2k Jupiter texture for 1.2.5

Tips for creating and manipulating planet textures for Celestia.
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t00fri
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2k Jupiter texture for 1.2.5

Post #1by t00fri » 10.12.2002, 01:12

Recently, I have been busy packaging a number of 2k textures as defaults for the forthcoming 1.2.5 version. Below, I display what my 2k-jupiter presently looks like (top, note the faint ring!) in comparison with a recent cassini-2000 true-color photo (bottom):
Image

Comments? Critics?

There is an optional rotating (fluffy-bumpmapped) cloud belt that in the present image is switched on.

Bye Fridger

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Post #2by Darkmiss » 10.12.2002, 01:25

very nice work Toofri
are these to be included in the download of the official 1.2.5 ?
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Post #3by billybob884 » 10.12.2002, 03:22

thats incredible!!!
Mike M.

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Post #4by praesepe » 10.12.2002, 03:46

Wow!

Sure, they're the best Jupiter textures i've seen ever! :o i love the ripple sense of them :o

P.D. I can also recognize the rings i made for Jupiter, i'm grateful you liked 'em :P
Greets :P

praesepe

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WAOUH !!!

Post #5by Kendrix » 10.12.2002, 12:19

Really great texture !!!

Where can we download it ???? !!

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Post #6by selden » 10.12.2002, 13:53

So why did you become a theoretical physicist instead of an artist?
;)

(I trust it's centered on the appropriate prime meridian for the epoch using the revised map origins!)
Selden

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Post #7by t00fri » 10.12.2002, 19:34

selden wrote:So why did you become a theoretical physicist instead of an artist?
;)
-)), well well, art and theoretical physics are sometimes not so far apart...In fact, believe it or not, I had painting lessons with a painter for 8 years as an adolescent and at that time seriously considered to become an artist;-).

The moving image looks still a bit more natural since the fluffy cloud belt is then in motion. Above it looks 'frozen', of course.

Let us proceed to more serious matter:

selden wrote:(I trust it's centered on the appropriate prime meridian for the epoch using the revised map origins!)



Before incorporating Grant's corrections, I adjusted the texture to XEphem's predictions, which I trust extensively;-).

Tonight, I am going to to check again the issue with the revised map origins.

Bye Fridger

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Post #8by t00fri » 10.12.2002, 19:40

Darkmiss wrote:very nice work Toofri
are these to be included in the download of the official 1.2.5 ?


Yes, the idea is that I am supposed to package a set of much improved "default" textures for the official 1.2.5, of course, with the limitation to essentially 2k in size. Otherwise, the size of the Celestia package would simply become monstrous...

This is a time-consuming process (if done well) and I hope to meet the "deadline", given my sometimes unhealthy professional workload;-)

Bye Fridger

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Post #9by billybob884 » 10.12.2002, 21:07

well if package size is a problem then whynot make the first one with the base program and basic low res. textures, then make a few more optional packages, one with planet textures, one with moon textures, and one with various models and their textures?
Mike M.



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Post #10by ICEHUNTER » 10.12.2002, 21:41

only WOW 8O
When humans created a computer with the ability to collect information and learn from it, they signed the death warrant of mankind.

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Post #11by Darkmiss » 11.12.2002, 00:27

how far are we from the official 1.2.5 release now ?
&
will you release these nice .DDS 2k textures to us early ?
Last edited by Darkmiss on 11.12.2002, 02:40, edited 1 time in total.
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Skating on Europa;-)

Post #12by t00fri » 11.12.2002, 01:35

Imagine you do some skating on Europa over the weekend and your sky is "full of Jupiter";-)

Bye Fridger

Image

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Skating on Europa;-)

Post #13by billybob884 » 11.12.2002, 03:08

t00fri wrote:Imagine you do some skating on Europa over the weekend and your sky is "full of Jupiter";-)


now he's just tourtering us! :wink:
Mike M.



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Post #14by billybob884 » 11.12.2002, 03:15

Darkmiss wrote:how far are we from the official 1.2.5 release now ?


speaking of 1.2.5, i see that the "hole in the sky" problem still exists. any info?
Mike M.



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only DDS?

Post #15by ogg » 11.12.2002, 07:06

I hope there will be an option for 2k JPGs & PNGs as well as the dds textures. It would be a shame for us folks with crappy cards (a laptop, in my case, so not upgradable) to be left stranded at 1.2.4 or 1.2.5pre. :cry:
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only DDS?

Post #16by t00fri » 11.12.2002, 09:57

ogg wrote:I hope there will be an option for 2k JPGs & PNGs as well as the dds textures. It would be a shame for us folks with crappy cards (a laptop, in my case, so not upgradable) to be left stranded at 1.2.4 or 1.2.5pre. :cry:


I am exclusively planning as default textures JPG's &PNG's, since adding DXT's would make the archive too large, even with the 2k limitation. The DXT's and bigger size textures will have to be downloaded separately, e.g. from my TextureFoundry ...

Bye Fridger

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Post #17by Darkmiss » 11.12.2002, 23:05

Why not package two versions of Celestia

One for first time users of Celestia with standard video cards, 10 to 15 meg download.
(with al current textures)
and
One for advances users, with high end machines and video cards. 30 to 50 meg download.
( with mostly 2k dds textures )

:?:
CPU- Intel Pentium Core 2 Quad ,2.40GHz

RAM- 2Gb 1066MHz DDR2

Motherboard- Gigabyte P35 DQ6

Video Card- Nvidia GeForce 8800 GTS + 640Mb

Hard Drives- 2 SATA Raptor 10000rpm 150GB

OS- Windows Vista Home Premium 32

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Post #18by t00fri » 12.12.2002, 00:37

Darkmiss wrote:Why not package two versions of Celestia

One for first time users of Celestia with standard video cards, 10 to 15 meg download.
(with al current textures)
and
One for advances users, with high end machines and video cards. 30 to 50 meg download.
( with mostly 2k dds textures )

:?:


Soon or later something like this will happen. But packaging "default" files in this rapidly proceeding business is not easy and very time consuming. For example, it took essentailly three evenings to tune Jupi to perfection (at least according to my standards;-)). The image above was after the fist evening only;-).

Bye Fridger


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