Maxim and Buzz - limited colours:
This is actually one of the first things i noticed. While making the texture -mostly with scripts except colouring as i as yet do not know how to automate things with gimp - i noticed some very nice 'Dust cones' around alot of crators in the darker regions where lighter colour dust, blowing in dust storms, settled around each crator. An illustration will probably help...
I didnt post this picture before because of all the colour bleaching in the cones which does not appear at all in the uncompressed ppm files but only in the DXT1 version. These cones are most vived in ppm. There are also other instances of ejecta from recent impact crators which show up quite well in the ppm's.
At the moment i've come to the conclusion that its the DevIL image library(1.6.5) thats to blame for this. This is what i used for the conversion to dds as it can do it straight from ppm to dds and it's shear speed of course. As has been mentioned before this is quite buggy with dds formats but which i had thought was ok for dxt1. I did notice it in the flatmars texture i released before, but since that was only to provide a basic colour for the normal map, i didnt really look into it much as i didnt think it mattered alot because it wasnt providing much detail. Besides, i think Praesepe has a flat mars available too and any veteran celestian could have used that.
My next step was/is going to be a png or nvdxt DXT1 conversion of the 64k map to see how the colours faired in that. I'd also like to use DevIL 1.6.6 but i can't seem to find it on the DevIL site - it may be a cvs release - i must ask Fridger.
As for the overall colour, it really looks terrible on a global view - almost brown. I'll post a pic soon.
Buzz:
The original data is grayscale
http://www.msss.com/mgcwg/mgm/
The lower resolution does not have the missing data around the south pole but seems to be corrected so it matches the Mola data and hence doesnt match up with the higher res data. Patching with it is therefore not an option without alot of fidddling or patching with any other texture for that matter.
And as for the seams, i don't think, or actually i know, i dont have the patience to fix them. Look how long its taking Don Edwards to make his 32k earth! This is like four 32k textures stuck together!