Hi every body.
I'm realy sorry for my poor english.
I've a lot of problems.
1st ) i recently dyscover the wonderfull software " Celestia ", so for my job, i've a short presentation. I choos the astronomy.
2sd ) i'm biginer whith celestia
3rd ) i've a demonstration to do the next friday
and i've a big big big problem when i want to show the eart.
select { object "earth" }
goto { time 5 distance 5 ...}
When i run this very short part of my script, Celestia stop . i must restart the application.
The rest of my script is good and the travel thrue the solar system is very cool but not for our "home"
have you ever ear this kind of problem ?
Please help me, the situation is not urgent but extremly urgent
thank for your help and very sorry for my english.
Celestia and earth what is the probleme ?
Celestia and earth what is the probleme ?
I'm sorry for my poor english.
I was a bad student when i was young ))
I was a bad student when i was young ))
Re: Celestia and earth what is the probleme ?
Hello titof, Welcometitof 13 wrote:Hi every body.
titof 13 wrote:select { object "earth" }
goto { time 5 distance 5 ...}
Try it like this
Code: Select all
select { object "Earth" }
goto { time 5 distance 5 }
just loose that last three dots
CPU- Intel Pentium Core 2 Quad ,2.40GHz
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RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
Hi Darkmiss, thanks for your welcom.
In my previous poste, i think there is a litle misunderstood. When i put the three dots, it's just because the scrip was not finish.
So i beleve that the best way to resolve my litle big problem is a short copy of my script.
The next week when i'll finish it, i post the totality of my script for the celestia community
here is the copy of my script
#### Retour a la maison #####
select { object "earth" } # s?lectionne TERRE
goto { time 5 distance 5 upframe "equatorial" }
wait { duration 6 }
renderflags { clear"orbits" }
labels { clear "planets" }
changedistance {duration 2 rate 1 }
orbit { axis [ 0 1 0 ] # rotation autour de l'objet sur l'axe X
rate 45 # angle de 45° par seconde
duration 15 } # Dur?e de la rotation
Wait { duration 15 } # tempo d'attente
########## FIN du SCRIPT ############
many Thanks for your help....
Titof
In my previous poste, i think there is a litle misunderstood. When i put the three dots, it's just because the scrip was not finish.
So i beleve that the best way to resolve my litle big problem is a short copy of my script.
The next week when i'll finish it, i post the totality of my script for the celestia community
here is the copy of my script
#### Retour a la maison #####
select { object "earth" } # s?lectionne TERRE
goto { time 5 distance 5 upframe "equatorial" }
wait { duration 6 }
renderflags { clear"orbits" }
labels { clear "planets" }
changedistance {duration 2 rate 1 }
orbit { axis [ 0 1 0 ] # rotation autour de l'objet sur l'axe X
rate 45 # angle de 45° par seconde
duration 15 } # Dur?e de la rotation
Wait { duration 15 } # tempo d'attente
########## FIN du SCRIPT ############
many Thanks for your help....
Titof
Anonymous wrote:Wait { duration 15 } # tempo d'attente
This must be a "wait" instead of "Wait". Apart from this problem, the complete script must be enclosed in curly braces "{ }". The following runs here without problems:
Code: Select all
{
#### Retour a la maison #####
select { object "earth" } # s?lectionne TERRE
goto { time 5 distance 5 upframe "equatorial" }
wait { duration 6 }
renderflags { clear"orbits" }
labels { clear "planets" }
changedistance {duration 2 rate 1 }
orbit { axis [ 0 1 0 ] # rotation autour de l'objet sur l'axe X
rate 45 # angle de 45° par seconde
duration 15 } # Dur?e de la rotation
wait { duration 15 } # tempo d'attente
########## FIN du SCRIPT ############
}
Harald
-
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http://www.esb.ie
I'm never going to get tired of that....
(No, that's not really what bh is talking about btw!!)
I'm never going to get tired of that....
(No, that's not really what bh is talking about btw!!)
Nice catch Harald!
It would be nice if Celestia performed an internal "ToLower" function on both the command and parameter names. This way, we could make them both much easier to read, for example...
So much to do, so little time ...
-Don G.
It would be nice if Celestia performed an internal "ToLower" function on both the command and parameter names. This way, we could make them both much easier to read, for example...
Code: Select all
setvisibilitylimit {...}
could be written as:
SetVisibilityLimit {...}
So much to do, so little time ...
-Don G.