Hi guys,
I would like to have some advice in order to create a map of Mars that could replace the cloud texture (so you could leave it or not by pressing the 'I' key). I have just finished writing the name of the most important geological areas in Photoshop but I had problems exporting it into Celestia. In fact the png file format worked fine but I got blurred texts and some grey spot everywhere on the maps which doesn't give a really great look !
So could anyone please help me with this (i also tried the dds format but the map had no alpha channel) or if you want I could send you the photoshop file so you could see by yourself.
Mars Map
RE: Text on Textures
I wouldn't dout you had problems. I don't think your plan will work. Celestia does a lot of streching and squezzing of the textures when they are mapped onto the spherical forms. The text is going to very streched and distorted and I don't think there is a work around at this time or if ever. I would just remove the text altogether and leave it at that.
i thought about that and I did not write anything near the pole, just 40 degrees above and below the equator so that shouldn't be too distorted. And actually that is what I get when I look into Celestia with the png file exported from Photoshop, but as I said the problem is that some words are fine but some are blurred or with grey spots.
Maybe as you said it is a problem of textures squeezed by Celestia because of the spherical projection but I still think it has something to do with Photoshop exporting the textures
Maybe as you said it is a problem of textures squeezed by Celestia because of the spherical projection but I still think it has something to do with Photoshop exporting the textures
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Puduku wrote:i thought about that and I did not write anything near the pole, just 40 degrees above and below the equator so that shouldn't be too distorted. And actually that is what I get when I look into Celestia with the png file exported from Photoshop, but as I said the problem is that some words are fine but some are blurred or with grey spots.
Maybe as you said it is a problem of textures squeezed by Celestia because of the spherical projection but I still think it has something to do with Photoshop exporting the textures
Is there any way that you could post a screen shot? I'm pretty sure that this isn't a Celestia problem, but I'd have to take a look to be sure.
--Chris