today I had a go at a new precision 2k Iapetus texture. Let me illustrate the 'state of the art' below.
Again, the used raw textures are all published:
1) Lowres from Voyager:
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2) Hires from Cassini:
http://photojournal.jpl.nasa.gov/jpeg/PIA06166.jpg
3) For the coloration, I used this recent Cassini 'natural color' image as a template for the computer color mapping:
http://photojournal.jpl.nasa.gov/jpeg/PIA06167.jpg
4) I took great care to precisely map the hires Cassini image to cylindrical projection using again Matthew Arcus' 'mmps' program.
5) Then followed the tedious alignment step and the coloration.
6) Finally, I also made a spec texture and a bump-map texture. Since from the spectral analysis, we know that the white stuff is largely water-ice, a spec texture makes a lot of sense! The generation of the bump-map followed my long-standing know-how including smoothing the gray-scale texture with a 5 pix gaussian blur etc...
It is worth noticing that I am now all set for implementing further hires texture fragments as they come along...Everything is neatly arranged on separate layers, ready for further additions.
When I have completed some further tests, I shall make the set available for general download in this thread.
Here is how things look so far:
First the Cassini 'natural color' photo, taken as a color reference:
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Finally, 2 views from within Celestia. The lower one exhibits the lowres Voyager imaging, while the upper one displays mainly the hires Cassini one. Note the spec and bump-map effects! The ridge is nicely visible...
Enjoy,
Bye Fridger
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