Normals

Tips for creating and manipulating planet textures for Celestia.
Topic author
barbarossa2
Posts: 11
Joined: 11.02.2006
With us: 18 years 9 months

Normals

Post #1by barbarossa2 » 12.02.2006, 20:16

I have successfully modded and installed several alternate textures for my solar system bodies, including night and cloud textures (yes, I did the highly unrecommended modification of my solarsys data file...but I am trying to teach myself how that file works...and I am not going to invest heavily in modding it).

I would like to begin downloading and perhaps mod "normal" maps.

Questions>

1. Where are these files stored to be called up (I don't believe there were any normal maps in the standard Celestia download, which is why I am confused)? Are they to be installed in the medres, lores, and hires file?

2. How are they called up in the solarsys file? Is it the standard

Texture "mars.*"

method?

Thanks

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selden
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Post #2by selden » 12.02.2006, 21:06

To use a Normal map, you have to insert a line saying

NormalMap "normal-file-name.*"

and remove any BumpMap declaration.

If there's only one, it should go in a medres folder. If there are several, with different resolutions, then they can be put in lores, medres and hires as appropriate.

p.s.
A "normal map" is a map of surface normal vectors, which specifies what directions the pixels of a model's surface are facing. It does not mean "ordinary map".
Selden

Topic author
barbarossa2
Posts: 11
Joined: 11.02.2006
With us: 18 years 9 months

Post #3by barbarossa2 » 12.02.2006, 22:55

Thanks!

And what about DDS maps?

Same thing?

:wink:

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selden
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Post #4by selden » 13.02.2006, 03:22

DDS is another image format, like JPG and PNG. It's not a "map".
Selden


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