Fusing Celestia with Proland?

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john71
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Fusing Celestia with Proland?

Post #1by john71 » 23.12.2016, 08:59

Proland is a C++/OpenGL library for the real-time rendering of multi-resolution terrains (up to whole planets), the real-time management and edition of vector data (representing for instance roads or rivers), the rendering of atmosphere and clouds, the rendering and animation of the oceans, and the rendering of forests. All data are loaded or generated on the fly according to the viewpoint, and can be combined procedurally. For instance the shape and texture of a terrain can be modified using vector data representing roads and rivers.

Proland is now distributed under the BSD 3 free software license, for non-commercial as well as commercial use.

proland.imag.fr

Can Celestia and Proland be fused or integrated in some way?

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Added after 4 hours 18 minutes:
Video: https://www.youtube.com/watch?v=ggLYTGLS1tk

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Goofy
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Fusing Celestia with Proland?

Post #2by Goofy » 23.12.2016, 13:58

Hi John71.
I hope that really Proland will be incorporated in Celestia, it gives a gorgeous rendition of land, clouds, waves, snow and what else...
Please, someone.... :help:
Goofy
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john71
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Post #3by john71 » 23.12.2016, 14:11

And it's free, as I understand it...

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Hungry4info
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Post #4by Hungry4info » 23.12.2016, 21:23

How does Proland simulate other planets? How about gas giants? The surface of stars?
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics

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john71
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Post #5by john71 » 23.12.2016, 21:34

As I understand it, only Celestia has the ability to move/choose between celestial bodies, but Proland can procedurally simulate the surfaces of Earth-like and possibly other planets. I suspect that it can be modified to simulate other surface environments too...

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Fenerit M
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Post #6by Fenerit » 23.12.2016, 23:58

If you do compile the c++ sorce code and the examples shipped with, you will never get those landscapes. That images are by far the next step with respect to the source.
Never at rest.
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john71
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Post #7by john71 » 24.12.2016, 07:57

I would be happy to see those landscapes only on Earth-like planets...

scalbers
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Post #8by scalbers » 28.12.2016, 17:39

Proland is very good with atmospheric scattering, though I'd like to see this incorporate 3-D cloud structures via volume rendering.
http://stevealbers.net

FSword7
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Post #9by FSword7 » 09.10.2017, 00:00

Yeah. I hope that Proland and Space Engine would be implemented into Celestia. Also my OFS program that I am actively developing.

I have a book called "3D Engine Design for Virtual Globes". That is very good programming book.


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