Earth model, not exaggerated

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GlobeMaker
Posts: 216
Joined: 30.10.2005
With us: 19 years 5 months

Earth model, not exaggerated

Post #1by GlobeMaker » 22.02.2006, 16:03

The Celestia Motherload now has all six models of planets that I made,
with texture mapping added by jestr.
http://www.celestiamotherlode.net/catal ... system.php
They can be downloaded from the Solar System page. They are called :
Venus 1x
Venus 200x
Earth 1x
Earth 200x
Mars 1x
Mars 200x
These 3D models come with two choices of vertical exaggeration of topographic elevations: 200 times and 1 time (no exaggeration).

Announcing a model of Earth with no exaggeration of topography.
The 8.2 megabyte file is in the .3ds format. It is not copyrighted.
There are 518,400 triangles making the surface of Earth.
You can download the file from my ftp website. It being donated to
Celestia with no limits. No credit needs to be given to me,
Alan Folmsbee, the designer of the model. Please feel free to copy,
modify, and distribute the model with no limits. It can be used without
textures, so the shape of Earth can be better appreciated.


The .3ds model was made using the land data from
the ETOPO2 database that has the elevation data from the GLOBE project.
Here is a list of the contributors to the GLOBE project :

Germany : German Remote Sensing Data Center of DLR in Oberpfaffenhofen

Japan : Geographical Survey Institute in Tsukuba

Australia : Australian Surveying and Land Information Group in Canberra

United Kingdom : University College London in London

United States of America :
National Imagery and Mapping Agency in Fairfax, Virginia (Name is now National Geospatial-Intelligence Agency)
Jet Propulsion Laboratory in Pasadena, California
National Geophysical Data Center in Boulder, Colorado
Earth Resources Observation Systems Data Center in Sioux Falls, South Dakota

The GLOBE Project is an internationally designed, developed, and independently peer-reviewed digital elevation model, at a latitude-longitude grid spacing of 1/120 of a degree. That is about a half mile at the equator, and finer near the poles. (The earth_1x.3ds uses a grid of about 30 miles near the equator, so most of the data from the GLOBE Project was skipped between grid points). The GLOBE Task Team was established by the Committee on Earth Observation Satellites. It is part of Focus I of the Geosphere-Biosphere Programme. The ETOPO2 database was collected during or after the year 2000, and then a CD ROM was sold for $50 so the public could read and use the global elevations. The GLOBE project was started in Germany in 1990 by Gunter Schreier of DLR.

The earth_1x.3ds model has the depth data of all the oceans. Here are the organizations that contributed to that database :

Scripps Institution of Oceanography contributed the Smith/Sandwell report that used satellite radar altimetry to record gravity anomolies. This covers the oceans, except for the polar seas. Their grid was 2 minutes. It was published in 1978. The Institution is part of the University of California.

US Naval Oceanographic Office provided two Digital Bathymetric Databases. One is from the 1980's. They are called DBDBV and DBDV5 for the Variable resolution and the 5 minute resolution grids for the Antarctic seas. Their names are The Digital Bathymetric Data Base, Variable-resolution, and The Digital Bathymetric Data Base 5 minute. The USA Naval office is in Annapolis, Maryland in The United States of America.

The following nations provided the International Bathymetric Chart of the Arctic Ocean : Russia, Sweden, USA, Iceland, Canada, Norway, Germany, and Denmark. Also, France and Monaco are headquarters for international organizations that helped with IBCAO. Those are the Intergovernmental Oceanographic Commission and the International Hydrographic Bureau.

