Welcome to Project InterStellar!
The goal is to make/create every star known (inside Celestia's render limit).
Only "real" stars are allowed, no fictional stars.
Everyone may contribute to this HUGE project!
It is also allowed to put links/URLs to other star addons, that alredy have been made by other people, in this project.
Creating exoplanets around these stars is also OK, but the main goal is just the stars.
Allowed:
- Stars
- Star clusters (open and globulars), BUT as .stc, not .dsc!
- Stars in other galaxies
- URLs to other star addons
Allowed, but optional:
- Exoplanets
- Nebulae
- Protoplanetary disks
Disallowed:
- Galaxies
- Spacecraft
- Fictional things
- All other things I didn't list in "Allowed" and "Optional"
Added after 11 minutes 49 seconds:
Celestia.mobi - stars
Project InterStellar - Making every star known
Project InterStellar - Making every star known
Last edited by EarthMoon on 08.10.2022, 16:17, edited 1 time in total.
Crew: "We are orbiting a black hole."
Control Center: "Do not fly too close to the black hole!"
Crew: "OH OOPS..."
Celestia versions:
1.6.3, 1.7.0 sRGB, 1.6.1 ED (plain)
Current projects:
Celestial (a Celestia-like program written in Python)
Control Center: "Do not fly too close to the black hole!"
Crew: "OH OOPS..."
Celestia versions:
1.6.3, 1.7.0 sRGB, 1.6.1 ED (plain)
Current projects:
Celestial (a Celestia-like program written in Python)
- SevenSpheres
- Moderator
- Posts: 826
- Joined: 08.10.2019
- With us: 5 years 1 month
- SevenSpheres
- Moderator
- Posts: 826
- Joined: 08.10.2019
- With us: 5 years 1 month
I'm not talking about the render limit. It's literally not possible for Celestia to load with that many stars. It's been tried with a generated stars.dat.
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
8 GB of RAM (my PC) should (theoretically) be enough for 8 GB heavy .stc files.
My extras folder is 8.86 GB in size and loads without any issue (except loading time: ~1 minute, but that's ok).
My extras folder is 8.86 GB in size and loads without any issue (except loading time: ~1 minute, but that's ok).
Crew: "We are orbiting a black hole."
Control Center: "Do not fly too close to the black hole!"
Crew: "OH OOPS..."
Celestia versions:
1.6.3, 1.7.0 sRGB, 1.6.1 ED (plain)
Current projects:
Celestial (a Celestia-like program written in Python)
Control Center: "Do not fly too close to the black hole!"
Crew: "OH OOPS..."
Celestia versions:
1.6.3, 1.7.0 sRGB, 1.6.1 ED (plain)
Current projects:
Celestial (a Celestia-like program written in Python)
- John Van Vliet
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- TheLostProbe
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- Location: City of Port Phillip, Melbourne, Australia
just because you have 8gb of ram, doesnt mean you can load an 8gb file into your ram. other programs are using that ram, including windows itself, and so you end up having less than 8gb of available space within your ramEarthMoon wrote:8 GB of RAM (my PC) should (theoretically) be enough for 8 GB heavy .stc files.
"Carbon stars with ancient satellites colonized by sentient fungi. Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where the dimensions intersect... impossible to describe with our limited vocabulary."
- Dr. Wallace Breen
- Dr. Wallace Breen
- SpaceFanatic64
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- TheLostProbe
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...how would that do anything? it wouldnt decrease the total file size, and would just become a massive annoyance for the user
a major rewrite of the stellar octree is needed for something like this to occur. otherwise, celestia cant handle massive star databases at all. something like the defunct AstroDB project that was worked on a while back
a major rewrite of the stellar octree is needed for something like this to occur. otherwise, celestia cant handle massive star databases at all. something like the defunct AstroDB project that was worked on a while back
"Carbon stars with ancient satellites colonized by sentient fungi. Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where the dimensions intersect... impossible to describe with our limited vocabulary."
- Dr. Wallace Breen
- Dr. Wallace Breen
TheLostProbe wrote:a major rewrite of the stellar octree is needed for something like this to occur. otherwise, celestia cant handle massive star databases at all. something like the defunct AstroDB project that was worked on a while back
It would also end up breaking at least some scripts. Interfaces like celestia::stars() are not really usable in a world with billions of stars. This script provided in the Celestia distribution would be unusably slow, and the operation "mark all stars of a given spectral type" wouldn't be a particularly reasonable thing to do anyway.
The ability to support billions of stars would be such a fundamental change to how Celestia operates (there's a lot of stuff that fundamentally assumes a Hipparcos-scale universe, not a Gaia-scale one) that it would almost certainly deserve calling the resultant application Celestia 2.0.
- TheLostProbe
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- With us: 4 years 6 months
- Location: City of Port Phillip, Melbourne, Australia
so there would have to be some optimizations made to marker rendering for this to become supported as well. though i think the marker rendering system should be optimized for reasons other than this project anyway, because scripts that mark a large number of objects such as z-dist.celx, Mark All Exoplanets.cel and Mark All Exoplanets (Unconfirmed).cel slows down my computer horrendously
"Carbon stars with ancient satellites colonized by sentient fungi. Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where the dimensions intersect... impossible to describe with our limited vocabulary."
- Dr. Wallace Breen
- Dr. Wallace Breen