I have enormous perfomance problems with Celestia1.3.2pre4 and all sphere objects (the build in sphere mesh). I used the complete install version without any addons and the pre3-exe copied into the pre4 folder for some test.
My sytem and settings
Win98SE, Duron900, 512mb ddr ram, Geforce3 TI200 64mb, 1024x32 (no AA), Nvidea driver 52.16,
Celestia settings: OpenGl vertex/Nvidea combiners, Stars as points, Galaxies of, Magnitude 6.0, no Ambient light.
Here are my resultes:
Mars (after start):
pre3: 80 fps
pre4: 15 fps
Eros (3ds):
pre3: 73 fps (no texture, because bug)
pre4: 73 fps
Another problem is that in "solarsys.ssc" cmod-models for Deimos, Phobes, Amalthea and Eros are defined but only 3ds models can be found in the model folder.
Further I miss Kendrix's Celestia improvements:
- smooth orbits
- smooth rings
- better shadow texture (Saturn on rings)
I really hate this low poligon orbits and rings. ( Shall I post some extrem ugly examples? )
Finally a question, I thought one of the reasons for the new model format was that bump maps and secular maps can be used. Will this feature come?
Nevertheless the cmod format works fantastic.
![Smile :-)](./images/smilies/icon_smile.gif)
Bye Jens