newbie VT question
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
I am able to create the VT with larger tiles so that the resolution stays at 92k. But while scrolling through the tiles I noticed that the only visible color is from artifacts. The rest is basically greyscale, with some patches having a hue that can be made visible by strongly boosting the saturation. Personally I don't see a point in using this texture, but I can still share it as soon as its done.
Added after 3 hours 29 minutes:
I uploaded the VT to my google drive: https://drive.google.com/file/d/1Cnw65nq8pk5fjp7oGul9RlevjD-XJ9KL/view?usp=sharing
A 6GB monster...
Added after 3 hours 29 minutes:
I uploaded the VT to my google drive: https://drive.google.com/file/d/1Cnw65nq8pk5fjp7oGul9RlevjD-XJ9KL/view?usp=sharing
A 6GB monster...
Well...the re-composition process did spam errors at me the whole way through, but it appeared the process was still going on, so I ignored the errors. Another possibility, due to the high-contrast nature of the 92k texture the color is quite difficult to see...
CM1215: Celestial master in learning.
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
CM1215, did you check if the directories were right? I've just quickly put everything together using my alternate surface VT template.
selden, no I actually created a 92k VT with tiles not being a power of 2 for CM2015's request. If there is no way Celestia would handle that right now it would explain his difficlties.
selden, no I actually created a 92k VT with tiles not being a power of 2 for CM2015's request. If there is no way Celestia would handle that right now it would explain his difficlties.
Yes, and I edited your ssc file to modify Mercury rather than to create an alternate surface, but texture failed to render.. I even tried editing the solarsys.ssc file to use the texture, but it still wouldn't render.FarGetaNik wrote:CM1215, did you check if the directories were right? I've just quickly put everything together using my alternate surface VT template.
I believe selden is right...VTs probably need to be a power of 2.
CM1215: Celestial master in learning.
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
I finished the 64k version on my new computer. I got the texture tool to work quite easily, but kept running into problems using the pipe mechanism. It kept spouting out gibberish
Anyways here the VT https://drive.google.com/file/d/1WOTEgABwo-k3ZT30CsQaydQ87FmDHw8G/view?usp=sharing
Anyways here the VT https://drive.google.com/file/d/1WOTEgABwo-k3ZT30CsQaydQ87FmDHw8G/view?usp=sharing
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
Yes, I had these kind of issues with Gimp 2.9 before. I'm glad Gimp 2.10 is out now. Maybe I can handle this texture size now actually...
Added after 2 hours:
I managed to process the texture in 32k in a reasonable amount of time. I won't do 64k since this will take about 4 times as long considering the increased amount of data. Anyways here are my results:
The whole colorized texture
Close up at full resolution
Next up is creating a 32k VT out of this texture
Added after 2 hours:
I managed to process the texture in 32k in a reasonable amount of time. I won't do 64k since this will take about 4 times as long considering the increased amount of data. Anyways here are my results:
The whole colorized texture
Close up at full resolution
Next up is creating a 32k VT out of this texture
- Gurren Lagann
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Cool! I would get it if my PC wasn't a potato and it did go Ultra Instinct again...
"The tomorrow we're trying to reach is not a tomorrow you had decided on!"
- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)
Current major projects:
- Aur Cir
- Cel+
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- Populating the Local Group
- An galaxy generator
- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)
Current major projects:
- Aur Cir
- Cel+
- Project Sisyphus
- Populating the Local Group
- An galaxy generator
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
I'm done with the VTs for my 32k mercury color texture
https://drive.google.com/file/d/1y93_ohPJcENWzqh7WH9q73LrPzRnZP_B/view?usp=sharing
https://drive.google.com/file/d/1y93_ohPJcENWzqh7WH9q73LrPzRnZP_B/view?usp=sharing
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
Limax7, creating VT's is not an easy task. Can you explain exactly what is the problem you run into? Did you successfully install the texture tools and are you able to run them in the command prompt? For converting an png image to a bin file you would run this command:
I'd suggest using the pipe mechanism tho if you're intending to create a VT and not just a binary file, but this would be the next step after making sure everything works correctly.
Code: Select all
png2bin < texturefile.png > texturefile.bin
I'd suggest using the pipe mechanism tho if you're intending to create a VT and not just a binary file, but this would be the next step after making sure everything works correctly.
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Post #38by FarGetaNik » Yesterday, 22:09
Limax7, creating VT's is not an easy task. Can you explain exactly what is the problem you run into? Did you successfully install the texture tools and are you able to run them in the command prompt? For converting an png image to a bin file you would run this command:
Code: Select all
png2bin < texturefile.png > texturefile.bin
I'd suggest using the pipe mechanism tho if you're intending to create a VT and not just a binary file, but this would be the next step after making sure everything works correctly.
Thank you. That command works fine. I use bat file to convert png and another bat to tile file.
Adam Hurcewicz
Bialystok, Poland
Bialystok, Poland