And finally a 21k albedo texture for Ceres:
http://fargetanik.deviantart.com/art/Ceres-Albedo-Texture-Map-21k-684083396
With the matching bump map here.
Ceres Textures
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Topic authorFarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
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Topic authorFarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
Oh no, you just use it as
I called it albedo texture because it has essentially no shading, so it can be used together with a normalmap or mesh to render a realistic view of Ceres. I dislike shaded textures for that reason.
Code: Select all
Texture "ceres-albedo.*"
I called it albedo texture because it has essentially no shading, so it can be used together with a normalmap or mesh to render a realistic view of Ceres. I dislike shaded textures for that reason.
What am I not doing correctly?
Hi guys:
I thought I had all the correct files and model, and ssc file entries correct in my Ceres extras folder, but something is wrong. Here is a screenshot of my current Ceres:
https://1drv.ms/i/s!AlxY_utkDRE6hmnobYRbBbSSz-sF
It does not look the same as the same image/location and date posted on 5/31. I am using the Color map and normal map files placed on the Ceres mesh file FarGetaNik posted on May 31. I am not using the bump map. Should I?
Could you please post the ssc file to use, along with a list of the texture file, mesh, normal map and any other file I am supposed to be using? Thanks so much.
Frank
ps - my image is not appearing. I placed it into my Microsoft OneDrive cloud site and do have a "share" link. Why is it not appearing?
I thought I had all the correct files and model, and ssc file entries correct in my Ceres extras folder, but something is wrong. Here is a screenshot of my current Ceres:
https://1drv.ms/i/s!AlxY_utkDRE6hmnobYRbBbSSz-sF
It does not look the same as the same image/location and date posted on 5/31. I am using the Color map and normal map files placed on the Ceres mesh file FarGetaNik posted on May 31. I am not using the bump map. Should I?
Could you please post the ssc file to use, along with a list of the texture file, mesh, normal map and any other file I am supposed to be using? Thanks so much.
Frank
ps - my image is not appearing. I placed it into my Microsoft OneDrive cloud site and do have a "share" link. Why is it not appearing?
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Topic authorFarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
fsgregs wrote:https://1drv.ms/i/s!AlxY_utkDRE6hmnobYRbBbSSz-sF
This appears to be my screenshot?
fsgregs wrote:my image is not appearing. I placed it into my Microsoft OneDrive cloud site and do have a "share" link. Why is it not appearing?
I don't know what you did there, but I always upload an image as an attachement and place it in line.
On the subject: You have 2 main possibilities: Either use the mesh or the normalmap. You can use the bumpmap, but Celestia would convert it to a normalmap anyways, so no need for that.
Here is the code I am using:
Code: Select all
Modify "Ceres:1 Ceres:A899 OF" "Sol"
{
Class "dwarfplanet"
Texture "ceres-albedo.*"
Radius 482.8 # Ceres best-fit triaxial ellipsoid 482.8 x 480.6 x 445.0 km
Mesh "ceres-hires.cmod"
Color [ 0.800 0.745 0.681 ]
Albedo 0.036 # bond albedo
LunarLambert 0.8
}
I went with the mesh because I like my Ceres to be 3D, but therefore the topography is of lower resolution. So you would put "ceres-hires.cmod" in extras/Ceres/models and "ceres-albedo.*" in extras/Ceres/textures/hires. Don't just use the 21k albedo map though, scale it down to a size your graphics card can handle, 8k in my case.
If you use the normalmap, your code would look like this:
Code: Select all
Modify "Ceres:1 Ceres:A899 OF" "Sol"
{
Class "dwarfplanet"
Texture "ceres-albedo.*"
SemiAxes [ 482.8 480.6 445.0 ]
NormalMap "ceres-normal.*"
Color [ 0.800 0.745 0.681 ]
Albedo 0.036 # bond albedo
LunarLambert 0.8
}
Again, place an 8k copy of "ceres-normal.*" in extras/Ceres/textures/hires.
Techically you could use the mesh and normalmap simultaniously, but it's a lot of work and I think Celestia doesn't handle it correctly. I made a thread on this subject also: https://celestiaproject.net/forum/viewtopic.php?f=30&t=17471