New MGS ??

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danielj
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Post #41by danielj » 15.05.2005, 14:36

The only way it works for me is the following:
I delete the MGS entries em shoxmars
Put MGS_F in models
Put the MGS_F entries in spacecraft.ssc inside Celestia>data

For some reason,simply putting into extras didn??t work.
Nor did just adding replace MGS.

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ElChristou
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Post #42by ElChristou » 15.05.2005, 18:51

danielj wrote:The only way it works for me is the following:
I delete the MGS entries em shoxmars
Put MGS_F in models
Put the MGS_F entries in spacecraft.ssc inside Celestia>data

For some reason,simply putting into extras didn??t work.
Nor did just adding replace MGS.


??? Really strange... You are a Windows user, right?
Have you done some modification of your data files before this?
Have you compile Celestia yourself?
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danielj
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Post #43by danielj » 16.05.2005, 00:58

I made no modifications in the data.
I simply unzip the file to Celestia>Extras
And Celestia automatically created a folder named MGS_F.
I didn??t understand either

ElChristou wrote:
danielj wrote:The only way it works for me is the following:
I delete the MGS entries em shoxmars
Put MGS_F in models
Put the MGS_F entries in spacecraft.ssc inside Celestia>data

For some reason,simply putting into extras didn??t work.
Nor did just adding replace MGS.

??? Really strange... You are a Windows user, right?
Have you done some modification of your data files before this?
Have you compile Celestia yourself?

jestr
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Post #44by jestr » 16.05.2005, 01:14

Daniel,if you also have a folder for shroxmars in your extras folder ,this will get loaded after the MGS-F one because it is sorted alphabetically.Jestr

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ElChristou
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Post #45by ElChristou » 25.05.2005, 20:57

Hello, everybody

Just for Info, the new MGS as been released on ML...

Bye
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Dollan
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Post #46by Dollan » 25.05.2005, 22:00

Already have it running on my new system (which isn't horribly advanced, but it is somewhat better than what I have been using). Looking really good!

I downloaded the foil version, but I'm wondering if perhaps the partially transparent version would be even better?

...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan

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ElChristou
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Post #47by ElChristou » 25.05.2005, 22:03

You have to test... :wink:

Bye
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ElChristou
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Post #48by ElChristou » 25.05.2005, 22:09

To everybody,

It would be cool (AND I'M NOT SAYING THAT ONLY FOR MY MODELS :wink:) to rate the models and others stuff on ML... I have been diging there for a while, and too many files don't have rating... :evil:
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t00fri
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Post #49by t00fri » 25.05.2005, 22:27

ElChristou wrote:New download links:

Here the foiled version
Here the unfoiled one
Here the semi transparent one

I think all is ok, for osX and linux users, we have to add the "Replace" command in the ssc (see the read me file)...


ElChristou,

your MGS model is very nice, but it is definitely NOT OK for Linux users: As I have discussed "agressively" ;-) elsewhere, words with spaces in between are interpreted as several words! So 'MKS TF' would turn a Linux /beginner/ crazy...While it might even work (since the 'extras/' dir "eats" about everything placed into it) , Linux Newbies would not know how to copy or delete such multi-word biests, for example.

Similarly bad is 'Read me.txt'. In Linux/Unix its usually called Readme.txt.

Bye Fridger

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ElChristou
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Post #50by ElChristou » 26.05.2005, 00:08

t00fri wrote:
ElChristou wrote:New download links:

Here the foiled version
Here the unfoiled one
Here the semi transparent one

I think all is ok, for osX and linux users, we have to add the "Replace" command in the ssc (see the read me file)...

ElChristou,

your MGS model is very nice, but it is definitely NOT OK for Linux users: As I have discussed "agressively" ;-) elsewhere, words with spaces in between are interpreted as several words! So 'MKS TF' would turn a Linux /beginner/ crazy...While it might even work (since the 'extras/' dir "eats" about everything placed into it) , Linux Newbies would not know how to copy or delete such multi-word biests, for example.

Similarly bad is 'Read me.txt'. In Linux/Unix its usually called Readme.txt.

Bye Fridger


:oops: :oops: Very sorry... I will check all this again... (Have you downloaded the files from the forum or from ML? I think I have already done a correction of this on the ML files, but perhaps forgot with the "Read me"...)
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Post #51by Dollan » 26.05.2005, 00:21

ElChristou wrote:You have to test... :wink:

Bye


Oh, I will once I get back to work where my new system is at!

