HIP 80769 Red Trinary System

The place to discuss creating, porting and modifying Celestia's source code.
Topic author
Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

HIP 80769 Red Trinary System

Post #1by Rassilon » 23.10.2002, 08:10

A shadow of whats to come...

Image
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

billybob884
Posts: 986
Joined: 16.08.2002
With us: 22 years 3 months
Location: USA, East Coast

Post #2by billybob884 » 23.10.2002, 10:27

i justhave one word... WOW!
Mike M.

TacoTopia!

Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #3by Darkmiss » 23.10.2002, 11:14

That looks like a floating City, in a bubble. ?
wow 8O
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32

Topic author
Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

Post #4by Rassilon » 23.10.2002, 16:31

Thing is does anyone know of a red trinary system? This book I have isnt exactly easy in just looking by star class ;) If I could get a label...cluster name etc...

A website that allows searches by stellar class would be excellent...These guys: http://www.stellar-database.com dont exactly have that...and I suppose they wont mention binary/trinary/or quad...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

billybob884
Posts: 986
Joined: 16.08.2002
With us: 22 years 3 months
Location: USA, East Coast

Post #5by billybob884 » 23.10.2002, 19:02

how did you go about making the rocks with the cities on them?
ps, could you mail the models to me? they look awesome!!!
Mike M.



TacoTopia!

Topic author
Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

Post #6by Rassilon » 23.10.2002, 19:07

I modeled em in studio MAX...Ill be upping the models with the system when its complete...This one will have a TON of space vehicles I am hoping...first I want to figure out xyz files before I add them in...

btw I am interested in anyone who can make alien spacecraft...If you have access to some or can make some for me...full credit will be given of course when I post the download...Otherwise I suppose I can model some myself...I like the early italian oil painting type craft like Boris Vallejo would make...

like...
Image
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

-------------------------

****

Post #7by ------------------------- » 28.11.2002, 01:26

HOLY ****

Get them up qyick, thats totly awesome

Topic author
Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

Post #8by Rassilon » 28.11.2002, 01:58

I kinda put this on the back burner...I will release this someday...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

billybob884
Posts: 986
Joined: 16.08.2002
With us: 22 years 3 months
Location: USA, East Coast

Post #9by billybob884 » 28.11.2002, 02:05

i cant wait to see it!!!
Mike M.



TacoTopia!

Guest

Post #10by Guest » 28.11.2002, 21:39

at least give us a closer look at those floating citys
post up a nice picture :wink:

Topic author
Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

Post #11by Rassilon » 28.11.2002, 22:32

heres one...

Image
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

billybob884
Posts: 986
Joined: 16.08.2002
With us: 22 years 3 months
Location: USA, East Coast

Post #12by billybob884 » 28.11.2002, 22:46

incredible!
Mike M.



TacoTopia!

billybob884
Posts: 986
Joined: 16.08.2002
With us: 22 years 3 months
Location: USA, East Coast

Post #13by billybob884 » 28.11.2002, 22:47

so i'm assuming that that is a chunck of a planet?
Mike M.



TacoTopia!

Mad Boris
Posts: 50
Joined: 03.04.2002
With us: 22 years 7 months
Location: Cardiff, UK

Post #14by Mad Boris » 01.12.2002, 23:03

I really like that top picture ! Did you do those glows in Celestia ? If so, HOW ?!?!

You could quite easily make the rocky bit underneath the planet more rocky using terragen. Here's something I whipped up in about 15 minutes. I did a bit of modeling (stretching) on the terrain mesh using Blender.

http://www.geocities.com/rhysy2/spacecity.jpg

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #15by selden » 01.12.2002, 23:33

To make objects look like they glow, put
Emissive true
in the .ssc file. Unfortunately, they don't cast shadows.

In principle, one could put two stars really, really close together.
I don't know how well Celestia handles, that, though.

I'll have to try it if I can ever stop answering questions...
Selden

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #16by selden » 02.12.2002, 02:39

Well, it's obvious that Celestia 1.2.5pre7 isn't quite ready for 3 simultaneous light sources. Planets are only lit by the star they officially orbit. It does something funky with the orbit rendering, too. When looking at them from some viewpoints (usually in the orbital plane), they all get tunred off.

I used this stc file:

Code: Select all

# HIP 400000
400000 {
   RA  5.46783333
   Dec  -72.35763880
   Distance  7.0000
   SpectralType "G2V"
   AppMag 16.00 # Radii: 2.39161605156621
}
# HIP 400001
400001 {
   RA  5.46783334
   Dec  -72.35763889
   Distance  7.000001
   SpectralType "M2III"
   AppMag 16.00 # Radii: 6.28942675547579
}
# HIP 400002
400002 {
   RA  5.46783335
   Dec  -72.35763881
   Distance  7.000002
   SpectralType "R1Ia"
   AppMag 15.00 # Radii: 9.39166998487751
}


Distance resolution problems (too many 0's and the stars merge when they shouldn't) forced me to put them close to home.

I used some random planets in an ssc file, and got this:
[url=http://www.lns.cornell.edu/~seb/celestia/3starsystem.jpg]
Image
[/url]

It's a little hard to see in the thumbnail. Clicking on it should get a bigger image. The stars are separated by a fraction of an AU. It's just a dull proof-of-principle, not artistic.
Selden

Topic author
Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

Post #17by Rassilon » 02.12.2002, 03:33

Selden, That is why currently Ive been using emissive planets as companion stars...I am hoping this will be fixed soon...Actual stars with flares look better...or the comprimise of adding flares as an option to emissives...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Mad Boris
Posts: 50
Joined: 03.04.2002
With us: 22 years 7 months
Location: Cardiff, UK

Post #18by Mad Boris » 02.12.2002, 22:34

Thanks for the "emmisive" thing, selden. Can you also control the amount of emission ?

In case you don't believe my terragen method, here's another pic :

http://www.geocities.com/rhysy2/bigfloatingrock.jpg

Edit : sorry it's a geocities page. In the unlikely event anyone doesn't already know, you have to copy this link and paste into the adress bar of a new window.

I might make something out of this... thanks for the inspiration, Rassilion, hope you don't mind...

billybob884
Posts: 986
Joined: 16.08.2002
With us: 22 years 3 months
Location: USA, East Coast

Post #19by billybob884 » 03.12.2002, 02:37

links not working, you might have overloaded the bandwidth
Mike M.



TacoTopia!

Topic author
Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

Post #20by Rassilon » 03.12.2002, 03:38

geocities doesnt allow remote linking...copy and paste the url into your browser...

Mad Boris that looks pretty cool...I would change mine but I guess I cant be arsed right now...maybe later...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!


Return to “Development”