Ah, Fridger, I love how you come right at a topic.
If you compare the two images I posted above, you'll notice that the flare I edited "glows" the same and is basically the same texture that you have included in the Celestia distribution, minus the lens flare effects. It is also smaller in radius than the default flare texture. Note that the default texture also has a "glow" surrounding all stars in Celestia when you view them with the default flare. Thus, if you have a problem with star glow around my flare edit, I wonder why you don't have a problem with the star glow in the default flare seen in image 2, which is even more prominent when used in Celestia? (compare both images)
It was my intention to get rid of the lens flare effects and reduce the flare glow image to a size that might resemble the corona around most stars, so that stars viewed in Celestia look as they might actually appear if viewed through a spaceship window (without cameras or telescopes). In photos I've seen of the Sun taken from space, the corona is a true gas haze that has enough mass to be visible, if one blocks out the light from the central star. If that is not true, and no trace of a corona would be detectible in visible light in space, then we should not be using a flare texture in Celestia at all. We should only see the central orb. In my opinion, the lens flare effects really reduce the simulation appeal of the program. For many of us, Celestia brings us into space. The stars should look like they really do as seen with our own eyes, not as seen only through telescopes or cameras.
Conversely, if a coronal glow might be visible but in your opinion, would be much smaller in diameter and dimmer than my edit, I would be happy to reduce the coronal glow to 1/2 of the edited value, or more.
I'd appreciate your advice.
Regards,
Frank