New Celestia-1.4.0pre-FT1 (galaxies) for Testing

General discussion about Celestia that doesn't fit into other forums.
ANDREA
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Post #121by ANDREA » 14.09.2005, 15:05

t00fri wrote:ANDREA, We shall release a FT1.1 (dot) release within the next days, when all these little things have been fixed. Unfortunately, we don't have yet a solution for the leftover CTRL-V crash from the CVS code that some people (not me) are getting. Bye Fridger

Thank you Fridger, I'll stay tuned. :wink:
BTW, my PC doesn't have crash using CTRL+V.
Bye

Andrea :D
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Post #122by hank » 14.09.2005, 15:32

t00fri wrote:Hank I just recompiled the Windows code with the obvious addition,

Code: Select all

if (distance<0) distance = 0;


Everything is fine, now. The Milky Way is back in full glory also for Windows!

Thanks again for the hint.

Cheers,
Fridger

Don't mention it. I'm more than happy to help out with a little debugging after you and Toti have done all the hard work!

- Hank

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Post #123by PlutonianEmpire » 14.09.2005, 15:37

Toti wrote:
PlutonianEmpire wrote:
Fridger wrote:
We shall release a FT1.1 (dot) release within the next days, when all these little things have been fixed. Unfortunately, we don't have yet a solution for the leftover CTRL-V crash from the CVS code that some people (not me) are getting.

Bye Fridger
I noticed that when i got the first test release, i noticed that i couldn't see the specular highlights of a planet. Will i be able to see the speculars in your next release?
Do you get the same problem using Selden's executable? (it's on page 5)

Bye

Yep. no specular texture. Plus, the haze also isn't there.

On top of that, i can't get my fictional galaxy I made for myself to appear.

Code: Select all

Galaxy "Pluto Galaxy"
{
   Type "Sa"
   RA 1.00
   Dec 7.60
   Distance 800000
   Radius 50000
   AbsMag 4.06
   Axis [ 0.500 -0.800 1.00 ] # X, Y, Z, respectively
   Angle 75
}
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Post #124by PlutonianEmpire » 14.09.2005, 15:48

In the new celestia from page 5, this is what i got. :(

Image
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Post #125by lostfisherman » 14.09.2005, 16:01

PlutonianEmpire wrote:In the new celestia from page 5, this is what i got. :(



I got that too with the the 'page 5' version, the galaxy labels were enabled in that one, but not in FT1, as was said in the readme. This was with the new data file left in place. Of course the galaxies weren't drawn, just labeled. It could need work, it was very cluttered, could they possibly be weighted somehow? Just a thought...
Regards, Losty

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t00fri
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Post #126by t00fri » 14.09.2005, 16:03

PlutonianEmpire wrote:In the new celestia from page 5, this is what i got. :(



This just illustrates the large number of galaxies we now have implemented in deepsky.dsc ;-) .

In the CVS version, that unfortunately has introduced already the bugs you were complaining about, the galaxy labels were still working (and activated) that's what your image showed.

The restoration of the galaxy labels in our FT version will only come in the next release (quite soon in fact) but not yet in our bug-fix release FT1.1 within a day or so.

Bye Fridger

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Post #127by selden » 14.09.2005, 16:05

Those are all the labels of the galaxies. The CVS version doesn't understand the "multiple names for one object" format, so it shows them as long names. Type an E to turn the Galaxy Labels off or on.

Did you remember to copy all of the .PTS files that are in the /models/ folder into the main directory where celestia.exe is? (Note: RightMouseButton-Select COPY, not LeftMB-Select MOVE) The CVS version of Celestia looks in the main folder for .PTS files but the FT1 version looks in the /models/ folder.
Selden

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Post #128by PlutonianEmpire » 14.09.2005, 16:06

Ah. Alrighty. I eagerly await the next release! :)

And the no specular/no haze bug?
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Post #129by PlutonianEmpire » 14.09.2005, 16:21

selden wrote:Those are all the labels of the galaxies. The CVS version doesn't understand the "multiple names for one object" format, so it shows them as long names. Type an E to turn the Galaxy Labels off or on.

Did you remember to copy all of the .PTS files that are in the /models/ folder into the main directory where celestia.exe is? (Note: RightMouseButton-Select COPY, not LeftMB-Select MOVE) The CVS version of Celestia looks in the main folder for .PTS files but the FT1 version looks in the /models/ folder.

D'OH! I missed that!

Doing it now...

It's working now. :)

Oh, and referring to some bugs i mentioned earlier...

Image
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Post #130by Toti » 14.09.2005, 16:53

PlutonianEmpire wrote:
Toti wrote:
PlutonianEmpire wrote:
Fridger wrote:
We shall release a FT1.1 (dot) release within the next days, when all these little things have been fixed. Unfortunately, we don't have yet a solution for the leftover CTRL-V crash from the CVS code that some people (not me) are getting.

