Browndwarf night texture don´t work

Tips for creating and manipulating planet textures for Celestia.
Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Browndwarf night texture don?t work

Post #1by danielj » 14.05.2004, 20:43

Since the browndwarf texture is a emissive one,what?s the use for a night texture.I put this in the extrasolar.ssc and only the "day" texture worked.I don?t understand how a night texture for a browndwarf could work.But it should,because I saw a photo in Praesepe album(I think)

TERRIER
Posts: 717
Joined: 29.04.2003
With us: 21 years 6 months
Location: West Yorkshire, England

Post #2by TERRIER » 16.05.2004, 20:38

Daniel

Using Grants recent stellacompanions.ssc which contains some browndwarfs, I have had success using the browndwarf.dds add-ons with the following setting as a typical example;

Code: Select all

"EPS Ind Bb" "EPS Ind B"
{
   Texture "browndwarf.dds"
   NightTexture "browndwarfnight.dds"   # T6V
   Radius 67000         #

   Color   [ 1 0.7 0.7 ]

   #Emissive true

   EllipticalOrbit {
      Period       16.1 # approximate orbit
      SemiMajorAxis   2.65 #
   }

   RotationPeriod 5 # plausible guess
}


You need to remove or hash (#) out the Emissive true line for the night texture effect to work in Celestia when you press ctrl L to view it.

regards
TERRIER
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS


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