How is OS X development proceeding?
I believe that the problem with the declarations not being at the beginning of a block is due to the fact that this is allowed in C++ (and Java) but not in C. Apparently the previous developer tools release let me get away with it.
In 'CelestiaSelection.mm', it should work if you add an explicit cast:
return [[[CelestiaGalaxy alloc] initWithGalaxy:((Galaxy*)[self selection].deepsky())] autorelease];
- Hank
In 'CelestiaSelection.mm', it should work if you add an explicit cast:
return [[[CelestiaGalaxy alloc] initWithGalaxy:((Galaxy*)[self selection].deepsky())] autorelease];
- Hank
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Further code progress: everything compiles, now link problem
OK, this went fine.
Futher similar order-of-declaration problems occurred in SetTimeWindowController.m . Fixed these by moving all declarations of the code block related to dateString, etc. to the beginning of that block. and moving the sim= statement to just after these declarations. (Let me know if you need the code block, it should be obvious.)
Now everything compiles start to finish just fine, and at the link stage I have the following missing symbols to report:
A messy list, but they seem to be related only to stream buffering and character traits. Guesses how to proceed?
Futher similar order-of-declaration problems occurred in SetTimeWindowController.m . Fixed these by moving all declarations of the code block related to dateString, etc. to the beginning of that block. and moving the sim= statement to just after these declarations. (Let me know if you need the code block, it should be obvious.)
Now everything compiles start to finish just fine, and at the link stage I have the following missing symbols to report:
- StandaloneExecutable.LinkUsingFileList /Users/.../Development/celcvs/celestia/macosx/build/Celestia.app/Contents/MacOS/Celestia
/usr/bin/g++2 -o /Users/.../Development/celcvs/celestia/macosx/build/Celestia.app/Contents/MacOS/Celestia "-L/Users/.../Development/celcvs/celestia/macosx/build" "-L/usr/lib/gcc/darwin/3.1" "-L./Frameworks" "-F/Users/.../Development/celcvs/celestia/macosx/build" -filelist /Users/.../Development/celcvs/celestia/macosx/build/celestia.build/celestia.build/Objects-normal/LinkFileList "-arch" "ppc" "-L/sw/lib" "-Wl,-no_arch_warnings" "-framework" "Cocoa" "-framework" "OpenGL" "-lstdc++" "-lpng"
/usr/bin/ld: Undefined symbols:
_copy__t18string_char_traits1ZcPcPCcUl
__._8ifstream
___8ifstreamiPCcii
___ls__7ostreamPCc
___ls__7ostreamc
___ls__7ostreami
_assign__t18string_char_traits1ZcRcRCc
_bad__C3ios
_close__11fstreambase
_cout
_eos__t18string_char_traits1Zc
_get__7istreamRc
_good__C3ios
_length__t18string_char_traits1ZcPCc
_move__t18string_char_traits1ZcPcPCcUl
_read__7istreamPci
_set__t18string_char_traits1ZcPcRCcUl
_eq__t18string_char_traits1ZcRCcn1
___nt__C3ios
_gcount__7istream
__._8ofstream
___8ofstreamiPCcii
___ls__7ostreamUi
___ls__7ostreamd
___ls__7ostreamf
___ls__H1Zi_R7ostreamRCt6smanip1ZX01_RB0
_abs__Fd
_abs__Ff
_cerr
_compare__t18string_char_traits1ZcPCcn1Ul
_setf__3iosUl
_setprecision__Fi
_write__7ostreamPCci
_setfill__Fi
_setw__Fi
__._10istrstream
___10istrstreamiPCci
_eof__C3ios
__._3ios
__._9streambuf
___3iosP9streambufP7ostream
___7ostreamiP9streambufPB0
___9streambufi
___tf7ostream
___tf9streambuf
___ti7ostream
___ti9streambuf
___vt_7ostream.3ios
_doallocate__9streambuf
_pbackfail__9streambufi
_seekoff__9streambufxQ23ios8seek_diri
_seekpos__9streambufxi
_setbuf__9streambufPci
_sync__9streambuf
_sys_close__9streambuf
_sys_read__9streambufPci
_sys_seek__9streambufxQ23ios8seek_dir
_sys_stat__9streambufPv
_sys_write__9streambufPCci
_uflow__9streambuf
_underflow__9streambuf
_xsgetn__9streambufPci
_xsputn__9streambufPCci
___rs__7istreamRd
_flush__7ostream
___rs__7istreamRUi
_ipfx1__7istream
_isfx__7istream
_rdbuf__C3ios
_sbumpc__9streambuf
_setstate__3iosi
___rs__7istreamRUc
_seekg__7istreamxQ23ios8seek_dir
_get__7istream
___ls__7ostreaml
___opPv__C3ios
___rs__7istreamRf
_ipfx0__7istream
_is_del__t18string_char_traits1Zcc
_sungetc__9streambuf
_width__3iosi
...failed StandaloneExecutable.LinkUsingFileList /Users/.../Development/celcvs/celestia/macosx/build/Celestia.app/Contents/MacOS/Celestia ...