Bye Fridger
I noticed that when i got the first test release, i noticed that i couldn't see the specular highlights of a planet. Will i be able to see the speculars in your next release?
Do you get the same problem using Selden's executable? (it's on page 5)

Bye
Yep. no specular texture. Plus, the haze also isn't there.

On top of that, i can't get my fictional galaxy I made for myself to appear.

Code: Select all

Galaxy "Pluto Galaxy"
{
   Type "Sa"
   RA 1.00
   Dec 7.60
   Distance 800000
   Radius 50000
   AbsMag 4.06
   Axis [ 0.500 -0.800 1.00 ] # X, Y, Z, respectively
   Angle 75
}


Thanks a lot for your help.
So this isn't related to our code changes either.

The problem with your Pluto Galaxy is because the extras folders aren't enabled in this test release. This is now fixed and you'll get a fully working version soon.

Bye

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Post #131by PlutonianEmpire » 14.09.2005, 17:09

Toti wrote:
PlutonianEmpire wrote:
Toti wrote:
PlutonianEmpire wrote:
Fridger wrote:
We shall release a FT1.1 (dot) release within the next days, when all these little things have been fixed. Unfortunately, we don't have yet a solution for the leftover CTRL-V crash from the CVS code that some people (not me) are getting.

Bye Fridger
I noticed that when i got the first test release, i noticed that i couldn't see the specular highlights of a planet. Will i be able to see the speculars in your next release?
Do you get the same problem using Selden's executable? (it's on page 5)

Bye
Yep. no specular texture. Plus, the haze also isn't there.

On top of that, i can't get my fictional galaxy I made for myself to appear.

Code: Select all

Galaxy "Pluto Galaxy"
{
   Type "Sa"
   RA 1.00
   Dec 7.60
   Distance 800000
   Radius 50000
   AbsMag 4.06
   Axis [ 0.500 -0.800 1.00 ] # X, Y, Z, respectively
   Angle 75
}

Thanks a lot for your help.
So this isn't related to our code changes either.

The problem with your Pluto Galaxy is because the extras folders aren't enabled in this test release. This is now fixed and you'll get a fully working version soon.

Bye

Actually, I put my galaxy in the deepsky.dsc in the data folder. it appears fine now.

If the extra's folder isn't enabled, then how come i can still see all of my creations? ;)
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Post #132by Toti » 14.09.2005, 17:16

PlutonianEmpire wrote:
If the extra's folder isn't enabled, then how come i can still see all of my creations? ;)

They are not enabled for deep sky objects. Other bodies' definitions work as always.

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Post #133by PlutonianEmpire » 14.09.2005, 17:21

Toti wrote:
PlutonianEmpire wrote:
If the extra's folder isn't enabled, then how come i can still see all of my creations? ;)
They are not enabled for deep sky objects. Other bodies' definitions work as always.

Oh.
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Post #134by danielj » 14.09.2005, 23:42

In the new celestia from page 5,I have the ctrl-v bug if I try to use any render different form basic and multitexture.The companion of M51 is not visible,though.Unless it is in a different angle or position,it isn??t there.

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Post #135by PlutonianEmpire » 14.09.2005, 23:44

danielj wrote:In the new celestia from page 5,I have the ctrl-v bug if I try to use any render different form basic and multitexture.The companion of M51 is not visible,though.Unless it is in a different angle or position,it isn??t there.

It's there, it's just that they got the distance wrong. it's a lot closer than it should be.
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Post #136by danielj » 15.09.2005, 00:35

If the companion is NGC 5195,it is a lot FARTHER than should be.I thought that NGC 5194 and NGC 5195 was interacting,as seen in the Jim??s texture

PlutonianEmpire wrote:
danielj wrote:In the new celestia from page 5,I have the ctrl-v bug if I try to use any render different form basic and multitexture.The companion of M51 is not visible,though.Unless it is in a different angle or position,it isn??t there.
It's there, it's just that they got the distance wrong. it's a lot closer than it should be.

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Post #137by t00fri » 15.09.2005, 09:14

PlutonianEmpire wrote:....NGC 5195...
It's there, it's just that they got the distance wrong. it's a lot closer than it should be.

danielj wrote:I thought that NGC 5194 and NGC 5195 was interacting,as seen in the Jim??s texture

Now friends,

let me explain in some detail why both your statements are untenable from a more scientific point of view:

First of all, I challenge you to check carefully all existing measurements about M 51 and NGC 5195, as summarized in Simbad.

The closest is a note about NGC 5195 from 2004, saying:

Simbad wrote:possible companion of NGC 5194


But clearly even the most hires imaging taken from EARTH is intrinsically 2d and perspective can play all sorts of deceptive games. Apparently the phtographic signatures for the two galaxies being in INTERACTION are suggestive, perhaps even probable, but NOT proven. That's why the official statement in Simbad above is sufficiently careful, despite being recent!

Next, a word about all catalog data that I prepare for Celestia: Being a professional scientist myself, with a thorough understanding of the meaning of measurement uncertainties, I shall NOWHERE impose personal prejudice. Rather my presented data have to be interpreted as unmodiified, scientifically published data, in genera,l with unavoidable and often appreciable measurement uncertainties!

