Full-time on Celestia!

General discussion about Celestia that doesn't fit into other forums.
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t00fri
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Post #81by t00fri » 14.08.2007, 19:34

Fenerit wrote:Thank you Fridger for the delucidations. Just the last question then I leave off to annoying you in these matters. Did the ours computers, at the present, can run Celestia with the mass calcolus in terms of general relativity theory?


Again I would have to guess what you precisely mean. Perhaps Selden can transform your question first into native English? ;-) . Ever thought about using Babel Fish? It's actually surprisingly good sometimes.

http://babelfish.altavista.com/tr

I can make out something about general relativity and masses so far. After all, English is not my Mothertongue either...

Cheers,
Fridger
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Post #82by selden » 14.08.2007, 20:06

I think Fenrit is asking if Celestia can display the visual effects caused by general relativity.

The short answer is "No."

Celestia does use a highly precise ephemeris for Mercury, so I believe that the advancement of its perihelion is shown (I've never verified this), and you can turn on and off the time delay due to light travel time, but no other effects are included. Light is not bent due to the gravity of stars or of galaxy clusters, for example. I doubt that those effects would ever be included.
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Fenerit M
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Post #83by Fenerit » 14.08.2007, 20:07

Fridger, you have all the reasons of this world. My English it's not bad, it's very bad. I'm unable to explain well what I want to say, so I have fixed to be quiet.

P.S
I've try to traslate my prhases with Babel Fish. I don't tell you what is the result!
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t00fri
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Post #84by t00fri » 14.08.2007, 21:51

selden wrote:I think Fenrit is asking if Celestia can display the visual effects caused by general relativity.

The short answer is "No."

Celestia does use a highly precise ephemeris for Mercury, so I believe that the advancement of its perihelion is shown (I've never verified this), and you can turn on and off the time delay due to light travel time, but no other effects are included. Light is not bent due to the gravity of stars or of galaxy clusters, for example. I doubt that those effects would ever be included.


Thanks for translating. The result matches my guess.

Generall relativity effects are much more manifest at cosmological distance and mass scales. So Celestia as it is can mostly forget about general relativity effects, while my future cosmological visualization project will crucially rely on general relativity, of course. In practice it all means that in cosmology the geometry of space-time must become dynamical degrees of freedom for consistency. For that reason things will develop drastically different from Celestia ... That's what makes such a project so highly exciting and different from naive expectations...

Any such framework has to start of course with an appropriate distance definition, the socalled co-moving distance. Lensing and micro-lensing are also crucial effects in cosmology to be simulated within GR.

Bye Fridger
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Post #85by Fenerit » 14.08.2007, 22:20

Fridger, I'm Fenrit (I like Fenrit, Selden; although "Darth Fener" was the italian traslation of Star Wars character "Darth Vader" since from the 1977 episode. I believe for an audio-video lips synch problem); in your aswer there is implicitly what I asking for. Do you have planned a "cosmological visualization project will crucially rely on general relativity"? I can't wait.
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t00fri
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Post #86by t00fri » 14.08.2007, 22:28

Fenerit wrote: Do you have planned a "cosmological visualization project will crucially rely on general relativity"? I can't wait.


Yes, but this is a BIG, longtime project and thus will take it's time. Mostly since -- for professional reasons -- I cannot work "fulltime on it" like Chris ;-)

Many things have to be planned ahead of time. That's what I am doing since > 1/2 year.

Bye Fridger
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Post #87by Fenerit » 14.08.2007, 22:51

Ok. I'll wait.
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Post #88by ElChristou » 15.08.2007, 00:05

t00fri wrote:...Mostly since -- for professional reasons -- I cannot work "fulltime on it" like Chris...


Hopefully! :lol:
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Post #89by ElChristou » 21.08.2007, 22:35

Hey, Chris is back! he send today a message on the dev list. Seems he was quite busy and had a few problems with his computer:

Chris wrote:I'm back from a home remodel and computer trouble related hiatus.... ...my old computer developed a memory error (or memory controller error) and I experienced random crashes and slow corruption of files on my hard drive. I'm up and running on a new machine...


Probably the reason why he could not send a lil message... :lol:

Anyway, welcome back Chris!
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t00fri
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Post #90by t00fri » 22.08.2007, 00:02

ElChristou wrote:Probably the reason why he could not send a lil message... :lol:


Presumably you were right: one of his remodeled bathroom walls must have fallen onto the computer... :roll: :idea:

Bye Fridger
Last edited by t00fri on 22.08.2007, 00:13, edited 2 times in total.
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ElChristou
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Post #91by ElChristou » 22.08.2007, 00:07

t00fri wrote:
ElChristou wrote:Probably the reason why he could not send a lil message... :lol:

Presumably you were right: one of his remodeled bathroom walls must have fallen onto the computer...

Bye Fridger



Mmmh... that would also explain why shatters was down recently! :lol: :wink:
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t00fri
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Post #92by t00fri » 27.08.2007, 08:27

ElChristou wrote:
t00fri wrote:
ElChristou wrote:Probably the reason why he could not send a little message...
(ed: during TWO months...):lol:
Presumably you were right: one of his remodeled bathroom walls must have fallen onto the computer...
Bye Fridger
Mmmh... that would also explain why shatters was down recently! :lol: :wink:



Non,...tu rigoles! :roll: :lol:

Bye Fridger
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