selden wrote:Ras',
Some games manage to have large enough budgets and staff to write the code necessary to use each of the competing cards optimally. Unfortunately, Chris is just one person: he doesn't have the time to write all the code needed to compensate for the differences. I can't blane him for concentrating on the hardware he knows best.
I'm not the only one working on Celestia
Anyhow, more of Celestia's graphical features will be viewable on other cards soon . . . I recently checked in some code to begin the migration to use the ARB standardized vertex program extension. But I also love to play with the features of new graphics cards and the GeForceFX can do some amazing things . . . I do try and strike a balance between implementing features that a wide audience can enjoy, and more fun, experimental stuff that only works on the latest hardware.
--Chris