A messy list, but they seem to be related only to stream buffering and character traits. Guesses how to proceed?
HankR
In the Ceelstia project window in the 'Groups & Files' list under 'Frameworks/Linked Frameworks' there's a 'libstdc++.a' library which in the info window shows an absolute path of '/usr/lib/gcc/darwin/2.95.2/libstdc++.a'. Maybe you should change it to '/usr/lib/gcc/darwin/3.1/libstdc++.a' ?
- Hank
- Hank
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Still link problems
Hi,
Did so, still same problem.
Did so, still same problem.
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Contents of /usr/lib/gcc/darwin area
Hi,
This area contains:
I conclude that there might be order-of-use-vs-definition problems, since it did the same thing with the original project definitions (using 2.95.2) and with the default. Hmm...
This area contains:
- % ls -al /usr/lib/gcc/darwin/*
total 0
drwxr-xr-x 5 root wheel 170 Jan 1 2003 .
drwxr-xr-x 3 root wheel 102 Jan 1 2003 ..
drwxr-xr-x 8 root wheel 272 Jan 13 2003 2.95.2
drwxr-xr-x 12 root wheel 408 Jan 13 2003 3.1
lrwxr-xr-x 1 root wheel 3 Jan 1 2003 default -> 3.1
/usr/lib/gcc/darwin/2.95.2:
total 1288
drwxr-xr-x 8 root wheel 272 Jan 13 2003 .
drwxr-xr-x 5 root wheel 170 Jan 1 2003 ..
-r--r--r-- 1 root wheel 102488 Sep 27 2002 libcc.a
-r--r--r-- 1 root wheel 132068 Sep 27 2002 libcc_dynamic.a
-r--r--r-- 1 root wheel 41972 Sep 27 2002 libcc_kext.a
-r--r--r-- 1 root wheel 68832 Sep 27 2002 libcc_noc++.a
-r--r--r-- 1 root wheel 475812 Sep 27 2002 libg2c.a
-r--r--r-- 1 root wheel 480932 Sep 27 2002 libstdc++.a
/usr/lib/gcc/darwin/3.1:
total 1800
drwxr-xr-x 12 root wheel 408 Jan 13 2003 .
drwxr-xr-x 5 root wheel 170 Jan 1 2003 ..
-r--r--r-- 1 root wheel 2516 Jan 11 2003 crtbegin.o
-r--r--r-- 1 root wheel 66112 Jan 11 2003 libcc_kext.a
-r--r--r-- 1 root wheel 130008 Jan 11 2003 libcc_noc++.a
-rw-r--r-- 1 root wheel 1688 Jan 11 2003 libfrtbegin.a
-rw-r--r-- 1 root wheel 478052 Jan 11 2003 libg2c.a
-r--r--r-- 1 root wheel 130008 Jan 11 2003 libgcc.a
-r--r--r-- 1 root wheel 98996 Jan 11 2003 libgcc_static.a
-r--r--r-- 1 root wheel 778776 Jan 11 2003 libstdc++.a
-r--r--r-- 1 root wheel 137744 Jan 11 2003 libsupc++.a
drwxr-xr-x 4 root wheel 136 Jan 13 2003 private
I conclude that there might be order-of-use-vs-definition problems, since it did the same thing with the original project definitions (using 2.95.2) and with the default. Hmm...
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How to determine location of missing symbols?
Hi,
How are you determining what library should provide the missing symbols? If I try
This would tend to confirm your guess that -lstdc++ should do it in the linker arguments... but clearly that is not enough.
What else can be used to locate missing symbols?
How are you determining what library should provide the missing symbols? If I try
- % find /usr/lib -type f | xargs grep 'streambuf'
- Binary file /usr/lib/gcc/darwin/2.95.2/libstdc++.a matches
Binary file /usr/lib/gcc/darwin/3.1/libstdc++.a matches
Binary file /usr/lib/gcc/darwin/3.1/private/A/libstdc++.dylib matches
Binary file /usr/lib/sasl2/dhx.so matches
This would tend to confirm your guess that -lstdc++ should do it in the linker arguments... but clearly that is not enough.
