Celestia 1.7.0 Development Thread
- Gurren Lagann
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In addition to the problems found by john71, I had found some more problems.
"The tomorrow we're trying to reach is not a tomorrow you had decided on!"
- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
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Current major projects:
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- Populating the Local Group
- An galaxy generator
- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)
Current major projects:
- Aur Cir
- Cel+
- Project Sisyphus
- Populating the Local Group
- An galaxy generator
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Topic authoronetwothree
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- For Ceres we have an old bug report https://github.com/CelestiaProject/Celestia/issues/242.
- Pluto is not a independent file, but a part of Pluto-Charon system, so we have a barycenter in an ssc file, but barycenter names are not shown.
- Some object are duplicated because as I suspect you extracted new data over old files, so one of them is an asteroid and another one is a dwarf planet. With clean data everything is ok. Try with clean data. It also might be my mistake as just copy data to temporary directory. At least with clean installation everything is okay.
- Also no issues with Pandora.
Okay, basically it sounds like the full archives should re-uploaded.
Added after 1 minute 4 seconds:
john71 wrote:I have to clarify that there ARE good textures and good ssc files in the add-on folder, but they are not working correctly anymore. It seems they are not processed by Celestia.
Please provide such addon directory with all required files.
Last edited by onetwothree on 04.09.2019, 16:35, edited 1 time in total.
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Topic authoronetwothree
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- Askaniy
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Added texture and oblateness to Ceres. Moved the "dwarfplanets.ssc" from the "extras-standard" to "data". Without Dawn spacecraft, the trajectory of Ceres isn't needed.
https://github.com/CelestiaProject/Celestia/pull/389
Added after 8 minutes 24 seconds:
https://github.com/CelestiaProject/Celestia/pull/389
Added after 8 minutes 24 seconds:
Yes, there are no duplicates now.onetwothree wrote:Updated archives has been uploaded.
Celestia Origin project member; GitHub: github.com/Askaniy, Flickr: flic.kr/ps/3X3sC2, DeviantArt: deviantart.com/askaniy
- Lafuente_Astronomy
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It's nice to know that the developers will really try their best and go to great lengths at the soonest possible time to fix any mistakes that the members found in Celestia, wither it's an snapshot or the final product. Hence, why it's important for us to contribute to the development of Celestia by finding and pointing out any mistakes, bugs or other problems that current snapshot is having. This community is really a good one indeed, and it makes me believe that together, we can make Celestia regain its place among current space simulators once and for all
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Invite: https://discordapp.com/invite/WEWDcJh
If you don't have a Discord account, register here: https://discordapp.com/register
Have a blessed day.
- Anthony_B_Russo10
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Like have 1.7.0 supported in Wine once 1.7.0 is fully released.
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
- fyr02
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That brings up an awkward question:
How do we modify the texture files in Celestia 1.7.0 so that
1) The textures are high-resolution
2) Not high-resolution to the point where Celestia Origin becomes obsolete
I also recommend that after 1.7.0 is released, that Celestia Origin may become an official add-on to Celestia, similar to how Space Engine has a high-resolution expansion pack.
How do we modify the texture files in Celestia 1.7.0 so that
1) The textures are high-resolution
2) Not high-resolution to the point where Celestia Origin becomes obsolete
I also recommend that after 1.7.0 is released, that Celestia Origin may become an official add-on to Celestia, similar to how Space Engine has a high-resolution expansion pack.
- Askaniy
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Something like this is planned but before the release 1.7.0. Celestia Origin v.10 may be the last on 1.6.1 (or 1.6.2? I don’t know).fyr02 wrote:I also recommend that after 1.7.0 is released, that Celestia Origin may become an official add-on to Celestia, similar to how Space Engine has a high-resolution expansion pack.
Celestia Origin project member; GitHub: github.com/Askaniy, Flickr: flic.kr/ps/3X3sC2, DeviantArt: deviantart.com/askaniy
It seems that the problem is with the ctx virtual textures, on moons and on stars.
Switching on and off virtual ctx cloud textures in the Options menu distorts the surface textures under them.
Also instead of the virtual ctx textures moons and stars show other, unrelated textures on their surface, like a star or moon covered with the texture of an orbiting spacecraft.
Switching on and off virtual ctx cloud textures in the Options menu distorts the surface textures under them.
Also instead of the virtual ctx textures moons and stars show other, unrelated textures on their surface, like a star or moon covered with the texture of an orbiting spacecraft.
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Topic authoronetwothree
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Simple "dummy" planet with ctx cloud textures ON (distorted texture!):
Ctx cloud textures OFF (real surface texture!):
Ctx and normal cloud textures ON side by side:
Ctx and normal cloud textures OFF:
It seems that the ctx cloud textures do not work, but they "imitate" the surface features under them by distorting the surface texture.
Ctx cloud textures OFF (real surface texture!):
Ctx and normal cloud textures ON side by side:
Ctx and normal cloud textures OFF:
It seems that the ctx cloud textures do not work, but they "imitate" the surface features under them by distorting the surface texture.
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Topic authoronetwothree
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Topic authoronetwothree
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Updated 32/64 binaries https://bintray.com/celestia/celestia-builds/down ... e_1.7.0~git20190906+1776830.7z
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Topic authoronetwothree
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I have no idea why, the file is clean.
sha256 checksums for files:
80b535f408716cd62736a07a201f15f4e5626d1f60546ea61919fb49fe06eb76 32/celestia-qt.exe
f4ceb0bfb75ede738f1a9c10e13d017a3ef006dbf03fea56192401d92cf56519 32/celestia-win.exe
cfd11fcd7c54bb70654557882f56e7540194e77ceb89b437426c0ea8e63ebd40 64/celestia-qt.exe
bf4d31146c1c94bd12bae8d198ef128c6b9fa1889545edf513948ff8ba11e343 64/celestia-win.exe
sha256 checksums for files:
80b535f408716cd62736a07a201f15f4e5626d1f60546ea61919fb49fe06eb76 32/celestia-qt.exe
f4ceb0bfb75ede738f1a9c10e13d017a3ef006dbf03fea56192401d92cf56519 32/celestia-win.exe
cfd11fcd7c54bb70654557882f56e7540194e77ceb89b437426c0ea8e63ebd40 64/celestia-qt.exe
bf4d31146c1c94bd12bae8d198ef128c6b9fa1889545edf513948ff8ba11e343 64/celestia-win.exe
- Anthony_B_Russo10
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john71 wrote:I've got a security alert from Virustotal considering the download file:
adware.png (3 KiB) Viewed 35 times
I think john71's antivirus is treating the Celestia how AVG (antivirus that is a virus) treats MS Paint from Windows NT 3.1, treating it as a virus ridden file despite being clean. A good way of telling if a file or application is infected is see if an actual antivirus (like Symantec) tells you shortly after downloading said file.
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.