Post Bugs Here
Joe wrote:So, Truth, that you found an error makes you entilted to replace Joe ZhengxuZhao with Truth? How about Joe ZhengxuZhao's two years translation work in ZH? Just like that? disappeared and replaced by your uploading? What is going on?
We may have some misunderstanding here. So, I'll describe the issue in detail.
1st, zh.po was moved(renamed) to zh_CN.po. That is because there is simply no Linux & BSD using the locale zh, but zh_CN, zh_HK and zh_TW respectively. The fact means that if we keep it zh.po, Mainland Chinese Linux/BSD users would not benifit from the Chinese Simplified translation until we change it to zh_CN.po. For windows users, to change it or not is nothing different while it really makes a difference in other systems. So, the change is quite necessary.
2nd, This does not mean that zhaozhengxu's contribution is rejected but moved to be under the zh_CN.po file name. Please check out the po file in the cvs. I didn't steal. From the begining:
-----------------
1 # Simplied Chinese translations for CELESTIA package.
2 # Copyright (C) 2006 Chris Laurel
3 # This file is distributed under the same license as the CELESTIA package.
4 # Joe ZhaoZhengxu <zhaozhengxu@xxx>, 2006.
5 #
6 msgid ""
7 msgstr ""
8 "Project-Id-Version: CELESTIA-Chinese\n"
9 "Report-Msgid-Bugs-To: chris@xxx\n"
10 "POT-Creation-Date: 2007-03-21 22:26+0100\n"
11 "PO-Revision-Date: 2007-04-25 23:07+0800\n"
12 "Last-Translator: Thruth <gubotruth@xxx>\n"
13 "Language-Team: Chinese <zhaozhengxu@xxx>\n"
14 "MIME-Version: 1.0\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=1; plural=0;\n"
-----------------------
You can see that What I did is updating a few entries based on zhaozhengxu's work and claiming myself as the "Last-Translator" which is automatically done by my poedit software. And I do consider what I did is appropriate.
In conclusion, nothing big but a renaming was taking place. We are all contributors who want to make things better. Take it easy, man.
btw.Just found a typo in the first line, should be "Chinese Simplified" .
Thruth
-
- Posts: 53
- Joined: 19.03.2007
- With us: 17 years 7 months
- Location: united kingdom
Hi,
Proxima Centauri mysteriosly dissappears and reappears:-
The first picture shows what should be visible
[img]
http://www.kai-soft.co.uk/bug_b4.jpg
[/img]
when I rotate by a very slight amount the proxima dissappears, however the marker is still there.
This last picture shows that the other star in the picture is Rigel Kentauris A.
--------------------------------------
System: AMD 3000+
512Mb RAM
GeForce 7300 FX 256
Windows XP Home Edition
Proxima Centauri mysteriosly dissappears and reappears:-
The first picture shows what should be visible
[img]
http://www.kai-soft.co.uk/bug_b4.jpg
[/img]
when I rotate by a very slight amount the proxima dissappears, however the marker is still there.
This last picture shows that the other star in the picture is Rigel Kentauris A.
--------------------------------------
System: AMD 3000+
512Mb RAM
GeForce 7300 FX 256
Windows XP Home Edition
System: AMD 3200+
512Mb RAM
GeForce 7300 FX 256 mb VRAM
Windows XP Home Edition
Nforce4 Motherboard
Service Pack 2
_____________________
512Mb RAM
GeForce 7300 FX 256 mb VRAM
Windows XP Home Edition
Nforce4 Motherboard
Service Pack 2
_____________________
Can you provide Cel: // URLs of the viewpoints?
Type Ctrl-C while celestia is showing each of the images
and type Ctrl-V into the Forum's "post reply" window for each of them.
Don't forget the Proxima is extremely dim.
It may just be that the viewpoint moves too far away when you change the viewpoint's location.
Type Ctrl-C while celestia is showing each of the images
and type Ctrl-V into the Forum's "post reply" window for each of them.
Don't forget the Proxima is extremely dim.
It may just be that the viewpoint moves too far away when you change the viewpoint's location.