What else can be used to locate missing symbols?
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It builds!!!
To be sure of the link order, I eliminated ALL explicit search paths under "Settings .. Simple View ... Search Paths" for all libraries (in the rightmost panel under ProjectBuilder), and added the libpng.dylib and libstdc++ under the left panel under "Linked Frameworks" in addition to the Cocoa and OpenGL ones that were already there. (moved all of these to "Linked Frameworks to be sure, and made sure these and only these were checked).
Under "Build Phases ... Frameworks and Libraries" in the right panel of ProjectBuilder, I made sure these were listed in the following order:
Under "Settings ... GCC Compiler Settings" I made sure the "GCC 3.1" option was selected. I checked the option box for using GCC 3 "PFE" pre-compiled headers.
There were no linker settings used.
I left the rest of the settings as in the original. The result is that it now builds completely from scratch and runs!!
Now I have to figure out how to merge these changes with anything new in cvs since I started, and/or get you and/or the other lurkers on this list to reproduce this success! Hooray for having a buildable copy of the cvs version of Celestia under the latest (Dec. 2002) Developer Tools!! We have to get this out quick -- before Panther comes.
Now on to the next project -- trying to get some of the add-ons to build. Thanks thanks thanks for your patience, Hank, and for the many suggestions along the way to this success.
(Note: before hitting on the above steps -- it was the elimination of the explicit search paths that caused the link step to work -- I replaced my own copy of libpng.dylib and the associated png.h and pngconf.h files with the ones from the latest libpng (1.2.5), pulling them from my copy via Fink. It might be nice to include the newer png elements as above in any cvs updates that are made, though this may make very little practical difference in the application as it runs.)
Under "Build Phases ... Frameworks and Libraries" in the right panel of ProjectBuilder, I made sure these were listed in the following order:
- Frameworks/libpng.dylib
/usr/lib/gcc/darwin/3.1/libstdc++.a
Cocoa.framework
OpenGL.framework
Under "Settings ... GCC Compiler Settings" I made sure the "GCC 3.1" option was selected. I checked the option box for using GCC 3 "PFE" pre-compiled headers.
There were no linker settings used.
I left the rest of the settings as in the original. The result is that it now builds completely from scratch and runs!!
Now I have to figure out how to merge these changes with anything new in cvs since I started, and/or get you and/or the other lurkers on this list to reproduce this success! Hooray for having a buildable copy of the cvs version of Celestia under the latest (Dec. 2002) Developer Tools!! We have to get this out quick -- before Panther comes.
Now on to the next project -- trying to get some of the add-ons to build. Thanks thanks thanks for your patience, Hank, and for the many suggestions along the way to this success.
(Note: before hitting on the above steps -- it was the elimination of the explicit search paths that caused the link step to work -- I replaced my own copy of libpng.dylib and the associated png.h and pngconf.h files with the ones from the latest libpng (1.2.5), pulling them from my copy via Fink. It might be nice to include the newer png elements as above in any cvs updates that are made, though this may make very little practical difference in the application as it runs.)
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Testing with original cvs version of libpng, search path
I verified that it does in fact build with the originally packaged version of libpng as distributed from cvs. In the process of studying this, while making sure that none of my usual environmental variables were affecting the build, I found that it had been picking up libpng in fact from my Fink copy, since the LDFLAGS variable had been set to /sw/lib by default by my Fink setup.
To make sure it was a clean build, I unset LDFLAGS and CFLAGS completely before opening the celestia.pbproj project, and rebuilt from scratch after cleaning all targets as usual during this testing. This showed that previously removing ALL search paths was overly aggressive; I had to add the local "Frameworks" area (under celcvs/celestia/macosx) to the search path for "Libraries" (note, confusingly enough NOT for the search path for "Frameworks" since what we are adding is really the location of the libpng.dylib library). This once again produced a clean compile-and-link from scratch where we are certain that it is using the original version of libpng. Of course, as I said, it would be nice to include the latest libpng if this is really to be distributed.
I would really like to see someone else, perhaps you, reproduce this and get a current version of the built app out into the community so that we can once again be caught up with the MacOS X version. (If you like, send me a private message and we can make an exchange of any needed cvs information.)
Thanks once again for your help.
