Just for Windows right now . . . I wanted to get something out there so people could start using the new texture features.
http://www.shatters.net/celestia/files/celestia-win32-1.2.5pre1.exe
Comets are still wacky, but this prelease has lots of bug fixes, the eclipse finder, info urls in .ssc files, support for bump maps and specular maps, separate specular maps, and relaxed texture size requirements (i.e. no need to have bump maps and color maps sized identically.)
There will be a UNIX prerelease very soon, and a Mac version after that.
--Chris
Celestia 1.2.5 prerelease
Celestia 1.25
I am happy to see Celestia's newest version out. Speaking for myself, I have been waiting a while for this. I would like to say thank you Chris for all you have done.
Meant to do that logged on
Once again, thank you Chris.
Aye excellent job once again chris!!! I was wondering when you release the final version will it allow stars greater than 16,000 ly? or will that be next version?
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
Celestia 1.2.5 prerelease
Great news Chris! I am just curious what happened with GL_LOCAL_VIEWER experiment. If i am not wrong, a time ago you did some changes with specular lighting model, but i don't see it in that version, at least on my GF2.
Congrat's.
Congrat's.
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- Posts: 45
- Joined: 30.01.2002
- With us: 22 years 9 months
GREAT JOB
Hey Chris,
The new version is great! I love it!
The new version is great! I love it!
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- Posts: 312
- Joined: 04.03.2002
- With us: 22 years 8 months
Mac port
Chris: Are you planning on bringing the GLUT version up to 1.2.5, or are you thinking of finishing Bob's ambitious work on the Cocoa port?
(Either would be fine with me.)
(Either would be fine with me.)