selden wrote:Fridger,
Sorry I wasn't clear: I meant that there must be buggy changes in the C++ code of Celestia which is related to the vertex shaders. Among other things, it certainly is no longer properly detecting what functions are available in the card.
The vertex shader code that you are describing is the OpenGL code that gets loaded into the graphics card.
Selden,
sorry, I wasn't clear
I understood your above remark perfectly well, but my previous post was NOT directly related to it. There I just examined and described an issue that possibly could have been relevant. But it wasn't.
Bye Fridger