Asteroids repository (25 objects - 2 textures packs)
-
Topic authorElChristou
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
Asteroids repository (25 objects - 2 textures packs)
Hi,
From time to time I will put here for download some fictional asteroids...
They are completly free, you can do whatever you want with them.
They will be released as it, without textures, just the 3ds file.
148 ko - Download
*******
324 ko - Download
*******
84 ko - Download
*******
A long one...
468 ko - Download
*******
196 ko - Download
*******
196 ko - Download
*******
116 ko - Download
*******
This one has some poly artefacts...
340 ko - Download
*******
Also some poly artefacts...
368 ko - Download
*******
Also some poly artefacts...
628 ko - Download
*******
124 ko - Download
*******
280 ko - Download
*******
*******
*******
Here, find some textures to map those models:
Textures Pack 1 - 1k textures - (5,7 Mo)
Textures Pack 2 - 2k textures - (23,8 Mo)
In this pack, 9 subttle modifications of texture A.png taken as a reference layer.
*******
*******
*******
Below some new Cmod of real bodies, with fictional textures and without the nasty seam .
Another Bacchus
CMOD - (archive: 865 ko)
Download
*******
Another Geographos
CMOD - (archive: 680 ko)
Download
*******
Another Golevka
CMOD - (archive: 735 ko)
Download
*******
Another Ky26
CMOD - (archive: 963 ko)
Download
*******
Another Kleopatra
CMOD - (archive: 950 ko)
Download
*******
Another Castalia
CMOD - (archive: 1,1 Mo)
Download
*******
*******
*******
Here are Cham's last models:
Download complete pack (4 models - 2 textures) aprox 10 mo (those are high poly number models)
Download Another model with craters
Download (Cmod+textures, 4,2Mo)
Download Another Toutatis (1Mo)
*******
*******
*******
From time to time I will put here for download some fictional asteroids...
They are completly free, you can do whatever you want with them.
They will be released as it, without textures, just the 3ds file.
148 ko - Download
*******
324 ko - Download
*******
84 ko - Download
*******
A long one...
468 ko - Download
*******
196 ko - Download
*******
196 ko - Download
*******
116 ko - Download
*******
This one has some poly artefacts...
340 ko - Download
*******
Also some poly artefacts...
368 ko - Download
*******
Also some poly artefacts...
628 ko - Download
*******
124 ko - Download
*******
280 ko - Download
*******
*******
*******
Here, find some textures to map those models:
Textures Pack 1 - 1k textures - (5,7 Mo)
Textures Pack 2 - 2k textures - (23,8 Mo)
In this pack, 9 subttle modifications of texture A.png taken as a reference layer.
*******
*******
*******
Below some new Cmod of real bodies, with fictional textures and without the nasty seam .
Another Bacchus
CMOD - (archive: 865 ko)
Download
*******
Another Geographos
CMOD - (archive: 680 ko)
Download
*******
Another Golevka
CMOD - (archive: 735 ko)
Download
*******
Another Ky26
CMOD - (archive: 963 ko)
Download
*******
Another Kleopatra
CMOD - (archive: 950 ko)
Download
*******
Another Castalia
CMOD - (archive: 1,1 Mo)
Download
*******
*******
*******
Here are Cham's last models:
Download complete pack (4 models - 2 textures) aprox 10 mo (those are high poly number models)
Download Another model with craters
Download (Cmod+textures, 4,2Mo)
Download Another Toutatis (1Mo)
*******
*******
*******
Last edited by ElChristou on 03.03.2007, 10:48, edited 22 times in total.
-
Topic authorElChristou
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
-
Topic authorElChristou
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
jestr wrote:Chris,actually the problem is only noticeable in Celestia,if you give the asteroid a texture (not a problem with the texture itself though).Cheers,Jestr
Ok, I will make a try... but even in this case, I will let users to do the cmod conversion after mapping... the goal is to propose asteroids, rocks and dust, then each one will have to do the mapping depending his necessity and taste...
-
Topic authorElChristou
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
-
Topic authorElChristou
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
-
Topic authorElChristou
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
I've tried the models with some textures mapped on them. The seam is visible on all the previous asteroids, but it's subtle and hard to find. However, it strikes my eyes when I don't expect it, while rotating around the object. The cmod version has the same problem. This is an annoying problem with most asteroid models in Celestia. I don't know what to do in the modeler to remove it. It even doesn't show in the modeler.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorElChristou
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
Cham wrote:I've tried the models with some textures mapped on them. The seam is visible on all the previous asteroids, but it's subtle and hard to find. However, it strikes my eyes when I don't expect it, while rotating around the object. The cmod version has the same problem. This is an annoying problem with most asteroid models in Celestia. I don't know what to do in the modeler to remove it. It even doesn't show in the modeler.
In all case that cannot be a problem of models or textures, we need Chris to enlighten us on this...
-
Topic authorElChristou
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
I was just wondering about the last (10th by now) asteroid. It's surface looks like wind or water eroded. What are the erosion mechanisms in space? (solar radiation and wind, impacts?) And do they erode an asteroid homogenously?
"There's nothing beyond the sky. The sky just is, it goes on and on, and we play all of our games beneath it."
Those asteroids are purely fantasy. Look at the ninth one. Looks like an old piece of dead tree to me, not a rock. They may be used in some Flash Gordon addon, however
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorElChristou
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
-
Topic authorElChristou
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
Cham wrote:El Christou,
there are lots of polygons viisible on the last onbe. I don't like it. It's crude. Should be smoother.
Yep I know
Indeed they are some test, I'm trying to do complex with the minimum of poly.... I fact the last ones need some long hand adjustements at vertex level, and I don't have time for this...
Later I will release one full of triangles... so prepare you for not screaming
-
Topic authorElChristou
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
Nope. Comets are balls of dust retained by the low self gravity of the comet. We already have some nice examples of real comets, and they don't look like your model at all.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"