And don't worry, I try to make a habit of rating and leaving comments on stuff that I download! :wink:

...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan

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ElChristou
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Post #52by ElChristou » 26.05.2005, 00:40

Dollan wrote:...Oh, I will once I get back to work where my new system is at!...


Ahemm... do the Boss know that? :wink:
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Dollan
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Post #53by Dollan » 26.05.2005, 00:45

ElChristou wrote:Ahemm... do the Boss know that? :wink:


**chuckles** I have a very liberal office here at the university, and it is located in the dorms anyway. Besides, it's my computer (since the school computer can't handle Celestia!).

...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan

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Post #54by TERRIER » 26.05.2005, 21:01

Dollan wrote:Already have it running on my new system (which isn't horribly advanced, but it is somewhat better than what I have been using). Looking really good!

I downloaded the foil version, but I'm wondering if perhaps the partially transparent version would be even better?

...John...


Why not be greedy and run all three, or maybe less greedy like me and run the two you have mentioned above ?

I have given myself a time period of 6 months from the beginning of this year to take a look at the semi-transparent version;

Code: Select all

"MGS" "Sol/Mars"
{   
Mesh "mgs_F.cmod"   
Radius 0.01
Beginning "1997 09 12 02:58:00" #Initial Orbital Insertion
Ending "2005 01 01 00:00:00"   
   
EllipticalOrbit   
{   
Epoch             2451973.25864   
Period            0.08127579   
SemiMajorAxis     3767.968213   
Eccentricity      0.005809   
Inclination      93.0092   
AscendingNode    28.452982   
ArgOfPericenter 267.202961   
MeanAnomaly       0.0   
}
}

"MGS (Scientific)" "Sol/Mars"
{   
Mesh "mgs_TF.cmod"   
Radius 0.01
Beginning "2005 01 01 00:00:00.01"
Ending "2005 05 31 23:59:59.99"   
   
EllipticalOrbit   
{   
Epoch             2451973.25864   
Period            0.08127579   
SemiMajorAxis     3767.968213   
Eccentricity      0.005809   
Inclination      93.0092   
AscendingNode    28.452982   
ArgOfPericenter 267.202961   
MeanAnomaly       0.0   
}
}

"MGS" "Sol/Mars"
{   
Mesh "mgs_F.cmod"   
Radius 0.01
Beginning "2005 06 01 00:00:00"
   
EllipticalOrbit   
{   
Epoch             2451973.25864   
Period            0.08127579   
SemiMajorAxis     3767.968213   
Eccentricity      0.005809   
Inclination      93.0092   
AscendingNode    28.452982   
ArgOfPericenter 267.202961   
MeanAnomaly       0.0   
}
}


I've called the semi-transparent version "scientific" because I've had an idea of seeing how the model would look if some of the main scientific components were labelled up.....now, if only I could get hold of a 3ds version, so I can experiment using Anim8or. :)

regards,
TERRIER
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NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS

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ElChristou
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Post #55by ElChristou » 26.05.2005, 21:47

TERRIER wrote:...now, if only I could get hold of a 3ds version, so I can experiment using Anim8or...


Don't lose your time asking, nobody has a 3ds...
The reason is simple, I want my models to stay in the Celestia community... So the cmod is cool for this. No migration to other softs, no commercial use...
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Post #56by Cham » 26.05.2005, 22:01

ElChristou wrote:
TERRIER wrote:...now, if only I could get hold of a 3ds version, so I can experiment using Anim8or...

Don't lose your time asking, nobody has a 3ds...
The reason is simple, I want my models to stay in the Celestia community... So the cmod is cool for this. No migration to other softs, no commercial use...


I tend to agree with this viewpoint. Not only is CMOD supposedly a better format for Celestia (faster loading) , but only the author can edit his model. Integrity is stronger. However, the CMOD format is bigger on disk than the 3ds version.

I must confess I've edited almost all the SF models made (or converted) for Celestia that I've downloaded. I've corrected many defects on those models. So if everybody in the future upload their models in the CMOD format, I may have some problems to edit them to my personal taste.

I guess there's a price to pay for any of those two choices : models in 3ds, or models in CMOD ?
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

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Post #57by ElChristou » 26.05.2005, 22:30

Terrier, Cham,

Let give me more time to know better the people here (I'm only present in the community since 3 months...) and we will talk again about this...

