Okay Selden...
As always, thanks for the advice. I installed Runar's flares and Sun
textures, and the problem is now hidden away behind the new textures.
<grin>
When do you sleep? Aw... Never mind ... I know that you don't.
Star Atmosphere
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selden wrote:Yup.
It's a bug.
It doesn't seem to happen in the Basic or Multitexture Render paths, jut in the Render paths that use vertex shader codes. (type a Ctrl-V to step through the Render paths)
Also, in the OpenGL2 path with StarStyle "fuzzy points" or "points" (type a Ctrl-S to step through the StarStyles) the whole sun essentially goes white.
I think these problems are side effects of Chris' attempt to implement a simulated High Dynamic Range effect, which didn't work out. I think Chris didn't manage to entirely undo it when it was disabled.
Not quite the reason, but it should be easy to change.
--Chris