To make sure it was a clean build, I unset LDFLAGS and CFLAGS completely before opening the celestia.pbproj project, and rebuilt from scratch after cleaning all targets as usual during this testing. This showed that previously removing ALL search paths was overly aggressive; I had to add the local "Frameworks" area (under celcvs/celestia/macosx) to the search path for "Libraries" (note, confusingly enough NOT for the search path for "Frameworks" since what we are adding is really the location of the libpng.dylib library). This once again produced a clean compile-and-link from scratch where we are certain that it is using the original version of libpng. Of course, as I said, it would be nice to include the latest libpng if this is really to be distributed.
I would really like to see someone else, perhaps you, reproduce this and get a current version of the built app out into the community so that we can once again be caught up with the MacOS X version. (If you like, send me a private message and we can make an exchange of any needed cvs information.)
Thanks once again for your help.
So is it possible that the problem was caused by your Fink setup? In other words, if the Fink variables had not been set could you have built with the original project? Also, did we ever determine where those undefineds were being referenced from and why? Also, are you using the latest Developer Tools (i.e. including the December 2002 gcc Updater (which adds gcc 3.3 support to the December 2002 Mac OS X Developer tools)?
- Hank
- Hank
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Build conditions
Hi,
No, the libpng essentially has nothing to do with it (either version will work).
For other reasons I am just using the straight Developer Tools 2002 version, and have not yet moved to the optional further update that includes support for gcc 3.3 (probably no harm in doing so for this project, but I have not done it yet).
The step that made the build work (after fixing the declaration order and cast problems) involved going though the ProjectBuilder setup item by item and making sure there were no references to the gcc 2.95 areas. I found that the only search path I really needed was the one to point to the version of libpng.dylib in Libraries that I described above.)
Hope this helps.
No, the libpng essentially has nothing to do with it (either version will work).
For other reasons I am just using the straight Developer Tools 2002 version, and have not yet moved to the optional further update that includes support for gcc 3.3 (probably no harm in doing so for this project, but I have not done it yet).
The step that made the build work (after fixing the declaration order and cast problems) involved going though the ProjectBuilder setup item by item and making sure there were no references to the gcc 2.95 areas. I found that the only search path I really needed was the one to point to the version of libpng.dylib in Libraries that I described above.)
Hope this helps.
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cvs diff on celestia.pbproj
Lots, the most important of which are these:
The rest I think are trivial.
- 253c257,258
< LIBRARY_SEARCH_PATHS = "/usr/lib/gcc/darwin/3.1 ./Frameworks";
---
> LIBRARY_SEARCH_PATHS = Frameworks;
> OPTIMIZATION_CFLAGS = "-O3";
256a262
> PRECOMPILE_PREFIX_HEADER = YES;
259d264
< USE_GCC3 = YES;
- 284a290,291
> <key>CFBundleName</key>
> <string>Celestia </string>
286a294,295
> <key>CFBundleShortVersionString</key>
> <string>cvs 1.3.x</string>
290c299
< <string>0.1</string>
---
> <string>1.3.x</string>
- > 4CF626A604D9787600000103 = {
> isa = PBXFileReference;
> name = "libstdc++.a";
> path = "/usr/lib/gcc/darwin/3.1/libstdc++.a";
> refType = 0;
> };
- < F5040AFC02A46537014901DC = {
< isa = PBXFileReference;
< name = "libstdc++.a";
< path = "/usr/lib/gcc/darwin/2.95.2/libstdc++.a";
< refType = 0;
< };
The rest I think are trivial.
From CVS to working build
Hello,
I just wanted to share that I was able to reproduce the working build that was achieved in this thread. I too, like scienceman, am using the December 2002 developer tools and had the same problems getting the CVS source to compile and link. A summary of the steps I followed is:
Download the CVS Source:
Click the broom to "Clean Active Target"
Patch CelestiaOpenGLView.m:
- by adding opening and closing braces "{" and "}" around local and appCore declarations and the line that follows them. (approx. 5 places)
Patch FavoritesDrawerController.m:
- by adding opening and closing braces "{" and "}" around appCore declaration and 3 lines that follow it. (1 place)
Patch CelestiaSelection.mm:
- by adding an explicit cast on line 91:
Patch SetTimeWindowController.m:
- by editing "- (IBAction)setTime:(id)sender"
Fix Linking problems by:
1) Locating "libstdc++.a" under "Groups & Files" -> "Frameworks" -> "Link Frameworks," viewing the file info ("Project" -> "Show Info") and changing the path to "/usr/lib/gcc/darwin/3.1/libstdc++.a"
2) Under "Targets" -> "Settings" -> "Simple View" -> "Search Paths" I did the following:
Under "Headers" I deleted "../src"
Under "Libraries" I deleted "/usr/lib/gcc/darwin/3.1" and "./Frameworks"
Under "Libraries" I added "Frameworks"
3) Under "Targets" -> "Build Phases" -> "Frameworks & Libraries" made sure the following order was used:
Frameworks/libpng.dylib
/usr/lib/gcc/darwin/3.1/libstdc++.a
Cocoa.framework
OpenGL.framework
I hope this is helpful.
