weird
weird
first , i want to apologize if this topic has already been dealt with. i did not find it on the forum.
i've got graphic problems with me celestia:
here is my computer features:
Medion
Model MD41573
Intel CPU 3.06GHz
1.60GHz , 512 for the RAM
graphic card: NVIDIA GeForce FX Go5600
i hope this is enough
here are the pictures of my bugs:
here is a statement to pass the time of the loading:
A flea and a fly in a flue
Said the fly "Oh what should we do"
Said the flea" Let us fly
Said the fly"Let us flee"
So they flew through a flaw in the flue
PS:i've got the same bug for huygens descending on titan as well.
en vous remerciant
i've got graphic problems with me celestia:
here is my computer features:
Medion
Model MD41573
Intel CPU 3.06GHz
1.60GHz , 512 for the RAM
graphic card: NVIDIA GeForce FX Go5600
i hope this is enough
here are the pictures of my bugs:
here is a statement to pass the time of the loading:
A flea and a fly in a flue
Said the fly "Oh what should we do"
Said the flea" Let us fly
Said the fly"Let us flee"
So they flew through a flaw in the flue
PS:i've got the same bug for huygens descending on titan as well.
en vous remerciant
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Are we in the real or the fictional forum ? Maybe in the twilight zone
@+
Vincent
@+
Vincent
@+
Vincent
Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3
Vincent
Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3
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Have you obtained the very latest graphics drivers for your card?
Have you read Selden's FAQ's concerning graphics problems?
I have seen this effect before, but only because the model I was trying to
view had something wrong with its polygons? Weren't facing the right way
or something.
Sorry I can't be of more help, but I'd have a look at Selden's FAQ's and his
web site for more
information.
Take care, Bob
Have you read Selden's FAQ's concerning graphics problems?
I have seen this effect before, but only because the model I was trying to
view had something wrong with its polygons? Weren't facing the right way
or something.
Sorry I can't be of more help, but I'd have a look at Selden's FAQ's and his
web site for more
information.
Take care, Bob
Bob Hegwood
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1
i tried reinstall my card drivers. it didn't work. i tried to reinstall celestia, it didn't work either.
i noticed a option in celestia ; i don't know what it is: it is in the help menu.
it says:
Vendor: NVIDIA Corporation
Renderer: GeForce FX Go5600/AGP/SSE2
Version: 1.4.0
Max simultaneous textures: 4
Max texture size: 4096
Supported Extensions:
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NVX_ycrcb
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_WIN_swap_hint
WGL_EXT_swap_control
WHAT DOES IT MEAN??
i found 4 a little bit low, is it normal for a recent video card?
i noticed a option in celestia ; i don't know what it is: it is in the help menu.
it says:
Vendor: NVIDIA Corporation
Renderer: GeForce FX Go5600/AGP/SSE2
Version: 1.4.0
Max simultaneous textures: 4
Max texture size: 4096
Supported Extensions:
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NVX_ycrcb
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_WIN_swap_hint
WGL_EXT_swap_control
WHAT DOES IT MEAN??
i found 4 a little bit low, is it normal for a recent video card?
What I'm seeing in your picture above is actually a very advanced erotic creature from the omega point, copulating with the Cassini probe, in the virtual memory space of your computer. This nasty guy is really horny, you know.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
1) your Nvidia graphics drivers are obsolete.
Celestia shows the current drivers as
Version: 1.5.2
"Go" versions of Nvidia graphics sometimes require drivers provided by the manufacturer of the laptop computer and cannot use drivers from Nvidia. If that is true for you, then you need to contact Medion to get them to update their drivers.
If you can use Nvidia's drivers, then download the newest drivers from Nvidia's Web site.
Be sure to use "Add or Remove Programs" to delete the old drivers. Then reboot before you install the newest ones. Otherwise the drivers will *not* be updated properly.
2) 3d Mesh objects often will be drawn very strangely (like what you see) when Celestia tries to load more models into your graphics card than your card has room for. Try removing most of your Addons except for the ones that you want to look at.
I hope this helps.
Celestia shows the current drivers as
Version: 1.5.2
"Go" versions of Nvidia graphics sometimes require drivers provided by the manufacturer of the laptop computer and cannot use drivers from Nvidia. If that is true for you, then you need to contact Medion to get them to update their drivers.
If you can use Nvidia's drivers, then download the newest drivers from Nvidia's Web site.
Be sure to use "Add or Remove Programs" to delete the old drivers. Then reboot before you install the newest ones. Otherwise the drivers will *not* be updated properly.
2) 3d Mesh objects often will be drawn very strangely (like what you see) when Celestia tries to load more models into your graphics card than your card has room for. Try removing most of your Addons except for the ones that you want to look at.
I hope this helps.
Selden
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I've had a similar problem in a computer gme before, where a few strange black bars were occasionally coming off the characters, but this is ridiculous.
Atlantis looks like it has flown through a pile of grey paper fans and rose thorns, Cassini looks like it has been hit by a big grey blanket, and Voyager one looks like it has been struck by two giant bangles and another one of those dredded grey paper fans.
My problem was fixed by a driver update, so who knows what's going on here.
Michael Kilderry
Atlantis looks like it has flown through a pile of grey paper fans and rose thorns, Cassini looks like it has been hit by a big grey blanket, and Voyager one looks like it has been struck by two giant bangles and another one of those dredded grey paper fans.
My problem was fixed by a driver update, so who knows what's going on here.
Michael Kilderry
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- Michael
First post - 11th October 2004
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300th post - 21st February 2005
400th post - 23rd July 2005
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re
just a guess but microsofts vid driver is posablely still installed AND a new one also
I had to remove ,by hand , the orig driver on my box
I had to remove ,by hand , the orig driver on my box
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cartrite
sounds like you already fixed the problem by formatting the hdd?
If so, sorry but in the future, when installing nvidia drivers, the first thing to do is.
1. go to device manager (right click on my computer is one way) and disable your on board card (expand the display section, right click, etc. ) not the nvidia card.
2. uninstall old nvidia driver.
3. reboot, when the system comes up cancel out of any hardware wizard that may come up.
4.Nvidia recommends that you disable any virus scanner before running the setup for the new driver.
5.run setup reboot
I have a geforce 5500 and went thru a lot before I finnally got it right.
I have also seen similar results that your pics showed when running other programs like orbiter but not celestia. Thats with the latest driver too. It happens when I'm zoomed in too close to a spaceship. When I zoom out the scene goes back to normal.
Hope this helps. sorry if this came too late.
cartrite
sounds like you already fixed the problem by formatting the hdd?
If so, sorry but in the future, when installing nvidia drivers, the first thing to do is.
1. go to device manager (right click on my computer is one way) and disable your on board card (expand the display section, right click, etc. ) not the nvidia card.
2. uninstall old nvidia driver.
3. reboot, when the system comes up cancel out of any hardware wizard that may come up.
4.Nvidia recommends that you disable any virus scanner before running the setup for the new driver.
5.run setup reboot
I have a geforce 5500 and went thru a lot before I finnally got it right.
I have also seen similar results that your pics showed when running other programs like orbiter but not celestia. Thats with the latest driver too. It happens when I'm zoomed in too close to a spaceship. When I zoom out the scene goes back to normal.
Hope this helps. sorry if this came too late.
cartrite