
Mira
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Topic authorbuggs_moran
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Mira
Well, I've been working on this for some time now and I know it still needs a ton more, but I figured I'd post a pic of what I have so far. What you are seeing is Mira (Omicron Ceti) a red giant and its companion Mira B (VZ Ceti) a white dwarf with an accretion disk. I hope to finish it for release in mid to late October.


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Topic authorbuggs_moran
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Cham wrote:Very nice, buggs_moran. Please, sends more pictures of this, more close-ups !
In my opinion, the staar's atmosphere is much tooo yellow. It should be red.
I will soon, I know the atmosphere is too yellow. It is still early in design (the close ups need LOTS of work) and Runar was kind enough to let me use his textures from his sun addon. His original atmosphere is still on the star.
Still have lots to do...
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Topic authorbuggs_moran
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Topic authorbuggs_moran
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Yes and no, I got so frustrated at the gas bridge that I started to redesign. I am trying my best to stay true to the astronomical data, but linking the main star to the binary and the gas disk is a, well, it's a pain in the you know where. I got rid of eccentricity (.16) but that did not solve the bridge going above and below the star. Damn 3 dimensional orbital mechanics. I am shooting for November now, but I will not be able to be true to the orbital parameters the way I wanted.
Two things are really lacking, one, motion in the gas bridge, and two the bridge maintaining a connection to Mira and VZ Ceti (the white dwarf). My main and bigger problem is concurrent projects. I am working on an active galaxy core, mira and beta pictoris all at once... Silly.

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Topic authorbuggs_moran
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Well, I am trying to maintain some semblence of reality with orbital/rotational speeds, orientation, etc. I did quite a bit of research to get the data. (i.e. Mira's companion orbital parameters) and come to a happy medium. Once it was all together it looked pretty, but let time pass and things start to fall apart. So I am working with it.
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I already tried to do what buggs_moran is trying to do. It's VERY hard (probably impossible) to do it right, unfortunately, with the current version of Celestia. I already made a black hole and a star orbiting each other, and tried to make a bridge between them. Well, it seems to be impossible (I never found a way, with the current version of Celestia). First : the bridge will look static and very artificial once live in Celestia. Second : there's a clipping problem on the star's surface : the bridge appears to blink in an annoying way. Third : the bridge model looks like a simple curved sheet and there's no volumetric effect. This is not a real problem for an accretion disk, but it's a real problem for a thick bridge. It will look very artificial and unconvincing. I've tried various 3D tricks and several transparent layers, like an onion, but the sorting depth problem (with transparent layers) is kicking in. And too much curved layers will slow down Celestia and reduce the FPS, which isn't good for that kind of addon. Too few polygons isn't good too, because of all the curved surfaces which needs to feel natural.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
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Topic authorbuggs_moran
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Cham wrote: First : the bridge will look static and very artificial once live in Celestia.
Exactly. There is no linear (well not exactly linear) repetitious motion in celestia other than to give numerous xyz files with start and stop dates. The only thing I could conceive of is a static system, but the motion of VZ Ceti around variable (another really cool possibility for Celestia) Mira is what causes the system to look the way it does...but I haven't given up yet. Just need to dig deeper in my bag of tricks. My inexperience (this is only my second model) with 3d and textures (long learning curve) isn't helping.
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Awesome Model
That is an AWESOME model! I've been patiently waiting for a download. Couldn't you just give the two stars fixed positions and work the accretion bridge between them? Knowing the limitations for Celestia here, I think everyone will understand. You have to find a workable medium. This is just, too good to let go of.
Hi guys. Listen, they're telling me the uh,
generators won't take it, the ship is breaking apart and all that. Just, FYI.
(Athlon X2 6000+ Dual Core 3Ghz, 8GB DDR2-800, 500GB SATA 7200RPM HD, 580W,
GeForce 9600GT-512, 64Bit, Vista Home Premium)
generators won't take it, the ship is breaking apart and all that. Just, FYI.
(Athlon X2 6000+ Dual Core 3Ghz, 8GB DDR2-800, 500GB SATA 7200RPM HD, 580W,
GeForce 9600GT-512, 64Bit, Vista Home Premium)
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Topic authorbuggs_moran
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Topic authorbuggs_moran
- Posts: 835
- Joined: 27.09.2004
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- Location: Massachusetts, USA
Hey all. I've posted my beta work on Mira. http://www.shatters.net/forum/viewtopic.php?t=8580&highlight= I hope that the lack of replies was due to the proximity of the release to Christmas. Hopefully posting here will hit all of you that were watching this topic.
Buggs
Buggs
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ATI AIW 9600XT 128M