128k Earth virtual texture addon
128k Earth virtual texture addon
Hi all,
My addon to the 32k Earth virtual texture is now on my site available. The current number of level7 tiles is now 33.
Note, to install the spec-tiles you need a specular virtual texture but there is so far I know no one available. So you will wait or build your own spec virtual texture.
I have added some more islands .
Bye Jens
My addon to the 32k Earth virtual texture is now on my site available. The current number of level7 tiles is now 33.
Note, to install the spec-tiles you need a specular virtual texture but there is so far I know no one available. So you will wait or build your own spec virtual texture.
I have added some more islands .
Bye Jens
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many thanks mr. jim. looks great,
any release plans for a complete hires specular virtual texture?
cheers, keep up the good work
direct download link>
http://www.celestiaproject.net/~jim/files/VT_128k_islands.zip
any release plans for a complete hires specular virtual texture?
cheers, keep up the good work
direct download link>
http://www.celestiaproject.net/~jim/files/VT_128k_islands.zip
This just keeps on getting better and better! What a great feature VT's is.
Great work.
I've just got home from my night shift, but this'll keep me awake abit longer. Now I'm off to visit Port Stanley!
regards
TERRIER
Great work.
I've just got home from my night shift, but this'll keep me awake abit longer. Now I'm off to visit Port Stanley!
regards
TERRIER
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
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it looks perfect!
i just have one question: you said that i need the specular virtual texture fot the level6 and 7 of the earth-spec right? but where can i get that virtual texture? or how can i do to use them with out having the specular virtual texture?
i just have one question: you said that i need the specular virtual texture fot the level6 and 7 of the earth-spec right? but where can i get that virtual texture? or how can i do to use them with out having the specular virtual texture?
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EL XENTENARIO
1905-2005
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EL XENTENARIO
1905-2005
My page:
http://www.urielpelado.com.ar
My Gallery:
http://www.celestiaproject.net/gallery/view_al ... y-Universe
Hi all,
No, because I have only the dds compressed 32k VT. I think this map is not a good base for building a specular map and I will never upload with my dialup the 42k BlueMarble. I think somebody works already on such a map.
ElPelado, the level6 and 7 spec-tiles will not work without a base specular VT. I consider to upload a small 4k specular VT until a better map is available.
Another thing, you ask me about my mars shot. The used 8k flatmars map should be the same like my uploded one but only converted to a virtual texture and shiftet by 6 pixel. I'm reviseing this map a bit that it works better with the MOLA dataset and no longer with spacegraphics (old) bumpmap. Further there are some image edit and color corrections planed. I can not say when this will done.
Fridger plans to release a 16k VT normal map which should then work with my flatmars. I'm not sure if I will upload my map.
Bye Jens
Is there a special reson why you want this maped?JackHiggins wrote:Any chance you could do a 128k map of the Kennedy space center area?
TERRIER wrote:any release plans for a complete hires specular virtual texture?
No, because I have only the dds compressed 32k VT. I think this map is not a good base for building a specular map and I will never upload with my dialup the 42k BlueMarble. I think somebody works already on such a map.
ElPelado, the level6 and 7 spec-tiles will not work without a base specular VT. I consider to upload a small 4k specular VT until a better map is available.
Another thing, you ask me about my mars shot. The used 8k flatmars map should be the same like my uploded one but only converted to a virtual texture and shiftet by 6 pixel. I'm reviseing this map a bit that it works better with the MOLA dataset and no longer with spacegraphics (old) bumpmap. Further there are some image edit and color corrections planed. I can not say when this will done.
Fridger plans to release a 16k VT normal map which should then work with my flatmars. I'm not sure if I will upload my map.
Bye Jens
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Is there a special reson why you want this maped?
Well.. It's KSC! Do you need any more reason than that?!
I was just wondering if it would be possible to see anything like the runway/VAB/ launch pads etc on a 128k texture... However, if it IS possible to view stuff like that, then who knows what might happen next...
Anonymous guest,
42K is the size of the original NASA Blue Marble texture image. It is unusable in Celestia. It either has to be downslzed to 32K or scaled up to 64K. So far all of the hires textures for Celestia have been downsized from it. I dunno if the improvement over 32K would be visible in an upscaled 64K texture image.
42K is the size of the original NASA Blue Marble texture image. It is unusable in Celestia. It either has to be downslzed to 32K or scaled up to 64K. So far all of the hires textures for Celestia have been downsized from it. I dunno if the improvement over 32K would be visible in an upscaled 64K texture image.
Selden
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selden wrote:Anonymous guest,
42K is the size of the original NASA Blue Marble texture image. It is unusable in Celestia. It either has to be downslzed to 32K or scaled up to 64K. So far all of the hires textures for Celestia have been downsized from it. I dunno if the improvement over 32K would be visible in an upscaled 64K texture image.
I think that if we scale the 42k to 64k using a "nearest neighbour" kind algo we should obtain something better than the 32k...
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I have a question: in your addon, the files are only some small parts of the whole planet, so how does celestia know where your textures of the level6 and 7 should be showed? who does celestia know that your Malvinas/Falkland Islands are there?
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EL XENTENARIO
1905-2005
My page:
http://www.urielpelado.com.ar
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EL XENTENARIO
1905-2005
My page:
http://www.urielpelado.com.ar
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Kendrix wrote:For now chris has only applied a maximum number of LODs of 10.
So currently you can go to 512k !
Well, you could always use higher resolution textures at the highest levels and get 2048k But, I'm looking into allowing higher LODs--I think I figured out a way to do it that circumvents a potential performance regression (from thrashing the cache with lookups into big tables.)
--Chris
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i have the EarthViewer 3D Nvidia program, wich has lots of very hi-res textures: for example i once could see a baseball stadium somewhere in the US. the only problem is that i am not using it right now, and if i want to use it, i have to register it for only 7 days, so i will have to use it all the time. if yo uwant i can take pics from there and then send them to you to use them...
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EL XENTENARIO
1905-2005
My page:
http://www.urielpelado.com.ar
My Gallery:
http://www.celestiaproject.net/gallery/view_al ... y-Universe
EL XENTENARIO
1905-2005
My page:
http://www.urielpelado.com.ar
My Gallery:
http://www.celestiaproject.net/gallery/view_al ... y-Universe
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