I want to make one file of my 32 K earth dds files.
So I found nvidias stitch software. But maybe i??m to stupid to use it with the command line. I alway get the answer "can??t open output file_in".Finally I want to make very high resolution Map as a JPG or Tif to use it as a texture in my rendering software Cinema 4D. Has anyone some tricks or tips for me. Or is there a resource on web where I can find very good textures (maybe in 64K)?
Thanks
How to use "Stitch" to make one dds file
- t00fri
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Re: How to use "Stitch" to make one dds file
Holde wrote:I want to make one file of my 32 K earth dds files.
So I found nvidias stitch software. But maybe i??m to stupid to use it with the command line. I alway get the answer "can??t open output file_in".Finally I want to make very high resolution Map as a JPG or Tif to use it as a texture in my rendering software Cinema 4D. Has anyone some tricks or tips for me. Or is there a resource on web where I can find very good textures (maybe in 64K)?
Thanks
Most nvidia command-line tools have a fixed memory limit of 16k. The resulting signature is the output: "can??t open output file_in"
I thought 'stitch' was for reassembling individual mipmaps into a dds file, but not for composing images?
Bye Fridger
Which Software is better
Which is software could be used for stitching for example the 64K Jestr Earth Mark II together. Doing it all by myself in Photoshop with thousand of files is to much work i think.
Re: How to use "Stitch" to make one dds file
You can find the image as JPG (53MB) with full resolution (43200x21600) here:
http://www.h-schmidt.net/map/ (Download is link just above the image).
(this is the preshaded one, IIRC Jestr was using that one - however he edited the colors, while the one available via that link has the original Bluemarble colors, which most people consider to be not that realistic )
Though I am not sure you can actually use a texture that big...
Harald
http://www.h-schmidt.net/map/ (Download is link just above the image).
(this is the preshaded one, IIRC Jestr was using that one - however he edited the colors, while the one available via that link has the original Bluemarble colors, which most people consider to be not that realistic )
Though I am not sure you can actually use a texture that big...
Harald
- John Van Vliet
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re
hi i use nip/vips to tile toghter(stitch) maps and to brack them up into vt's
you can find it hear http://www.vips.ecs.soton.ac.uk/
it can handle my 5 gig mars map
you can find it hear http://www.vips.ecs.soton.ac.uk/
it can handle my 5 gig mars map
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- John Van Vliet
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re
well the short answer is yes , but( and there is allways a but ) i have been
tilling and puting back together 4k and 8k tiles of 32k,64k maps by hand
by opening the first then joining it then opening the next ...and so on ( this takes less than 5 min. ) but for 200x200 tiles this would be very tedious for a very BIG map
so a shell script would be neaded
curintly i am working on gimp plug-ins building for gimp 2.2.4
so let me take a look and see what i can cum up with --- it migth be a week or so befor i get to it ---
john
E-Mail ---- johnkvanvliet2005@yahoo.com
tilling and puting back together 4k and 8k tiles of 32k,64k maps by hand
by opening the first then joining it then opening the next ...and so on ( this takes less than 5 min. ) but for 200x200 tiles this would be very tedious for a very BIG map
so a shell script would be neaded
curintly i am working on gimp plug-ins building for gimp 2.2.4
so let me take a look and see what i can cum up with --- it migth be a week or so befor i get to it ---
john
E-Mail ---- johnkvanvliet2005@yahoo.com
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Thanks John. I'm also looking into trying to come up with a native Mac OS X solution as well. Not having too much luck as of yet since it requires picking up a lot of skills I have yet to pick up. But I'm plugging and chugging. Regarding the manual stitching off tiles you used the vips/nips program for... just so I understand it from a functional perspective - you could have just as easily used Photoshop to do the same task, right? Or is there some component I'm missing?
Thanks,
Steve
Thanks,
Steve
Steven Binder, Mac OS X 10.4.10
- John Van Vliet
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re
yes photoshop could but it will not handle a 32k or 64k map,or the 92k mars i am working on , ( well it will run a grayscale 32k map )
ps will take forever to load and save a very large map
and so will imagemagick
also you can get 1000x800-px image from teraserver
ps will take forever to load and save a very large map
and so will imagemagick
also you can get 1000x800-px image from teraserver
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