I just wanted to share that I was able to reproduce the working build that was achieved in this thread. I too, like scienceman, am using the December 2002 developer tools and had the same problems getting the CVS source to compile and link. A summary of the steps I followed is:
Download the CVS Source:
Code: Select all
$ cd
$ mkdir celcvs
$ cd celcvs
$ cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/celestia login
$ cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/celestia checkout celestia
$ cd celestia/macosx
$ open celestia.pbproj
Click the broom to "Clean Active Target"
Patch CelestiaOpenGLView.m:
- by adding opening and closing braces "{" and "}" around local and appCore declarations and the line that follows them. (approx. 5 places)
Patch FavoritesDrawerController.m:
- by adding opening and closing braces "{" and "}" around appCore declaration and 3 lines that follow it. (1 place)
Patch CelestiaSelection.mm:
- by adding an explicit cast on line 91:
Code: Select all
return [[[CelestiaGalaxy alloc] initWithGalaxy:((Galaxy*)[self selection].deepsky())] autorelease];
Patch SetTimeWindowController.m:
- by editing "- (IBAction)setTime:(id)sender"
Code: Select all
// Moved the following three lines from beneath that "sim = [[Celest..." statement.
NSString* fmtString = @"%m/%d/%Y %H:%M:%S";
NSString* dateString = [dateField stringValue];
NSString* timeString = [timeField stringValue];
// Moved the following two lines from beneath the else block below
NSString* inputString = [ [ dateString stringByAppendingString: @" " ]
stringByAppendingString: timeString ];
NSCalendarDate* cdate = [NSCalendarDate dateWithString: inputString calendarFormat: fmtString ];
// Moved the following one line from above the "[sim setDate: jd];" line
NSNumber* jd = [ Astro julianDate: cdate];
Fix Linking problems by:
1) Locating "libstdc++.a" under "Groups & Files" -> "Frameworks" -> "Link Frameworks," viewing the file info ("Project" -> "Show Info") and changing the path to "/usr/lib/gcc/darwin/3.1/libstdc++.a"
2) Under "Targets" -> "Settings" -> "Simple View" -> "Search Paths" I did the following:
Under "Headers" I deleted "../src"
Under "Libraries" I deleted "/usr/lib/gcc/darwin/3.1" and "./Frameworks"
Under "Libraries" I added "Frameworks"
3) Under "Targets" -> "Build Phases" -> "Frameworks & Libraries" made sure the following order was used:
Frameworks/libpng.dylib
/usr/lib/gcc/darwin/3.1/libstdc++.a
Cocoa.framework
OpenGL.framework
I hope this is helpful.
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CVS updates: who will do?
Excellent! It's nice to see this confirmed independently. I've gotten further feedback via private messages (the pm icon) that this is working for other people.
I don't have write access to cvs. Is someone going to make these updates and get a MacOS X version of 1.3.x (whatever we are up to) released?
Nice thread -- it's nice to see things converge so quickly.
I don't have write access to cvs. Is someone going to make these updates and get a MacOS X version of 1.3.x (whatever we are up to) released?
Nice thread -- it's nice to see things converge so quickly.
The latest released version for MacOS X (as for Windows) is 1.3.0, which dates from last April. There have been a number of Windows prereleases of 1.3.1 since then (the latest is pre9), but so far no prereleases for MacOS X. I've been waiting for 1.3.1 to stabilize, but that darn Chris just keeps on adding new features! I'll try to see about getting a new MacOS X version out sometime soon.
- Hank
- Hank
errors in compile
I received the following errors when I tried to build Celestia using OS 10.2.8 and Gcc 3.1 and the build quit.