Selden
-
- Posts: 53
- Joined: 19.03.2007
- With us: 17 years 7 months
- Location: united kingdom
I don??t think if THIS bug was related before,but look at this:
http://img204.imageshack.us/my.php?imag ... gl2gn1.jpg
It appears that there is a problem with PNG textures under Open GL 2.0.
Another bug with placing a model in the suface of a planet:
http://img204.imageshack.us/my.php?imag ... bugdz8.jpg
Maybe it??s a driver bug?
http://img204.imageshack.us/my.php?imag ... gl2gn1.jpg
It appears that there is a problem with PNG textures under Open GL 2.0.
Another bug with placing a model in the suface of a planet:
http://img204.imageshack.us/my.php?imag ... bugdz8.jpg
Maybe it??s a driver bug?
Lighting bug
The dark side of planets and moons are TOO DARK,so in a script,we can??t see what is being displayed,sometimes.
One example:
http://img236.imageshack.us/my.php?imag ... ingvb4.jpg
This happens even if you put the Ambient Light to Medium.Could be related to the dark sky under Open GL 2.0?
One example:
http://img236.imageshack.us/my.php?imag ... ingvb4.jpg
This happens even if you put the Ambient Light to Medium.Could be related to the dark sky under Open GL 2.0?
Objects on the surface are still "messed up"
There is still a serious problem in Celestia 1.5.0 pre3.
Look:
http://img265.imageshack.us/my.php?imag ... ht1by4.jpg
http://img405.imageshack.us/my.php?imag ... dupgg5.jpg
http://img405.imageshack.us/my.php?imag ... itivz5.jpg
In this last image,the peebles are FLOATING and there a lot of sobreposition of textures...
Look:
http://img265.imageshack.us/my.php?imag ... ht1by4.jpg
http://img405.imageshack.us/my.php?imag ... dupgg5.jpg
http://img405.imageshack.us/my.php?imag ... itivz5.jpg
In this last image,the peebles are FLOATING and there a lot of sobreposition of textures...
I did not like the stars rendering in 1.5.0 pre2 and 3, the images are at
http://celestiaproject.net/forum/viewtopic.php?t=11528
I would like to wish Chris good luck with real life things and ask him - when he launches into the Celestia universe again - to look into it and improve the ugly way the stars are rendered these days.
http://celestiaproject.net/forum/viewtopic.php?t=11528
I would like to wish Chris good luck with real life things and ask him - when he launches into the Celestia universe again - to look into it and improve the ugly way the stars are rendered these days.
Ivvi wrote:I did not like the stars rendering in 1.5.0 pre2 and 3, the images are at
http://celestiaproject.net/forum/viewtopic.php?t=11528
I would like to wish Chris good luck with real life things and ask him - when he launches into the Celestia universe again - to look into it and improve the ugly way the stars are rendered these days.
The images posted at link above hanging the page. Try to reduce the size.
Never at rest.
Massimo
Massimo
Ivvi,
Some of our readers still use dialup lines and do not have high-speed access to the internet. Large image files cause them problems.
Please read the Sticky in the Users Forum titled "Start Here". It includes a link to a topic which describes how to display thumbnail images which preview and link to large pictures.
Some of our readers still use dialup lines and do not have high-speed access to the internet. Large image files cause them problems.
Please read the Sticky in the Users Forum titled "Start Here". It includes a link to a topic which describes how to display thumbnail images which preview and link to large pictures.
Selden
Ivvi,
For some reason I misread your post as saying 300KB, which is quite large
However, I noticed just now that the server with the images responds very, very slowly. That may be part of the problem. If the images are in your browser's cache, then it wouldn't download them again, so you might not notice the problem yourself.
For some reason I misread your post as saying 300KB, which is quite large
However, I noticed just now that the server with the images responds very, very slowly. That may be part of the problem. If the images are in your browser's cache, then it wouldn't download them again, so you might not notice the problem yourself.
Selden
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
I also used to get either a giant star glare like ElChristou's, or a square glare (with Chris' experimental patch), but the more recent CVS commit seems to have mostly fixed this. I say "mostly", because one serious problem still remains: the sun disappears between about 0.05 ly to 1.0 ly. Toggle off planet orbits, and the sun (the whole shebang, not just the glare) disappears even earlier, at around 10 au. This is with all render paths, even Basic (on my Mac).