: Intergrated Intel 945GMA
OS: Genuine Windows XP
Running: Celestia 1.6.0 (Windows)
CPU: Intel Atom N270 1.66 GHz
Chipset: Intel 945GSE Express
Memory: 1GB DDR 2 533 SDRAM
HDD: 160GB 5400rpm
Graphics: Intergrated Intel 945GMA
OS: Genuine Windows XP
Running: Celestia 1.6.0 (Windows)
First part of your question; the reason for the line on the planet is because the textures edged to not blend into each other. There is a slight Hue or Color differences between the edges. The easiest way to fix this is to Break the image in half and move the images halves around. Ex. (1,2,3,4) becomes (3,4,1,2) now you should be able to clearly see a line. Then all you need to do is blend the colors so the line disappears.
As to the second question; the temperature give is in back ground radiation, not the temperature of the planet itself. The only way to raise this is by moving the planet closer to the star.
One thing you have to remember about this program is that it is or tries to be as scientifically accurate as possible, or at least within computational reason. This means that you will not be able to create planets with (fake) dynamics. Ex you can not place an ice world next to a star and have the average temperature read as -200C it?€™s not possible.
Edit: you might want to look at this. It will help in the generation of orbits.
http://www.geocities.com/erinpatrickdun ... mMaker.htm
As to the second question; the temperature give is in back ground radiation, not the temperature of the planet itself. The only way to raise this is by moving the planet closer to the star.
One thing you have to remember about this program is that it is or tries to be as scientifically accurate as possible, or at least within computational reason. This means that you will not be able to create planets with (fake) dynamics. Ex you can not place an ice world next to a star and have the average temperature read as -200C it?€™s not possible.
Edit: you might want to look at this. It will help in the generation of orbits.
http://www.geocities.com/erinpatrickdun ... mMaker.htm
Enhancements for Celestia
http://www.celestiamotherlode.net/
http://www.celestialmatters.org/
Development Road Map
http://en.wikibooks.org/wiki/Celestia/D ... t_Road_Map
http://www.celestiamotherlode.net/
http://www.celestialmatters.org/
Development Road Map
http://en.wikibooks.org/wiki/Celestia/D ... t_Road_Map
- Hungry4info
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MKruer wrote: The only way to raise this is by moving the planet closer to the star.
Or you can decrease the albedo
Albedo is a measure of how much energy the object recieves from the sun. Your planet probably has an albedo of 1, or higher, so it reflects everything, keeping it really cold (as to why it gives a negative Kelvin value, I don't know. It shouldn't. Maybe it's a bug). An albedo of 0 makes it absorb all the energy it recieves from the sun. If you wanted to decrease Mars' albedo, that would heat it up, but you could only heat it up so much.
No it doesn't. Just look at star rendering, and stellar sizes.MKruer wrote:One thing you have to remember about this program is that it is or tries to be as scientifically accurate as possible, or at least within computational reason...
MKruer wrote:Ex you can not place an ice world next to a star and have the average temperature read as -200C it?€™s not possible.
Ah but I can with the albedo line of text. If I want, I could put a planet within literal arm's reach of the stellar surface and keep it at absolute zero. Here's an example I made, Sirius Ab (fictional):
I could have put the planet even a metre from Sirius and the temperature would still be absolute zero, as long as albedo is 1. Similarly, I can lower the albedo all I want and get any temperature I want. Celestia even allows me to extend the albedo into the negatives, but it seems large negative values are needed to get high temperatures. For example, here, Sirius Ab migrated 1500 AU away from the star(s):
Mr. Noob, as for your first question, I once had the same problem, and I fixed it by getting a new video card.
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
I guess I learn somethgn new every day, I didnt know that thoes were related. Probably becuse I dont use it much and never paid attention.
