Not so shiny reflections

General discussion about Celestia that doesn't fit into other forums.
Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Not so shiny reflections

Post #1by danielj » 03.09.2003, 23:33

I saw Don Parker photos and others and compared to my situation,the reflections are not so brilhant and silvery.The effect is not so good.In my Realistic-Earth8k.dds,I only see the lakes glowing softly.
Could be GF 4 MX limitations?
My sistem is Athlon XP 1800,256 MB RAM DDR 256,GF 4 MX 440 SE 64 MB,driver 44.03,Win XP,Celestia 1.3.0,Realistic-Earth8k.dds,lights-aurora2k.jpg,4kEarthSpecular.dds,moon4k.jpg,Mars-V3-Shaded-4k.dds,4knew-mars-clouds.png.

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selden
Developer
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With us: 22 years 3 months
Location: NY, USA

Post #2by selden » 04.09.2003, 00:41

You can try increasing the value of
SpecularPower
to see if you like what it does.
Selden

Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Not so shiny reflections

Post #3by danielj » 04.09.2003, 00:59

How can I increase the value of Specular Power?I only have Microsoft Photo Editor to do this

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selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 3 months
Location: NY, USA

Post #4by selden » 04.09.2003, 01:08

You only need to use Notepad.

SpecularPower is one of the instructions in data\solarsys.ssc. It tells Celestia how bright to draw the "reflection". The usual value is 25.0 Try something like 250.0

SpecularColor tells Celestia what color to draw the "reflection" . The usual value is [ 0.5 0.5 0.55 ] which is a medium grey with a hint of blue. Try something like [ 1.0 1.0 1.0 ] which is pure white.

Don't burn your eyes out! ;)
Selden

Guest

Post #5by Guest » 15.11.2003, 07:25

Try pressing ctrl+v until you get the best picuture/performance.

BobCell

Celestia Years From Now.....

Post #6by BobCell » 15.11.2003, 19:39

The particles of our galaxy will be replaced with actual stars.
Particle Engine for Clouds on Planets. (Jupiter Cloud Simulation)
Realtime Weather on Earth
Accurate Space Travel effects(motion blur, stars looking like lines)
Directx9 or 10 support.
Possible Terrain Engine
Collisions (comet hitting planet, creating crater)
Rings of Planets replaced with space dust instead of textures.
Death of Stars
Galaxy Rotation
Galaxy Collisions

Think of the possibilities!!!

JackHiggins
Posts: 1034
Joined: 16.12.2002
With us: 21 years 11 months
Location: People's Republic Of Cork, Ireland

Post #7by JackHiggins » 15.11.2003, 21:11

BobCell...

Huh? Are those feature requests or what? :?
- Jack Higgins
Jack's Celestia Add-ons
And visit my Celestia Gallery too!

Bob Roberto

Post #8by Bob Roberto » 15.11.2003, 21:58

Oops! I meant to make a topic....

bh
Posts: 1547
Joined: 17.12.2002
With us: 21 years 11 months
Location: Oxford, England

Post #9by bh » 17.11.2003, 01:02

danielj...here's what I'm using for this effect...It might be a bit on the bright side for your system...you'll have to tweak it maybe.

SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 1 1 1 ]

Regards...bh.

bh
Posts: 1547
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With us: 21 years 11 months
Location: Oxford, England

Post #10by bh » 17.11.2003, 01:04

Jack...I've just noticed!!...we joined almost together.

I'll drink to that!!

Regards...bh.

JackHiggins
Posts: 1034
Joined: 16.12.2002
With us: 21 years 11 months
Location: People's Republic Of Cork, Ireland

Post #11by JackHiggins » 17.11.2003, 21:51

Any excuse eh bh?! :wink: :lol:
- Jack Higgins

Jack's Celestia Add-ons

And visit my Celestia Gallery too!

bh
Posts: 1547
Joined: 17.12.2002
With us: 21 years 11 months
Location: Oxford, England

Post #12by bh » 18.11.2003, 02:28

Yeah...cheers matey :D

Regards...bh,


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