A glitch in the addon

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SVision M
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A glitch in the addon

Post #1by SVision » 03.10.2016, 22:50

I make a collection of add-ons to interesting objects in our galaxy. Tired of the catalog Corot I decided to see something else. interested Gamma Perseus, as it eclipsing binaries, as well as tests have RV signals. It is known that the system is heavily ekstsentrichna.Tak I made a series of calculations and simulations on my (possible) at a distance of 2.3-23.9 AU stellar companions (low-mass red dwarf and brown (s) dwarf (s) with a small eccentricity :smile: .Decided to add a hypothetical brown dwarf ( Gam Per D ) hypothetical my planet , but for some reason I can when approaching to the range of the Perseus D program freezes and crashes . And instead of these types of multiple systems.
stc file

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"Gypotencial y Per D:y Per D"
  {
  OrbitBarycenter "**WRH 29"
  SpectralType "T7V"
  Radius 90000 # 0.002 MSol=24.96 MJ
  AbsMag 21.27
 
         EllipticalOrbit {
                 Period          8.840#3228.8 d
                 SemiMajorAxis   5.97
       Eccentricity    0.1615
       Inclination    67.98
            }
 }

and ssc file

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"Gypotencial D b:Db" "y Per D"
    Texture "mezoplanet1.*"
   Radius     1175 #ME=0.011

   EllipticalOrbit {
      Period           0.0002610  #=0.0095337 d
      SemiMajorAxis   568700
      Eccentricity    0.01
   }
   RotationPeriod 26
   Albedo 0.15
}

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I have here what...
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What did I do wrong, and where there may be an error here :eh: ?

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selden
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Post #2by selden » 04.10.2016, 00:08

When trying to find the cause of a problem, It's best to eliminate all but the addon that you think is having problems.

This problem might be caused because you have specified a SemiMajorAxis of 568700 AU. That is more than 1 Light Year. (1 LY = 63240 AU.)
Celestia has problems drawing an object when you specify that it orbits more than 1 LY from its star. (You also left out the leading { of the SSC. I assume that's a typo in your post.)

This problem might be caused by interactions with all of the other Addons that you have running. Remove as many as you can.

Another possible source of problems is that you are running a non-standard version of Celestia. It might have bugs that your addon(s) "tickle".
I know you're not running Celestia v1.6.1 because v1.6.1 cannot draw fading orbit paths.
Selden

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Topic author
SVision M
Posts: 65
Joined: 11.08.2016
Age: 27
With us: 8 years 3 months
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Contact:

Post #3by SVision » 04.10.2016, 16:27

selden wrote:This problem might be caused because you have specified a SemiMajorAxis of 568700 AU. That is more than 1 Light Year. (1 LY = 63240 AU.)
Celestia has problems drawing an object when you specify that it orbits more than 1 LY from its star. (You also left out the leading { of the SSC. I assume that's a typo in your post.)
Selden, perhaps because I do not really understand yet how to display the planets in Celestia at low orbits. I thought that entered the distance in kilometers, as in the case of moons but as the error came in sight.
Note however that such failures, due to a supplement flew the entire program while I have not seen.
selden wrote:This problem might be caused by interactions with all of the other Addons that you have running. Remove as many as you can.
Unlikely. All other additions are working properly.
selden wrote:Another possible source of problems is that you are running a non-standard version of Celestia. It might have bugs that your addon(s) "tickle".
I know you're not running Celestia v1.6.1 because v1.6.1 cannot draw fading orbit paths.
Yes.You are right. Is Celestia 1.6.1 SVN 5159

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FarGetaNik M
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Post #4by FarGetaNik » 04.10.2016, 17:45

SVision wrote:Selden, perhaps because I do not really understand yet how to display the planets in Celestia at low orbits. I thought that entered the distance in kilometers, as in the case of moons but as the error came in sight.

For objects reffered to a star ("planets" in the most general case) Celestia requires the SemiMajorAxis to be in AU rather than km. So divide your value in km by 149597870.7 and you've got AU.

SVision wrote:Unlikely. All other additions are working properly.

I think he meant other addons modifying similar objects might conflict with this one, so I guess it's a good idea to temporary remove them. I had that problem so often...


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