Enhancements for Celestia
http://www.celestiamotherlode.net/
http://www.celestialmatters.org/
Development Road Map
http://en.wikibooks.org/wiki/Celestia/D ... t_Road_Map
http://www.celestiamotherlode.net/
http://www.celestialmatters.org/
Development Road Map
http://en.wikibooks.org/wiki/Celestia/D ... t_Road_Map
- Hungry4info
- Posts: 1133
- Joined: 11.09.2005
- With us: 19 years 2 months
- Location: Indiana, United States
Re: 2 Simple Questons So Please Answer !!
Mr Noob wrote:Hi again
Q1) Every time i create my own texture and wrap it round a planet a HUGE line from the norh to south pole shows. Can someone tell me what i am doing wrong please. I think it is because my texture is not fully "finished" but other than that i do not know. By the way all my textures (except for rings and clouds) are JPEG's.
....
Thanks for your reading. MR NOOB
Mr.Noob, for your first question, probably you need to do the texture seamless. If you use Win here there is a freeware program for doing it. Do not mind at bricks, the image editor within the program is independent and does able to render as seamless whatever texture, and it make even the corrispective normalmap.
http://www.3d-rekonstruktionen.de/bricksntiles/
Another program is this:
http://www.imagelys.com/
It's freeware but require the registration after 30 days.
Never at rest.
Massimo
Massimo
Thanks for your feedback
I have photoshop CS2 but i do not know how to blend. Can someone plz tel me how to blend
Thank You MR NOOB
I have photoshop CS2 but i do not know how to blend. Can someone plz tel me how to blend
Thank You MR NOOB
Acer Aspire One D250 Netbook
CPU: Intel Atom N270 1.66 GHz
Chipset: Intel 945GSE Express
Memory: 1GB DDR 2 533 SDRAM
HDD: 160GB 5400rpm
Graphics: Intergrated Intel 945GMA
OS: Genuine Windows XP
Running: Celestia 1.6.0 (Windows)
CPU: Intel Atom N270 1.66 GHz
Chipset: Intel 945GSE Express
Memory: 1GB DDR 2 533 SDRAM
HDD: 160GB 5400rpm
Graphics: Intergrated Intel 945GMA
OS: Genuine Windows XP
Running: Celestia 1.6.0 (Windows)
- t00fri
- Developer
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Mr Noob wrote:
I have photoshop CS2 but i do not know how to blend.
Can someone plz tel me how to blend
Thank You MR NOOB
Then please allow me the NOOB question,
why you spent all the money to buy PS in the first place?? .
There is a nice help and many excellent step-by-step
tutorials in the net. You surely don't want us to repeat
such basic stuff once again, after it has been said many
times in many public places, do you?
Bye Fridger
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Mr. Noob,
Just a quick piece of advice from ANOTHER Noob...
I used a FREE program called PhotoFiltre which can easily be downloaded
from freeware sites to repair a problem similar to yours. This was really
very EASY to fix too.
Simply offset the image by 1000 pixels, so that the edges came together in
the center of the screen when I edited it. That way, I could see exactly
where my problems were, and then I could merge the pixels as I liked.
When I was finished, I simply offset the image BACK to where it was
before I edited it, and voila. Seams all gone.
Just thought it might help.
Thanks, Bob
Just a quick piece of advice from ANOTHER Noob...
I used a FREE program called PhotoFiltre which can easily be downloaded
from freeware sites to repair a problem similar to yours. This was really
very EASY to fix too.
Simply offset the image by 1000 pixels, so that the edges came together in
the center of the screen when I edited it. That way, I could see exactly
where my problems were, and then I could merge the pixels as I liked.
When I was finished, I simply offset the image BACK to where it was
before I edited it, and voila. Seams all gone.
Just thought it might help.
Thanks, Bob
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
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- Posts: 1803
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bh wrote:Filter/other/offset-wraparound
No... Image/Offset
You using a different version? Or - as usual - am I missing the point of your
message here?
Thanks, Bob
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
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- Posts: 1803
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bh wrote:Bob... using Photoshop CS2.
Oops... Sorry Bob. I can only repeat that I'm a Bozo, but you all already
KNOW that. <shrug>
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN