Steve,
There seems to be a BIG problem with this addon.
Now I know my system is not the most well endowed on the graphics side so I wasn't expecting
stellar performance (no pun intended) but I was shocked at just how bad it was.
I was really looking forward to trying out your model, but after downloading 23MB's over dial-up I found that after installing this, everything just freezes and I get a white screen of Celestia death everytime I try to go anywhere near it.
So, I took a closer look....
Your SSC defines 35 sections using the mesh "elevatortape4.3ds". I checked out this mesh in Anim8tor and found it to be 1.3 million faces.
On starting Celestia, the first thing start.cel does is visit Earth from a distance. This means Celestia has to immediately try and
render something like
50 million polygons!!!!!!!!!! (35 x 1.3mil + the rest )
What's the idea Steve? How does this run on your system? If it works OK for you, then I'd really like to know what your config is!!!
AFAIK, on all except the most powerful machines Celestia will experience FPS drops when rendering more than 500,000 - 1 million polys. eg. The DS9 model is about 470K.
Your model I suspect would give even Chris's 8800GTX card a run for it's money!!
I don't mean to harsh, but what's the point of releasing a model of such ridiculous size for Celestia? IMO, this cannot be rendered in anything resembling real-time even with the most powerful graphics, and on most normal machines will just cause a lock-up as I experienced as I ran out of memory.
IMHO, you need to reduce and optimise the size of the "elevatortape4.3ds" model to something like 12000 faces/polygons or less in order to end up with a total size for the elevator of no more than 500,000 polys.
Sorry to be so negative, but I'm always of the belief that constructive negative comments are usually more valuable than positive.
(Sorry, just frustrated after downloading 23MB over dialup)