using more than one texture at once

Tips for creating and manipulating planet textures for Celestia.
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bmeaker
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Joined: 21.07.2004
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Location: Raleigh/Charlotte, NC

using more than one texture at once

Post #1by bmeaker » 23.07.2004, 01:00

I have a virtural texture for the earth and for the moon. When I switch the earth to use that texture and then I go to the moon and switch its texture it changes the earth back to the normal texture. I don't know if this is just how Celestia works or if it is becasue of something I have done. I can show my file system and any of the files if it would help. I have also noticed this with other planets. I changed the texture of earth and then changed mercury and it switched earths back to the normal one. I also noticed it with Mars and its moons. I have my textures in the extras folder and to change the surface I right click on the object and change it under the alternate surface choices.

Thanks

Brandon

jestr
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Post #2by jestr » 23.07.2004, 02:04

This is just how Celestia works,but if you define your normal texture (in solarsys.ssc) to be the VT for each you can get both to show I think,Jestr

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selden
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Post #3by selden » 23.07.2004, 02:10

That is how AltSurface is designed to work.

There is only one AltSurface name active at a time.
It is used to select AltSurfaces for all objects at once.

Here's another way to describe what happens:

If you define an AltSurface for each of many different objects,
and if you give all of those AltSurfaces the same name, "Ornament" for example,

then when you select that AltSurface name "Ornament" while visiting one of those objects,
and then go to another of those objects,
you'll see whatever AltSurface associated with that object which has the name "Ornament".

If no AltSurface with the name "Ornament" is associated with an object that you visit, then you'll see its "Nomal" surface.

(Note that there is an ambiguity in Celestia's terminology here: the term "Normal" also refers to a type of texture used as an alternative for BumpMap textures.)

Does this clarify things a little?
Selden

Topic author
bmeaker
Posts: 8
Joined: 21.07.2004
With us: 20 years 4 months
Location: Raleigh/Charlotte, NC

Post #4by bmeaker » 23.07.2004, 02:23

Yeah that helps. I just wasn't sure if it was how it works or not. I hadn't seen it in any of the things I read about textures and virtual textures and add ons so I wanted to make sure.

Thanks for your help and your contributions to Celestia.

Brandon


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