Celestia 1.7.0 Development Thread

The place to discuss creating, porting and modifying Celestia's source code.
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Lafuente_Astronomy
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Post #581by Lafuente_Astronomy » 12.09.2019, 13:16

onetwothree wrote:Check your preferences. Rings can be enabled and disabled.

Alright. I'll check them. Though I think rings should be activated by default

Added after 5 minutes 55 seconds:
Well, actually where are the preferences again?
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Post #582by onetwothree » 12.09.2019, 13:42

Lafuente_Astronomy wrote:Well, actually where are the preferences again?

Qt or native win version? For Qt it's File->Preferences. For native win no changes since 1.6

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Post #583by FarGetaNik » 12.09.2019, 15:49

onetwothree wrote:What objects? What your display preferences are?

Oh dear I wouldn't have thought about that! Yes, all these objects were disabled. Thanks for pointing that out. Would be nice if Celestia didn't disable moons and dwarf planets by default :eh:

onetwothree wrote:What objects? What your display preferences are?

There are 2 executables in the archive:
"celestia-qt.exe" this one has the new solar system browser
"celestia-win.exe" this one has fading orbits

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Post #584by onetwothree » 12.09.2019, 17:39

FarGetaNik wrote:Would be nice if Celestia didn't disable moons and dwarf planets by default :eh:

It does not. You used an old 1.7.0 builds so Celestia picked up your saved configuration created when there where no means to disable rings and minor moons, so old saved render flags are interpreted like they have them disabled.

FarGetaNik wrote:There are 2 executables in the archive:
"celestia-qt.exe" this one has the new solar system browser
"celestia-win.exe" this one has fading orbits

-qt is a crossplaform version common for all 3 platforms we support. -win version uses only native windows libraries for GUI. While we try to keep them in sync, -win may drag behind and new GUI features are in qt version only as we don't have windows programmers.

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Post #585by FarGetaNik » 12.09.2019, 17:54

I see, thanks for clearing this up. Does this mean the fading orbit feature was removed along the way?

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Post #586by onetwothree » 12.09.2019, 18:43

FarGetaNik wrote:I see, thanks for clearing this up. Does this mean the fading orbit feature was removed along the way?
No, it's supported in all versions. Check preferences.

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Post #587by FarGetaNik » 12.09.2019, 19:28

I feel like an idiot. Thanks for pointing this out. Im not used to Celestia having a preference menue yet! From what I can see so far i have to applaude for your progress! :clap:

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Post #588by Anthony_B_Russo10 » 12.09.2019, 22:00

Something that needs to be upped at some point, the one light year lender limit for sub-stellar bodies.
celestia win.png
celestia qt.png

Below 1 light year
celestia win2.png
celestia qt2.png

Above 1 light year
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Post #589by onetwothree » 13.09.2019, 08:27

We already implemented this, it's controlled through celestia.cfg.

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Post #590by selden » 13.09.2019, 21:53

If there is no virus in your copy of the Celestia 1.7 binaries, then you should report the detection of a virus as a "false positive" to your anti-virus provider. You'll need to provide the Celestia binaries to them or point them to the downloadable files so they can verify the problem. Most AV companies are very quick to fix this type of problem.
Selden

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Post #591by Anthony_B_Russo10 » 13.09.2019, 22:17

Once 1.7.0 is released, it needs to be added to Wine's program compatibility list.
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Post #592by Lafuente_Astronomy » 14.09.2019, 04:05

onetwothree wrote:Qt or native win version? For Qt it's File->Preferences. For native win no changes since 1.6

Sorry if I haven't replied in some time but I use Win. Qt has too small a screen for me
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Post #593by onetwothree » 14.09.2019, 08:05

Anthony_B_Russo10 wrote:Once 1.7.0 is released, it needs to be added to Wine's program compatibility list.

It's a native on GNU/Linux and BSD flavours. Why should we care about Wine (though I use it this way sometimes to check if it works).

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Post #594by Anthony_B_Russo10 » 14.09.2019, 10:57

Just keep Wine's compatibility for Celestia going, and I don't know if any of Wine's developers know if Celestia is alive again.
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Post #595by john71 » 15.09.2019, 09:25

onetwothree wrote:Why should we care about Wine
Does it mean that you are no longer officially developing a Windows version? Because it makes the whole project a lot less interesting and makes celestia.Sci a better alternative...

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Post #596by FarGetaNik » 15.09.2019, 10:28

I think that's jumping to conclusions there. We still got windows versions of Celestia 1.7.

Besides, celestia.Sci is going nowhere.

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Post #597by Lafuente_Astronomy » 15.09.2019, 11:47

FarGetaNik wrote:Besides, celestia.Sci is going nowhere.

Yeah, I haven't seen any of their work so far. But then again, I'm not a member of Celestial Matters
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Post #598by Anthony_B_Russo10 » 15.09.2019, 22:12

onewothree,
For Wine all you would have to do is submit the finshed version of 1.7.0 to Wine's app data base on the "Submit App section of their app data base site (appdb.winehq.org), though you will need an account in order to do so.
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Post #599by Sirius_Alpha » 23.09.2019, 15:51

Kinda off-topic but is it possible we could have rings around stars, too? They would need to have some sort of Emissive True property as well as a much greater visibility distance. This might enable the implementation of circumstellar disks.
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Post #600by Janus » 23.09.2019, 16:00

Sounds like you mean debris rings in unformed or forming planetary systems.
Could be fun modelling a system with a neptune or a super earth in the middle of a ring.


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