16k Moon - a work in progress
-
Topic authorpraesepe
- Posts: 220
- Joined: 15.10.2002
- Age: 44
- With us: 22 years 1 month
- Location: Barcelona, Spain
16k Moon - a work in progress
Hi people,
Here's in what I'm working now.. a 16k map of the Moon. It's a resized version of a 21k map of the USGS that I found on the net. The texture is about 50% done (I only fixed the northern hemisphere problems), as you know, all the available maps of the moon have some nasty artifacts
Here are some preview shots:
Here's in what I'm working now.. a 16k map of the Moon. It's a resized version of a 21k map of the USGS that I found on the net. The texture is about 50% done (I only fixed the northern hemisphere problems), as you know, all the available maps of the moon have some nasty artifacts
Here are some preview shots:
Greets
praesepe
praesepe
Praesepe
Wow!
Your screenshots looks mighty fine to me, (except for a black line on the sixth picture.)
This will look very nice as my high res moon texture but I'll have to find a low-res earth to go with it!
Have you used any bumpmapping for these screenshots?
regards
TERRIER
Wow!
Your screenshots looks mighty fine to me, (except for a black line on the sixth picture.)
This will look very nice as my high res moon texture but I'll have to find a low-res earth to go with it!
Have you used any bumpmapping for these screenshots?
regards
TERRIER
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
-
Topic authorpraesepe
- Posts: 220
- Joined: 15.10.2002
- Age: 44
- With us: 22 years 1 month
- Location: Barcelona, Spain
Terrier,
Thanks for your comments!
Yes, there are some nasty artifacts that need to be removed, as I said, I only fixed the northern hemisphere and created a preview dds to see the results
No, there's no bumpmapping or specular applied on the texture on the previous screenshots (forgot to say, sorry). When the base texture is finished I'll try to create a suitable normal map/bump map for it (as you know, there's no real elevation data for the Moon yet).
Thanks for your comments!
TERRIER wrote:Your screenshots looks mighty fine to me, (except for a black line on the sixth picture.)
Yes, there are some nasty artifacts that need to be removed, as I said, I only fixed the northern hemisphere and created a preview dds to see the results
TERRIER wrote:Have you used any bumpmapping for these screenshots?
No, there's no bumpmapping or specular applied on the texture on the previous screenshots (forgot to say, sorry). When the base texture is finished I'll try to create a suitable normal map/bump map for it (as you know, there's no real elevation data for the Moon yet).
Greets
praesepe
praesepe
wow that is looking very fine
seems Jim has some competition now.
as his updated 8k moon map is looking very nice also.
Perhaps Don, should have a go also, and make a Moon Central
seems Jim has some competition now.
as his updated 8k moon map is looking very nice also.
Perhaps Don, should have a go also, and make a Moon Central
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
-
- Posts: 1510
- Joined: 07.09.2002
- Age: 59
- With us: 22 years 2 months
- Location: Albany, Oregon
Sorry I don't have any of the data to work on this.
I can't do everything! We need input and texture work from other users to keep a nice even balance. But I am not opposed to hosting other members work in the hub. As a matter of fact I have been thinking of opening the hub up to those that want to make textures of high enough resolution to cover all the planets. That way I can flesh it out more and make it a major resource for the best textures.
Don.
I can't do everything! We need input and texture work from other users to keep a nice even balance. But I am not opposed to hosting other members work in the hub. As a matter of fact I have been thinking of opening the hub up to those that want to make textures of high enough resolution to cover all the planets. That way I can flesh it out more and make it a major resource for the best textures.
Don.
I am officially a retired member.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.
Wow! Praesepe, this looks fantastic. I can't wait to try it out in the new version of Orbiter (which will support 16k textures) which is coming out soon.
Cheers,
Paul
P.S. for those who aren't familiar with Orbiter, go here
[/url]
Cheers,
Paul
P.S. for those who aren't familiar with Orbiter, go here
[/url]
-
Topic authorpraesepe
- Posts: 220
- Joined: 15.10.2002
- Age: 44
- With us: 22 years 1 month
- Location: Barcelona, Spain
Ok, here's an update.
I've get rid of that horrible artifacts, so say goodbye to those black squares
Thanks!
Sure, but I never got it running on my pc (seen on the net and directly download) and never found what was going on, may be it was an earlier version..... I've heard there's a 2003 version or something like that, is it true?
I've get rid of that horrible artifacts, so say goodbye to those black squares
Paul wrote:Wow! Praesepe, this looks fantastic. I can't wait to try it out in the new version of Orbiter (which will support 16k textures) which is coming out soon.
Cheers,
Paul
P.S. for those who aren't familiar with Orbiter, go here
Thanks!
Sure, but I never got it running on my pc (seen on the net and directly download) and never found what was going on, may be it was an earlier version..... I've heard there's a 2003 version or something like that, is it true?
Greets
praesepe
praesepe
What happened to the colour Praesepe?
the first shots seem to have a subtle colour to them?
the first shots seem to have a subtle colour to them?
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
-
Topic authorpraesepe
- Posts: 220
- Joined: 15.10.2002
- Age: 44
- With us: 22 years 1 month
- Location: Barcelona, Spain
Darkmiss wrote:What happened to the colour Praesepe?
the first shots seem to have a subtle colour to them?
Darkmiss,
You are absolutely right asking fot the colours... there aren't any. I am working with a grayscale 16k (resized down from 21k) map. On the first preview shots I colorised it before creating the dds file (just a cosmethic thing) I'll try to get those colours back on the next update
Greets
praesepe
praesepe
Phew!.... thank heavens.
I thought the very subtle colouring of the first previews was great.
I thought the very subtle colouring of the first previews was great.
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
-
Topic authorpraesepe
- Posts: 220
- Joined: 15.10.2002
- Age: 44
- With us: 22 years 1 month
- Location: Barcelona, Spain
Well, the texture is nearly finished, I'd say about 90% done (no more black squares anywhere, yes! ) only the vertical stripes are giving me headache...
The work is temporally stopped because I'm on mini-holidays on the coast of Tarragona (my apartment is nearly oriented to the south, so O get great views of Mars... I'm sure my telescope will be busy ) I can't access to my home system now.. and the one I am using now hasn't the resources to tweak or manipulate any textures and has only an old TNT riva graphics card so I can't view DDS files in Celestia
I'll be off for about a week or so, so be patient please
The work is temporally stopped because I'm on mini-holidays on the coast of Tarragona (my apartment is nearly oriented to the south, so O get great views of Mars... I'm sure my telescope will be busy ) I can't access to my home system now.. and the one I am using now hasn't the resources to tweak or manipulate any textures and has only an old TNT riva graphics card so I can't view DDS files in Celestia
I'll be off for about a week or so, so be patient please
Greets
praesepe
praesepe
-
- Posts: 60
- Joined: 10.01.2003
- With us: 21 years 10 months
- Location: Silicon Valley
Is it live or is it memorex?
I think the real test is how does the simulated image compare to the actual?
- actual photo
Simulation
Celestia is very, very good - the only place it is breaking down is the deeper shadows at the terminator. I was using the 8k moon but a crude bumpmap. I don't know if a normal map would help here.
- actual photo
Simulation
Celestia is very, very good - the only place it is breaking down is the deeper shadows at the terminator. I was using the 8k moon but a crude bumpmap. I don't know if a normal map would help here.
Alan Federman
Forgot to ask....
Is this going to be a single 16k texture
or a Virtual texture, or both ?
Is this going to be a single 16k texture
or a Virtual texture, or both ?
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32