Just searched the forum and found some old posts about joystick support for Linux. The reply in all cases was an unisono "Not Yet".
However, I have a standard /dev/js0 jovstick which works well with some test tools like jstest under Linux. Nevertheless Celestia 1.3.2 doesn't acknowledge it in any way (yes I know about the <F8> key).
So the question is, will there be a long desired Linux joystick support in Celestia 1.4.0 final....
~Diane.
Joystick support for Linux in 1.4.0 ?
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Topic authormedusa
- Posts: 32
- Joined: 19.10.2005
- With us: 19 years 1 month
- Location: Wuppertal / Germany
Joystick support for Linux in 1.4.0 ?
Current Config:
P4 3.0Ghz - i865PE chipset - 2GB DDR RAM - Geforce 6800 @ 12/6 - 128MB DDR VRAM - 2x 17" CRT
Debian GNU / Linux 3.1 Sarge - Kernel 2.6.8 SMP - NV-driver 8762 - XFree86 4.3.0 (glxgears: 10680)
Celestia 1.4.1 (GTK) compiled from tar.gz
P4 3.0Ghz - i865PE chipset - 2GB DDR RAM - Geforce 6800 @ 12/6 - 128MB DDR VRAM - 2x 17" CRT
Debian GNU / Linux 3.1 Sarge - Kernel 2.6.8 SMP - NV-driver 8762 - XFree86 4.3.0 (glxgears: 10680)
Celestia 1.4.1 (GTK) compiled from tar.gz
Medusa, maybe you know this already but here goes a tip for other users interested in this subject:
There are some utilities for catching the actions of a working joystick and transform them in other events. I have tested QStick (kbstick) with an old analog joystick to bind its movements and buttons to Celestia keyboard strokes, and it worked well enough for me. After the 'make' of a single .c file you may use 'xev' to identify adittional key-codes, edit the bash script (suggestion: comment the '&' of the last line while testing) and you are done.
Some other similar or related utilities: Button Masher (python, just for tests), joy2key, joyd, joymouse, js2mouse, jsme, net2js
Regards,
lardhan.
There are some utilities for catching the actions of a working joystick and transform them in other events. I have tested QStick (kbstick) with an old analog joystick to bind its movements and buttons to Celestia keyboard strokes, and it worked well enough for me. After the 'make' of a single .c file you may use 'xev' to identify adittional key-codes, edit the bash script (suggestion: comment the '&' of the last line while testing) and you are done.
Some other similar or related utilities: Button Masher (python, just for tests), joy2key, joyd, joymouse, js2mouse, jsme, net2js
Regards,
lardhan.
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Topic authormedusa
- Posts: 32
- Joined: 19.10.2005
- With us: 19 years 1 month
- Location: Wuppertal / Germany
Thanks for the tip about -
I now use qjoypad 3 and it works quite well!
~Medusa
I now use qjoypad 3 and it works quite well!
~Medusa
Current Config:
P4 3.0Ghz - i865PE chipset - 2GB DDR RAM - Geforce 6800 @ 12/6 - 128MB DDR VRAM - 2x 17" CRT
Debian GNU / Linux 3.1 Sarge - Kernel 2.6.8 SMP - NV-driver 8762 - XFree86 4.3.0 (glxgears: 10680)
Celestia 1.4.1 (GTK) compiled from tar.gz
P4 3.0Ghz - i865PE chipset - 2GB DDR RAM - Geforce 6800 @ 12/6 - 128MB DDR VRAM - 2x 17" CRT
Debian GNU / Linux 3.1 Sarge - Kernel 2.6.8 SMP - NV-driver 8762 - XFree86 4.3.0 (glxgears: 10680)
Celestia 1.4.1 (GTK) compiled from tar.gz