Billow Maidens in dds

Tips for creating and manipulating planet textures for Celestia.
Topic author
maxim
Posts: 1036
Joined: 13.11.2003
With us: 21 years
Location: N?rnberg, Germany

Billow Maidens in dds

Post #1by maxim » 16.08.2004, 07:52

I've generated a set of dds-textures out of the original BillowMaidens jpg's. Included are all VT's and the general moon and asteroid textures in medres. Be aware that you will have to alter your ran.ssc to allow for wildcard textures, not only jpg. When you've downloaded the archives, just extract them into the 'th_ran' folder. Save and remove the original textures before.

There are two versions:

Version 1 inherits mipmaps and was gererated with the command:
nvdxt -swap -all -deep -outsamedir -file *.jpg -dxt1c

Version 2 doesn't include any mipmaps, and is therefor a bit smaller. The generation command was:
nvdxt -nomipmap -swap -all -deep -outsamedir -file *.jpg -dxt1c


maxim :)

rthorvald
Posts: 1223
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With us: 21 years 1 month
Location: Norway

Re: Billow Maidens in dds

Post #2by rthorvald » 16.08.2004, 17:06

maxim wrote:I've generated a set of dds-textures out of the original BillowMaidens jpg's. Included are all VT's and the general moon and asteroid textures in medres.


Maxim, this is great news!
As you know, i am working on an update; i would very much like to use these maps in it...

The update will take some time, though; too much work to do right now. I?d think a couple of weeks.

-rthorvald

Guest

Post #3by Guest » 16.08.2004, 20:39

rthorvald,

I can make a actual set of your updated version at time - currently there are several bugs showing up in your textures - I don't know if you are also planning to update these.

maxim

Topic author
maxim
Posts: 1036
Joined: 13.11.2003
With us: 21 years
Location: N?rnberg, Germany

Post #4by maxim » 16.08.2004, 20:47

Sorry, that was me!

maxim

rthorvald
Posts: 1223
Joined: 20.10.2003
With us: 21 years 1 month
Location: Norway

Post #5by rthorvald » 17.08.2004, 10:37

Anonymous wrote:rthorvald, I can make a actual set of your updated version at time - currently there are several bugs showing up in your textures - I don't know if you are also planning to update these. maxim


The update will fine tune some details (some orbits that are not 100%), replace a model or two i was not too satisfied with, and probably add a couple of new ones. In addition, i?m going to release it with both hires, medres and lores textures in the same package, so one can cycle them at will.

The higher VT levels for Hroenn is completely re-worked, to get a bigger city around the Space Lift and eliminate seams under the Flyer orbit.

As for bugs: if you find any, please post them here, and they will be fixed...

Your offer of updating the textures are very, very appreciated; this means i can get rid of the six 4k VTs, replacing them with single DDS files, and also get in a 4k cloud texture for Hroenn, that i was reluctant to use in PNG.

-rthorvald

Topic author
maxim
Posts: 1036
Joined: 13.11.2003
With us: 21 years
Location: N?rnberg, Germany

Post #6by maxim » 17.08.2004, 11:29

rthorvald wrote:As for bugs: if you find any, please post them here, and they will be fixed...
I will see if I can provide pictures. Out of my head:

A blue triangle (or triangle lake) at Hirmings...
Several obvious island doubles.
A double tile in the upmost level VT of Hroenn
Heavily changing landscape when zooming onto the level 10 VT on Hroenn
Misaligned Night Texture Tiles there.
Seams on several moon textures.
Well, and a lot of really obvious mirrorline structures there.

rthorvald wrote:Your offer of updating the textures are very, very appreciated; this means i can get rid of the six 4k VTs, replacing them with single DDS files, and also get in a 4k cloud texture for Hroenn, that i was reluctant to use in PNG.

I appreciate even 4k VT's - it makes slow systems a little bit faster.

maxim :)


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