Another important remark has to be made, concerning the value of the Hubble constant, which has been notoriously uncertain.

Only very recently, we have a VERY accurate value from the WMAP experiment about the cosmic microwave background radiation. That value often differs significantly from the earlier values used in the distance analyses of galaxies.

NOTE:The finally quoted distance values are DIRECTLY proportional to the value of the Hubble constant! It sets the basic distance scale.
I have used the accurate WMAP value throughout, which you have of course to fold in when you compare with other sources!

I have used in my latest deepsky.dsc about the most accurate DIRECT and independent distance measurements of M 51 and NGC 5195:

Code: Select all

M 51 (=NGC 5194):   2.89 10^7 ly  (recession velocity in CMB frame)
NGC 5195              :   2.50 10^7 ly  (SBF method, accurate!)

-------------------------------------
Now let me tell you, how these distance data MUST be interpreted.

Most optimistically, each of these two measurements has an >= 10% uncertainty attached to its center value, i.e we should better write

Code: Select all

M 51 (=NGC 5194):   (2.89 +- 0.29) 10^7 ly
NGC 5195              :   (2.50 +- 0.25 )10^7 ly

with average distance being <d> = 2.7 10^7 ly


Clearly, allowing youself to add and subtract the >= 10% uncertainty, the measured distance values are perfectly compatible with NGC 5194 and NGC 5195 being VERY close-by compagnions at an distance around 2.7 10^7 ly. But they may be also quite a bit further apart with the same probability!

Please: Neither JIM nor any of the superficial science writers that many of you often consult on the WEB, have any more solid knowledge about that issue! If there is any other SERIOUS and MORE accurate source for the distances of these two galaxies of which I am unaware, please let me know!

In any case I hope I managed to illustrate that the issue is much more complex than just stating that I got the distance WRONG ;-) or that something is "seen in JIM's texture" .

Bye Fridger

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Post #138by maxim » 15.09.2005, 11:09

Toti wrote:
maxim wrote:
You don't mean negative numbers here to you?
I just proposed to (mis)use the sign as a flag for emissive/nonemissive drawn blobs - and be stripped off before handing over the value to OGL functions.
No, it's just that we are using additive blending which gives a nicer look and avoids the need to sort objects from back to front prior to render them.
Given this additive form, rendering another blob always increases brightness and never decreases it, no matter how dark it is.
There are possibly some ways to circunvent this without changing the blending function for bright blobs, being one of them to split the template into an emissive part and an absorptive one, but this could bring newer blending artifacts where the objects merge, etc.

Ok, thanks for the explanation.
But how would you avoid the problem by creating two parts for merging? There wouldn't be any depth information available. Rotating the result would look quite funny.

maxim

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Post #139by cartrite » 15.09.2005, 15:28

Hi,
This is my first post.
Nice Job on this FT1
I got a AMD K7 900 mhz 512 ram geforce 5500 pci 256 ram.
I tried the FT1 version and everything worked so far in Windows and Linux. (no ctrl bug)
I was able to compile the source on Linux Suse 9.3 for KDE.
I'm having problems compiling the source for Windows.
I'm using the environment suggested in the development forum.
No problems compiling from CVS. But the tar.gz file for FT1 will not go.
At first it crashed in celutil. Then I found out that if the Makefile and Makefile.in were deleted it started compiling. All those files were deleted from the archive. Now it crashes when trying to compile celengine. It gets stuck on execution.obj. C++ dosen't give much on the cmd line. syntax error and execution.obj unexpected were mentioned as the reasons for the crash.

Any Suggestions Anyone?

cartrite

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Post #140by t00fri » 15.09.2005, 15:41

cartrite wrote:Hi,
This is my first post.
Nice Job on this FT1
I got a AMD K7 900 mhz 512 ram geforce 5500 pci 256 ram.
I tried the FT1 version and everything worked so far in Windows and Linux. (no ctrl bug)
I was able to compile the source on Linux Suse 9.3 for KDE.
I'm having problems compiling the source for Windows.
I'm using the environment suggested in the development forum.
No problems compiling from CVS. But the tar.gz file for FT1 will not go.
At first it crashed in celutil. Then I found out that if the Makefile and Makefile.in were deleted it started compiling. All those files were deleted from the archive. Now it crashes when trying to compile celengine. It gets stuck on execution.obj. C++ dosen't give much on the cmd line. syntax error and execution.obj unexpected were mentioned as the reasons for the crash.

Any Suggestions Anyone?

cartrite


So I suppose you don't own VC++.net (2003)? Because then

a) It coexists peacefully with the UNIX parts. Both compile without problems as I have VERY often done

b) You can just import my project files and you are set. I have added all libs, inc, *.dlls needed to the tar.gz sources.

I have no idea what that thread says that you quoted. No time, sorry.

Bye Fridger


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