****

To Everybody, as I have deleted the previous links, you can now download the MGS models from ML (without any problem for Linux users):

Foiled: http://www.celestiamotherlode.net/creators/elchristou/EC_MGSf.zip
Unfoiled: http://www.celestiamotherlode.net/creators/elchristou/EC_MGSnf.zip
Transparent foil: http://www.celestiamotherlode.net/creators/elchristou/EC_MGStf.zip

Bye
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Post #58by TERRIER » 27.05.2005, 21:36

ElChristou wrote:
TERRIER wrote:...now, if only I could get hold of a 3ds version, so I can experiment using Anim8or...

Don't lose your time asking, nobody has a 3ds...
The reason is simple, I want my models to stay in the Celestia community... So the cmod is cool for this. No migration to other softs, no commercial use...

Hello ElChristou,
Firstly, I respect your viewpoint on the model remaining in cmod format, so that it stays within the Celestia community. I have no intention of distributing any of your work to any other possible sources out there for commercial gain, or for any other reason.
I was only intending to "experiment" with the model for my own personal satisfaction, with a view to seeing if there might be a response for a version of the semi-transparent model with labels.
This I did by going "public" with my announcement to the Celestia community.

Secondly, I would be amazed if any one else apart from yourself would have a 3ds version. :wink:


Cham wrote:I tend to agree with this viewpoint. Not only is CMOD supposedly a better format for Celestia (faster loading) , but only the author can edit his model. Integrity is stronger. However, the CMOD format is bigger on disk than the 3ds version.

I must confess I've edited almost all the SF models made (or converted) for Celestia that I've downloaded. I've corrected many defects on those models. So if everybody in the future upload their models in the CMOD format, I may have some problems to edit them to my personal taste.

I guess there's a price to pay for any of those two choices : models in 3ds, or models in CMOD ?


I totally agree. As long as everyone is able to run a cmod version of a model, then this should be the standard format for all future models.

The reason I was asking for a version in 3ds, is because as far as I know, there is no way I can import a cmod version into anim8or which is the modelling program I have. 3ds models, however I can import.

My own personal policy for producing models is to release them in cmod and 3ds.

regards,
TERRIER
Last edited by TERRIER on 28.05.2005, 08:27, edited 2 times in total.
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Cham M
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Post #59by Cham » 27.05.2005, 21:45

TERRIER wrote:I totally agree. As long as everyone is able to run a cmod version of a model, then this should be the standard format for all future models.

The reason I was asking for a version in 3ds, is because as far as I know, there is no way I can import a cmod version into anim8or which is the modelling program I have. 3ds models, however I can import.

My own personal policy for producing models is to release them in cmod and 3ds.

TERRIER


Yes, I also want to be able to edit some models for my personal taste, but I can't do it with the CMOD version. Only the 3ds format is editable. I also agree that it's a good thing to publish both formats at the same time (3ds and CMOD). However, it's the author who decide. If someone feel his model could be used wrongly for any other activity than Celestia, then he has a perfect solution : CMOD.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

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Post #60by TERRIER » 27.05.2005, 21:48

ElChristou wrote:
TERRIER wrote:...now, if only I could get hold of a 3ds version, so I can experiment using Anim8or...


Don't lose your time asking, nobody has a 3ds...
The reason is simple, I want my models to stay in the Celestia community... So the cmod is cool for this. No migration to other softs, no commercial use...


Hello ElChristou,
Firstly, I respect your viewpoint.....


Cham wrote:I tend to agree with this viewpoint. Not only is CMOD supposedly a better format for Celestia (faster loading) , but only the author can edit his model. Integrity is stronger. However, the CMOD format is bigger on disk than the 3ds version.

I must confess I've edited almost all the SF models made (or converted) for Celestia that I've downloaded. I've corrected many defects on those models. So if everybody in the future upload their models in the CMOD format, I may have some problems to edit them to my personal taste.

I guess there's a price to pay for any of those two choices : models in 3ds, or models in CMOD ?


Hello Cham,
I totally agree.....

regards,
TERRIER

TERRIER thinking out loud wrote: Why had my post been printed out twice ?
:?
Last edited by TERRIER on 27.05.2005, 22:33, edited 1 time in total.
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