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And this shot shows one of the limitations of this way of doing it.
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Any comments are welcom.
Don. Edwards
Don. Edwards wrote:I think you are going in the right direction. I used Rtovalds th_placeholder.3ds on top of Earth to render the Auroras. Of course you can't have any other textures but the cloud layer. If someone could make a transparent model that can have tranparent textures I also have the means to get cloud bumpmaping done. But unless we can have a totally transparent sphere that can be texured with the same layers as a normal one it will not work. Its the same issue for your torus, if it can be skined with a transparent nightside light than the auroras wouldn't be seen in the daytime.
So if anyone has any ideas about how o build tranparent 3ds. models that can be skinned please let us know. We nned them.
Don.
Don. Edwards wrote:Sorry wont be any futher work on this from me, I am officialy an inactive member. I have more pressing things going on in my life at this time. Good luck with this buggs_moran, you deserve all the credit from this point on.
Don. Edwards
buggs_moran wrote:Okay, so I think the aurora are at a point where I can issue a beta for people to critique... They have issues, very 2 dimensional, disappear at times, end abruptly, show up regardless of time ,date and season, etc, etc. I tried to get some folding and 3 dimensionality, but the textures didn't look nice, poor blending and so on. The altitudes are pretty close, green aurora start at around 80km and can go a few hundred km high. There is a purple lower aurora and red fade above. I guess these would be an example of a VERY active night. Just unzip the zip file and put the files in your extras directory. It "should" work...http://www.clanmoran.net/temp/aurora.zip