This is something that has been a problem for me as well. When designing entire systems, and with the sheer number of systems that I want to put together, finding or making absolutely new textures has been, in the short term, pretty much impossible.
I'vegotten into the habit, with some of the later systems, of simply using archetypical textures for various planet types. The advantage is that it makes the add-on file that much smaller in size. But it DOES get a bit distracting to find a moon here that looks like Ganymede, and then go to THIS planet's moon and find... Ganymede!
It will slow me down quite a bit, but I think I'll be getting back to tweaking and making entirely new textures for each planet and moon. Heh, everytime I make a desision like this, I'm pushing back the completion of my next system!
Still, I hope that it will make even the first version much mroe worth the download time.
...John...
Evil Dr Ganymede wrote:Hey, don't get me wrong, I know how hard it is to come up with original looking textures (I don't have a clue how to do it myself) and I'm in awe of those who can do it. But it's definitely a good start - I just think it greatly lessens the "alienness" of it if you use things that are too familiar though.