The topography data file (111 megabytes) can be obtained from :
http://www.ngdc.noaa.gov/mgg/image/2minrelief.html
But not all of the data was used. To keep the Celestia frame rate at 5 FPS on my system,
only 1/150 of the data was used. Two data points per degree of latitude and longitude. There are about 259,000 data points used. Data points are closer to each other near the poles. Here are 3 pictures of the model.
Image
Above : South America and the seafloor trench to the West

Image
Above : Pacific Ocean with north at right. California at bottom, Hawaii and
Alaska at center, and at top, from left to right, Marianas trench, Philipines Trench,
and Japan Trench

Image
Above : Centered on New Zealand and Tonga Trench. Australia at left,
Antacrtica at bottom


Conclusion
The .3ds file was split in 10 pieces from the original .stl file, by Accutrans3D. Some seams are
visible on the .3ds model, but not on the original .stl file.
There are versions of Mars, Earth, and Venus models with topographical heights exaggerated by 200 times here:
http://celestiaproject.net/forum/viewtopic.php ... d20c81309b
Last edited by GlobeMaker on 06.03.2006, 16:22, edited 2 times in total.
Your wish is my command line.

Topic author
GlobeMaker
Posts: 216
Joined: 30.10.2005
With us: 19 years 5 months

Celestia Motherload uploading has begun

Post #2by GlobeMaker » 23.02.2006, 02:03

Status Report on Earth, Mars, and Venus Models

Jestr has sent me improved versions with texture mapping enabled for
Earth, Mars, and Venus models. Both .cmod and .3ds models are being
uploaded to the Celestia Motherload. In a few days, that will be ready.

In the next two weeks, Jestr and I are joining our efforts to create tiles
for .cmod and .3ds meshes and matching tiles for textures for the three
planets. Here is an excerpt from my email to Jestr:

jestr wrote:
> Is there any way you could split up your mesh into smaller tiles to match up
> with the VT tiles in Celestia.Say 32x16 for Earth,and 16x8 for Mars?

GlobeMaker wrote:
Yes. That can be done in two weeks. In addition, two levels of details
can be provided: coarse tiles and fine tiles. Then we can try to make
a mesh switching facility for Celestia. When a Celestian travels close to
a planet, one tile can be swapped out to have fine tile replace a coarse tile.

Example : Mars

180 degrees/8 tiles = 22.5 degrees per tile height

Coarse .3ds 8 megabytes in 128 tiles. Each tile is 64 kilobytes.
2 points per degree

Fine .3ds each tile is 8 megabytes, 512 by 512 points
512 points/ 22.5 degrees = 22 points per degree
128 tiles x 8 megabytes per tile = 1 Gbyte on DVD

Conclusion for Rev. 0 Proposal
The fine tiles have 11 times better linear resolution than coarse tiles.
If we can demonstrate a script or method to swap VM virtual meshes
that match VTs, virtual textures, maybe Chris would edit the Celestia program
to make it automatic.

> This way
> I could give each sub-mesh its own 1024 x1024 tile and we could get the same
> effect as a VT.Of course it may have hundreds of seams also but it may be
> worth trying.Cheers,Jestr>

Thank for being energetic about this.

--
Alan Folmsbee, Founder
The Relief Globe Company
13266 Hwy 9 Unit D
Boulder Creek, CA 95006
Your wish is my command line.

danielj
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Joined: 15.08.2003
With us: 21 years 8 months

Re: Earth model, not exaggerated

Post #3by danielj » 23.02.2006, 14:19

What??s the advantage in using these models,compared to the standard ones?I don??t know if I will see any difference when I am using Celestia...
I thought the models should be very detailed to display high resolutions textures like 16,32 or even 64k correctly.
Other thing:are treating the terrestrial planets as meshes?Only asteroids,smaller moons and space vehicles has models,as far as I know.

Topic author
GlobeMaker
Posts: 216
Joined: 30.10.2005
With us: 19 years 5 months

Post #4by GlobeMaker » 23.02.2006, 15:13

Danielj asked 2 questions :

"What??s the advantage in using these models,compared to the standard ones?"

Today, the advantage is to satisfy the curiosity of some people. This is
a knowledge display technique. Not everybody cares to view these
round planets with tiny mountains, without colored textures. Some
people do want to see the shapes of planets without colors obscuring
the shapes. It is true that the shapes are small and subtle on a giant ball.
That knowledge hits home for some people.

"I don??t know if I will see any difference when I am using Celestia...
I thought the models should be very detailed to display high resolutions textures like 16,32 or even 64k correctly.
Other thing:are treating the terrestrial planets as meshes?Only asteroids,smaller moons and space vehicles has models,as far as I know."

