It seems (or rather, I know for a fact) that Celestia is being used in a lot of places as a teaching tool, by people who never post to this forum, or who may not even know it exists. I just wish some of them would comment on these ideas

granthutchison wrote:This seems very strange to me. I'm moderately accepting of the notion of expanding the user's sensitivities to light and other portions of the EM spectrum. But you seem to be offering the user the option to limit his/her range of sensitivity in order to produce an effect that wouldn't appear in real life. It's like offering the option of red/green colour-blindness - I just don't see a reason, or a way in which this would appeal to the user.Toti wrote:E.g. if you go from mercury to pluto in this mode, you wouldn't see much of pluto because it's too dark... (assuming the brightness range is set for mercury).
granthutchinson wrote:It would be precisely equivalent to having a DVD movie that offered a "realistic lighting" option which blacked out all the indoor scenes!
granthutchinson wrote:The illumination at Pluto's distance from the Sun is, in fact, about the equivalent of indoor electric lighting. Most people are astonished to discover that indoor lighting is so much dimmer than sunlight, because their eyes compensate so well for the altered level of illumination. So my concern about "dark Pluto" options is that the are extremely unrealistic.
selden wrote:It seems (or rather, I know for a fact) that Celestia is being used in a lot of places as a teaching tool, by people who never post to this forum, or who may not even know it exists. I just wish some of them would comment on these ideas
Bob Hegwood wrote:...
The way people get treated here may have quite a bit to do with why there aren't more people getting involved with the project.
t00fri wrote:I also think that once a sufficiently general instrument class has been set up in the code, adding further ones will be increasingly less effort. A crucial aspect will concern the GUI's for such "instruments". They must be flexible, yet of universal structure and most of all: easy to operate at the user level.
t00fri wrote:I also think that once a sufficiently general instrument class has been set up in the code, adding further ones will be increasingly less effort. A crucial aspect will concern the GUI's for such "instruments". They must be flexible, yet of universal structure and most of all: easy to operate at the user level.