Celestia 1.2.5 prerelease

General discussion about Celestia that doesn't fit into other forums.
Topic author
chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 22 years 8 months
Location: Seattle, Washington, USA

Celestia 1.2.5 prerelease

Post #1by chris » 27.08.2002, 18:32

Just for Windows right now . . . I wanted to get something out there so people could start using the new texture features.

http://www.shatters.net/celestia/files/celestia-win32-1.2.5pre1.exe

Comets are still wacky, but this prelease has lots of bug fixes, the eclipse finder, info urls in .ssc files, support for bump maps and specular maps, separate specular maps, and relaxed texture size requirements (i.e. no need to have bump maps and color maps sized identically.)

There will be a UNIX prerelease very soon, and a Mac version after that.

--Chris

stonedyak
Posts: 8
Joined: 17.05.2002
With us: 22 years 4 months

Post #2by stonedyak » 27.08.2002, 19:35

Is it possible to post the actual Celestia program file on its own instead of the whole installation?
(Just for those of us with modems & phone bills!)

Guest

Celestia 1.25

Post #3by Guest » 27.08.2002, 20:39

I am happy to see Celestia's newest version out. Speaking for myself, I have been waiting a while for this. I would like to say thank you Chris for all you have done.

Phule
Posts: 35
Joined: 23.08.2002
With us: 22 years 1 month
Location: Florida

Meant to do that logged on

Post #4by Phule » 27.08.2002, 20:45

Once again, thank you Chris.

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 8 months
Location: Altair

Post #5by Rassilon » 27.08.2002, 21:45

Aye excellent job once again chris!!! I was wondering when you release the final version will it allow stars greater than 16,000 ly? or will that be next version?
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Azagoth
Posts: 43
Joined: 20.05.2002
With us: 22 years 4 months
Location: Stoke-on-Trent, England

Post #6by Azagoth » 27.08.2002, 21:48

Do I have to unistall the 1.2.4 version first and then drag my big *.dds files and other add-ons across again???

Or will the new version just overwrite the relevent files?
Ad Astra Per Aspera

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 8 months
Location: Altair

Post #7by Rassilon » 28.08.2002, 00:38

overwrite the relevent
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Triton

Celestia 1.2.5 prerelease

Post #8by Triton » 28.08.2002, 11:12

Great news Chris! I am just curious what happened with GL_LOCAL_VIEWER experiment. If i am not wrong, a time ago you did some changes with specular lighting model, but i don't see it in that version, at least on my GF2.
Congrat's.

TVTExtreme4
Posts: 45
Joined: 30.01.2002
With us: 22 years 8 months

GREAT JOB

Post #9by TVTExtreme4 » 28.08.2002, 23:34

Hey Chris,

The new version is great! I love it!

Matt McIrvin
Posts: 312
Joined: 04.03.2002
With us: 22 years 6 months

Mac port

Post #10by Matt McIrvin » 29.08.2002, 04:37

Chris: Are you planning on bringing the GLUT version up to 1.2.5, or are you thinking of finishing Bob's ambitious work on the Cocoa port?

(Either would be fine with me.)

Guest

Post #11by Guest » 29.08.2002, 05:58

thanks so much for all your work chris. your program is simply wonderous!!!

slashi
Posts: 18
Joined: 11.06.2002
With us: 22 years 3 months
Location: Ukraine, Odessa
Contact:

Post #12by slashi » 29.08.2002, 10:44

Chris: are there changes in Celestia's scripting engine in 1.2.5 (pre)release? What about flow control commands, procedures, variables?


Return to “Celestia Users”