In the past, meshes were not used for planets, only for "asteroids,
smaller moons and space vehicles". In the future, it will be possible, with better
software and PC hardware, to show 16, 32, 64, and 128 points per degree
in 3D meshes. The Earth model I donated this week only has 2 data points
per degree of latitude and longitude. This is laying a foundation for
future improvements. In 6 months, it is possible that software will adjust
the mesh detailing to very fine levels automatically, just as VT virtual
textures are automatically supplied today. Then you can go the Alps in
Celestia and see the shapes on the horizon, instead of just a flat Earth.

This model has no exaggeration of land heights. Maybe you would prefer to
see the exaggerated versions of planetary meshes. Use this link to see
three planets with mountains 200 times taller than they really are :
http://celestiaproject.net/forum/viewtopic.php ... 150abdc5b1
Your wish is my command line.

tech2000
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Age: 52
With us: 19 years 2 months
Location: Skepplanda, Sweden

Post #5by tech2000 » 23.02.2006, 19:42

I got to hand it to you, the models are awsome.
But I have a little problem; how do I get the textures to show over the mesh?

I'm using "JMII DDS" earth texture but the planet is white with a nice smooth elevation.

Topic author
GlobeMaker
Posts: 216
Joined: 30.10.2005
With us: 19 years 5 months

Post #6by GlobeMaker » 23.02.2006, 20:44

Hello tech2000,
This earth mesh does not have texture mapping enabled, yet. I have a new
file with texture mapping enabled that jestr edited for me. When that is
put on the Celestia Motherload next week, I will announce that.
Thank you for your comments on the earth_1x.3ds model.
Your wish is my command line.

rthorvald
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Location: Norway

Post #7by rthorvald » 23.02.2006, 20:46

tech2000 wrote:I got to hand it to you, the models are awsome.
But I have a little problem; how do I get the textures to show over the mesh?

I'm using "JMII DDS" earth texture but the planet is white with a nice smooth elevation.


You can??t use a Virtual Texture on a mesh. Globemaker and Jestr are mapping textures directly on to the meshes in a 3D application, not in Celestia.

-rthorvald

PS to Globemaker and Jestr: your project is amazing. And difficult to do. Wow!

tech2000
Posts: 258
Joined: 14.02.2006
Age: 52
With us: 19 years 2 months
Location: Skepplanda, Sweden

Post #8by tech2000 » 23.02.2006, 23:40

Thanks for your answers... Looking forward to that release.
Maybe that will make it in to the next release of celestia too.

bdm
Posts: 461
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With us: 19 years 8 months
Location: Australia

Post #9by bdm » 24.02.2006, 01:56

This is a wonderful project, and I'm looking forward to the finished one with textures.

Are there any plans to release an Earth model with the ocean in place instead of empty ocean basins? The natural Earth has oceans and I think these should be present in an alternative model.

Topic author
GlobeMaker
Posts: 216
Joined: 30.10.2005
With us: 19 years 5 months

Post #10by GlobeMaker » 24.02.2006, 02:06

Hi bdm,
Yes, Earth with the oceans full of water will be done. I am only waiting for the
Celestia Motherload to post my models. Then I will clear out disk space on
my FTP website for the newer models with oceans, with textures, and with variable
tile resolutions for the three planets. I have spent 1000 hours of engineering
work to develop the GlobeMaker_448k.pl software. It is ready to churn out
many variations of Mars, Venus, Earth, the Moon, and Mercury. The ocean
level can be made deeper than it is now, flooding many lowlands. Land elevations
can be exaggerated to any degree. Inverted seafloors can make the deepest trenches
become the tallest peaks. All these worlds will be yours.
Your wish is my command line.

BlindedByTheLight
Posts: 485
Joined: 19.03.2005
With us: 20 years
Location: Los Angeles, CA

Post #11by BlindedByTheLight » 24.02.2006, 06:43

GlobeMaker wrote:That knowledge hits home for some people.


Wow. That was an understatement for me. :)

Can't wait to check this out. Thanks!
Steven Binder, Mac OS X 10.4.10


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