t00fri wrote:And what if I compile you a Windows version close to the weekend? It's your fault to run OS X though .
Bye Fridger
AAARRrrghh! Teaser ! You deamon !
Dirkpitt ? h-e-l-p !
t00fri wrote:And what if I compile you a Windows version close to the weekend? It's your fault to run OS X though .
Bye Fridger
julesstoop wrote:I have one huge gripe/criticism (though the improvement is huge, don't get me wrong)
The nuclei of the galaxies in the new celestia code from all the comparisons posted by Fridger are by no means dense/strong enough compared to the real thing.
selden wrote:Fridger,
I'm not sure which Messier catalog you used. I created
several.
The earliest (v1) catalog should have reasonably accurate
positions, I think. It only marked the locations of the Messier
objects in Celeatia. I extracted those locations from the
original "galaxies.dat" which was created by "Paul" in
Australia. I'll admit that I didn't take the time to verify them.
The later catalogs (v2 and later), which included pictures, had
the positions adjusted so that the pictures were properly
positioned in Celestia. The centers of the pictures usually
were not near the cataloged positions of the objects.
Is this consistant with what you see?
julesstoop wrote:I have one huge gripe/criticism (though the improvement is huge, don't get me wrong)
The nuclei of the galaxies in the new celestia code from all the comparisons posted by Fridger are by no means dense/strong enough compared to the real thing.
Cham wrote:t00fri wrote:And what if I compile you a Windows version close to the weekend? It's your fault to run OS X though .
Bye Fridger
AAARRrrghh! Teaser ! You deamon !
Dirkpitt ? h-e-l-p !
Fridger wrote:Paulo & Toti,
you seem to find the above image a big improvement. Unfortunately, I don't. It doesn't really look much like a galaxy anymore. The boundaries are way to sharp and the "fluffyness" is entirely gone. I agree that one might use /elements/ of this for inside areas of galaxies.
selden wrote:I'd be quite willing to replace the catalogs that I have with the ones you generate, if you want. Or are you anticipating distributing them with Celestia?
One problem is that displaying a large number of galaxies can slow Celestia significantly. It seems to me that, as others have suggested previously, it'd be really nice if there were some way to select different catalogs to be displayed rather than just all galaxies or none.
Code: Select all
use Math::Trig;
use Math::Quaternion qw(slerp);
$decrot = Math::Quaternion::rotation(deg2rad(41.27-90),1,0,0);
$rarot = Math::Quaternion::rotation(deg2rad(0.712*15-90),0,1,0);
$eclipticsrot = Math::Quaternion::rotation(deg2rad(-23.4392911),1,0,0);
$rot=Math::Quaternion::multiply(Math::Quaternion::multiply($eclipticsrot,$rarot),$decrot);
$angle=$rot->rotation_angle*180/pi;
@v=$rot->rotation_axis;
print "Axis = [@v],\nAngle = $angle\n";
Code: Select all
Axis = [-0.579159397502715 -0.795440302826062 -0.178463208881482],
Angle = 103.053563075768
Summarizing this comment and a discussion from another thread, I'd say this is the central point of creating an addon manager utility - it's purpose would be shurely not to ease the collecting of oh-so-many addons for noobs, but to deal with the 3245. version of a certain addon or addon catalog ('do I have the latest update, or do I not?'). For any reason you always neglected that point.t00fri wrote:I agree, the possibility to select among different catalog data sets should be incorporated via some GUI tool. For me this is the only kind of "justification" for incorporating a loose "relative" of a download manager
danielj wrote:Very well,but I would like to see pictures of different galaxy types,side by side,showing the differences in rendering between a Sa,Sb,Sc,SBa and so on.Is it possible?
t00fri wrote:danielj wrote:Very well,but I would like to see pictures of different galaxy types,side by side,showing the differences in rendering between a Sa,Sb,Sc,SBa and so on.Is it possible?
Almost everything is possible it just takes time. Why should I do that? Just to please you?
Actually, further up in this thread I compared the rendering of a number of well-known galaxies to their DSS photographic images. Mostly they corresponded to different Hubble types.
That's almost what you asked for.
Bye Fridger
dirkpitt wrote:I managed to eliminate color fringing and galaxy flickering. This patch file should be applied immediately after applying Toti's galaxy patch:
* galaxyPatchPatch.diff
The color fringing was caused by a buffer overrun when looking up the color table (index could be > 255).
The flickering was caused by a classic perspective projection imprecision problem. I modified render.cpp to
enable the existing fix that moves the near clip plane closer to the object. Previously it would only apply the
fix when the object radius was < 10, but now it also checks if the object's projected size is very small compared
to its actual size.