/usr/bin/g++2 -c -F/Library/CVS/celcvs/celestia/macosx/build -I/Library/CVS/celcvs/celestia/macosx/build/include -I../src -I../src/celengine -arch ppc -fno-common -fpascal-strings -O0 -Wmost -Wno-four-char-constants -Wno-unknown-pragmas -pipe -g -precomp-trustfile /Library/CVS/celcvs/celestia/macosx/build/celestia.build/celestia.build/TrustedPrecomps.txt -Wp,-header-mapfile,/Library/CVS/celcvs/celestia/macosx/build/celestia.build/celestia.build/Celestia.hmap "-DWORDS_BIGENDIAN=1" "-DMACOSX=1" "-DPNG_SUPPORT=1" "-DSTDC_HEADERS=1" "-DCONFIG_DATA_DIR=/usr/local/share/celestia" "-DHAVE_LIBJPEG=1" "-DHAVE_LIBPNG=1" "-DPACKAGE=celestia" "-DVERSION=1.2.4" "-DMACOSX_PB=1" "-DDEBUG=1" ../src/celengine/texture.cpp -o /Library/CVS/celcvs/celestia/macosx/build/celestia.build/celestia.build/Objects-normal/ppc/texture.o
../src/celengine/texture.cpp: In method `ImageTexture::ImageTexture(Image &, Texture::AddressMode, Texture::MipMapMode)':
../src/celengine/texture.cpp:407: passing `unsigned int *' as argument 2 of `glGenTextures(long int, GLuint *)'
../src/celengine/texture.cpp: In method `TiledTexture::TiledTexture(Image &, int, int, Texture::MipMapMode)':
../src/celengine/texture.cpp:548: passing `unsigned int *' as argument 2 of `glGenTextures(long int, GLuint *)'
../src/celengine/texture.cpp: In method `CubeMap::CubeMap(Image **)':
../src/celengine/texture.cpp:738: passing `unsigned int *' as argument 2 of `glGenTextures(long int, GLuint *)'
../src/celengine/texture.cpp:407: passing `unsigned int *' as argument 2 of `glGenTextures(long int, GLuint *)'
../src/celengine/texture.cpp:548: passing `unsigned int *' as argument 2 of `glGenTextures(long int, GLuint *)'
../src/celengine/texture.cpp:738: passing `unsigned int *' as argument 2 of `glGenTextures(long int, GLuint *)'
/usr/bin/g++2 -c -F/Library/CVS/celcvs/celestia/macosx/build -I/Library/CVS/celcvs/celestia/macosx/build/include -I../src -I../src/celengine -arch ppc -fno-common -fpascal-strings -O0 -Wmost -Wno-four-char-constants -Wno-unknown-pragmas -pipe -g -precomp-trustfile /Library/CVS/celcvs/celestia/macosx/build/celestia.build/celestia.build/TrustedPrecomps.txt -Wp,-header-mapfile,/Library/CVS/celcvs/celestia/macosx/build/celestia.build/celestia.build/Celestia.hmap "-DWORDS_BIGENDIAN=1" "-DMACOSX=1" "-DPNG_SUPPORT=1" "-DSTDC_HEADERS=1" "-DCONFIG_DATA_DIR=/usr/local/share/celestia" "-DHAVE_LIBJPEG=1" "-DHAVE_LIBPNG=1" "-DPACKAGE=celestia" "-DVERSION=1.2.4" "-DMACOSX_PB=1" "-DDEBUG=1" ../src/celengine/texture.cpp -o /Library/CVS/celcvs/celestia/macosx/build/celestia.build/celestia.build/Objects-normal/ppc/texture.o
../src/celengine/texture.cpp: In method `ImageTexture::ImageTexture(Image &, Texture::AddressMode, Texture::MipMapMode)':
../src/celengine/texture.cpp:407: passing `unsigned int *' as argument 2 of `glGenTextures(long int, GLuint *)'
../src/celengine/texture.cpp: In method `TiledTexture::TiledTexture(Image &, int, int, Texture::MipMapMode)':
../src/celengine/texture.cpp:548: passing `unsigned int *' as argument 2 of `glGenTextures(long int, GLuint *)'
../src/celengine/texture.cpp: In method `CubeMap::CubeMap(Image **)':
../src/celengine/texture.cpp:738: passing `unsigned int *' as argument 2 of `glGenTextures(long int, GLuint *)'
../src/celengine/texture.cpp:407: passing `unsigned int *' as argument 2 of `glGenTextures(long int, GLuint *)'
../src/celengine/texture.cpp:548: passing `unsigned int *' as argument 2 of `glGenTextures(long int, GLuint *)'
../src/celengine/texture.cpp:738: passing `unsigned int *' as argument 2 of `glGenTextures(long int, GLuint *)'