New 64k DDS Earth texture

Tips for creating and manipulating planet textures for Celestia.
Kolano

Post #21by Kolano » 03.08.2004, 23:53

Just wondering why'd you use the shaded texture if you are use normal maps?

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jestr
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Post #22by jestr » 04.08.2004, 00:04

Only because the shaded map looked so much better than the flat one,and when I made my original surface texture I didnt know how to make a 43k bump/normal map from the Globe/Gtopo data.i know they clash a bit but it would be a lot of work to start again from scratch with the flat texture,I think Haralds texture is made from the flat map though.Cheers Jestr

Harry
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Post #23by Harry » 04.08.2004, 00:09

jestr wrote:I think Haralds texture is made from the flat map though

It is, but I didn't put as much work in cleaning up and color-correcting the texture itself.

Harald

Guest

Post #24by Guest » 20.09.2004, 18:08

merci a tous

Guest

Post #25by Guest » 20.09.2004, 18:08

merci a tous

Guest

Post #26by Guest » 28.12.2004, 14:34

Hey i wuz jus curious. Could u like cut up the texture according 2 continents. Im using 56K dialup so its impossible 4 me 2 download these textures. Either way im just interested in asia so it would be a whole lot convinient :D

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jestr
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Post #27by jestr » 28.12.2004, 15:11

level5 is split into 5 parts-you'd want parts4 and 5 ,and maybe 3 as well.Of course you'd still have to download all of levels0-4 first still.I'd rather not split these up as it will only make things more confusing for people to download,and VT's seem a bit complicated for some already.How about if you tried to download with a download accelerator-then you could download a little bit at a time and resume later?All the best Jestr

rthorvald
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Post #28by rthorvald » 29.12.2004, 03:42

Jestr, i just want to say thanks again for this work. I haven??t really been able to appreciate it before switching computers recently - and it looks magnificent!

(Wow, specmaps!!) :-)

- rthorvald

tad34
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Post #29by tad34 » 15.02.2005, 13:18

:cry: All I see is a white lit sphere for the Earth when I choose Alternate and then JMII DDS. Here's how my directory structure looks...

http://www.m33.org/64kattempt.jpg

And here's what I see...

http://www.m33.org/64kimage.jpg

I tried placing all these into JMII DDS/extras/textures/hires and some other combinations with no luck either. The JMII DDS.ssc file is in the extras root.

Any help appreciated.

-Drew
Windows XPPro, 512MB RAM, ATI 9800Pro 128

tad34
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Post #30by tad34 » 15.02.2005, 14:10

Figured it out. Replaced the JMII DDS with my Celestia root and it worked.

:D Wow, nice planet.

ElChristou
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Post #31by ElChristou » 15.02.2005, 15:11

Hi Jestr,

A title question please; it?€™s about the level 5 (corresponding to the 32k, right?)

Do you use the your 64k (43200x21600 scaled to 64k then scaled to 32k ) or the original blueMarble directly scaled down to 32k?
Image

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jestr
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Post #32by jestr » 15.02.2005, 15:17

Actually it is the Blue Marble scaled up to 64k,though of course the detail is only the original 43k so there isnt much difference between the 32k level4 and 64 (43)k level5,Jestr

ElChristou
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Post #33by ElChristou » 15.02.2005, 19:24

Well, in fact my question was about a little technical point; I explain:

Normally if you scale up a file you don?€™t have a better definition (obvious); but I think you can have a loss for the level5 if you do the following (seems you have done like this):

Input file: 43200x21000 > scaling up to 64k > then scaling down to 32k output file.

I think, better for level5 use the input 43x21 and scale it to 32k (before this a sharpen filter can be used to avoid any loss)

But this is really a detail, and also it depend on witch program you work?€¦
Image


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