julesstoop wrote:At least, in that case, give us an option of choosing between fullscreen or windowed. I myself particularly dislike fullscreen apps, even if they run better. Even the few open GL games I play, I run in a windows.
There's no way I'd make it fullscreen-only, it's godawful to debug fullscreen applications (with only one computer).. fullscreen isn't even likely to be available (or at least, well supported) in the first finished port because you'll be losing the new UI elements I've added and I sure as hell don't have time to write OpenGL surface versions of them all from scratch or devise some weird shim to get them to work in fullscreen OpenGL.